Commit Graph

38 Commits

Author SHA1 Message Date
austin
277b9b6ee3 logger toggle debug window
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2024-08-16 22:20:09 -04:00
austin
61c5599265 true behavior trees
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-08-15 09:52:32 -04:00
austin
d36b2f3237 handle signals passing with no hooks
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2024-07-19 22:59:24 -04:00
austin
f2877edf37 calling functions from a scene file
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2024-07-15 21:31:40 -04:00
austin
da28d13d61 script loading work 2024-07-14 16:00:35 -04:00
austin
2b68231789 scene/save refactor 2024-07-13 21:11:46 -04:00
austin
71fb248154 work towards automated testing
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2024-07-07 23:28:04 -04:00
austin
29299a7781 add saving framebuffers 2024-07-03 14:55:24 -04:00
austin
14d423d533 script engine bugfix, hitbox subtypes 2024-07-02 17:07:16 -04:00
austin
e5a187ce19 script engine work 2024-07-02 16:14:05 -04:00
austin
29f5496e23 foliage fix, first person view model, other fixes
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2024-05-24 22:52:42 -04:00
austin
341d5683cf camera movement work + freecam terrain editing
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-05-12 12:42:12 -04:00
austin
34403c3155 UI work for level editor
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-04-13 14:15:04 -04:00
austin
3e5cade90e searchable voxel selection ui
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-04-10 22:11:02 -04:00
austin
7c8e536f80 bare minimum working ui update
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-04-04 18:15:10 -04:00
austin
7ab0debc45 basic visuals work
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-17 18:54:33 -04:00
austin
97edfacd41 fluids are rendering albeit poorly
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-17 18:44:39 -04:00
austin
39134f9693 Timekeeping update
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-09 17:05:40 -05:00
austin
7ab6cf96d9 Audio engine overhaul
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-09 15:54:47 -05:00
austin
fa11fc9bec Full flow environment generation for gridded chunks 2024-02-25 19:59:40 -05:00
austin
8f06a025f0 First terrain commit 2023-06-03 17:27:30 -04:00
austin
ebec7a373e Separation of client and server logic
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2023-05-20 19:18:09 -04:00
austin
b167062585 Scaffolding for various unit tests 2023-04-11 17:56:11 -04:00
austin
5574d9caed Part 1 of entitymanager->scene refactor 2023-04-06 23:19:01 -04:00
Austin Hoover
9bf2f81ae1 ShaderOptions,ui debug draw bound,start regions 2022-11-21 11:20:36 -05:00
austin
cf9588f24f equipping networking partway 2022-06-06 18:11:05 -04:00
austin
a957a3f0ca Logger changes 2022-05-17 16:21:24 -04:00
austin
4499a9e534 basic inventory networking 2022-05-17 14:27:54 -04:00
austin
65d7c1ec44 auth 2022-05-08 21:39:56 -04:00
austin
0bc7091bf2 networking architecture/documentation overhaul 2022-04-21 22:14:29 -04:00
austin
c919d5c8ce Hair! 2022-02-08 00:31:51 -05:00
austin
1cfeb5c173 Targeting Crosshair 2021-11-06 16:39:59 -04:00
austin
cd6f2cc6b4 Re-enable streaming entities on connect 2021-11-05 18:49:25 -04:00
austin
6096a36896 Attack moves 2021-07-04 01:59:01 -04:00
austin
24c984b714 Give homie proper skin 2021-07-03 23:41:29 -04:00
austin
5eae8dee7a Fix desynced hitboxes with animations 2021-06-28 22:40:41 -04:00
austin
f66dab4f5f Movement tree network streaming 2021-06-27 22:56:12 -04:00
austin
d889e6126c reorganization + logging + networking fixes 2021-06-27 14:33:13 -04:00