austin
|
335ead8341
|
client jump btree startint methods
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-31 17:33:59 -04:00 |
|
austin
|
8d6b4f71b8
|
cleanup autogen bug
|
2024-07-31 17:30:30 -04:00 |
|
austin
|
07d18b6126
|
small cleanup
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-31 17:19:30 -04:00 |
|
austin
|
6cf8edf9f2
|
sync btree constructor refactor
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-31 16:50:01 -04:00 |
|
austin
|
236c7f0c51
|
small import work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-31 16:34:50 -04:00 |
|
austin
|
4eaad3a6dd
|
synchronization work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-31 10:29:05 -04:00 |
|
austin
|
be5c24a7fc
|
option to load whole scene on init
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-29 14:53:39 -04:00 |
|
austin
|
6ea1daa747
|
remove airplane movement system
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-28 17:36:44 -04:00 |
|
austin
|
e6fc720299
|
move tree and idle to use unified animation object
|
2024-07-28 17:31:06 -04:00 |
|
austin
|
cc2ff6a93a
|
Swapping attack tree to use unified animation obj
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-28 17:23:02 -04:00 |
|
austin
|
4b0064b761
|
properly leverage animation masks
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-28 16:56:58 -04:00 |
|
austin
|
126a8f79c8
|
animation priority categories
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-28 15:27:57 -04:00 |
|
austin
|
ad823fcbb4
|
unify animation data on disk
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-28 14:51:20 -04:00 |
|
austin
|
ceb4786228
|
Data cleanup
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-28 13:35:34 -04:00 |
|
austin
|
6d3a8f159b
|
first person attach bugfixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-28 11:01:27 -04:00 |
|
austin
|
c5f16ae282
|
life state synchronization
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-27 01:34:17 -04:00 |
|
austin
|
57f2befc0e
|
animation/attachment bugfix
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-26 23:12:19 -04:00 |
|
austin
|
8484fad7da
|
animation flickering bugfixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-26 20:59:59 -04:00 |
|
austin
|
6c3dcec01c
|
simple animation state transition util
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-26 19:01:32 -04:00 |
|
austin
|
5f56f0d742
|
minor fixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-26 17:42:34 -04:00 |
|
austin
|
56ed405aea
|
devtools
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-24 13:57:16 -04:00 |
|
austin
|
58c5ac0512
|
POV switching
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-24 13:30:06 -04:00 |
|
austin
|
570086c2cc
|
2h katana
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-24 12:49:44 -04:00 |
|
austin
|
b10b7e8407
|
Basic ai framework
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-21 16:46:25 -04:00 |
|
austin
|
23f745c450
|
Work on hooks, element manager debugging
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-19 23:13:03 -04:00 |
|
austin
|
893239c158
|
hooks implementation
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-16 17:55:28 -04:00 |
|
austin
|
2b68231789
|
scene/save refactor
|
2024-07-13 21:11:46 -04:00 |
|
austin
|
856e0a6b22
|
more cleanup
|
2024-07-13 16:00:48 -04:00 |
|
austin
|
14d423d533
|
script engine bugfix, hitbox subtypes
|
2024-07-02 17:07:16 -04:00 |
|
austin
|
a676d8ddca
|
server rotation fix
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-06-22 16:51:14 -04:00 |
|
austin
|
2b715ab325
|
rename client gravity tree name
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-06-18 21:04:54 -04:00 |
|
austin
|
fbbd93df8d
|
run latest netcode gen
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-06-18 20:59:35 -04:00 |
|
austin
|
8c0a7697d0
|
block synchronization
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-06-18 18:41:33 -04:00 |
|
austin
|
e671cda62d
|
hitboxes, ui, bug fixes, network fixes, etc
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-06-14 13:58:10 -04:00 |
|
austin
|
4ae09e7afb
|
network fixes, documentation, etc
|
2024-06-07 19:42:48 -04:00 |
|
austin
|
a30ac75573
|
work on moving hitboxes to ode4j handling
|
2024-06-07 17:50:49 -04:00 |
|
austin
|
b1d79dbc16
|
hitboxes - refactoring work, documentation
|
2024-05-26 13:28:11 -04:00 |
|
austin
|
29f5496e23
|
foliage fix, first person view model, other fixes
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-05-24 22:52:42 -04:00 |
|
austin
|
bd244b151d
|
movement tree networking work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-05-13 10:17:35 -04:00 |
|
austin
|
341d5683cf
|
camera movement work + freecam terrain editing
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-05-12 12:42:12 -04:00 |
|
austin
|
ac12b3f5a8
|
async load texture atlas
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-05-07 21:39:20 -04:00 |
|
austin
|
74b3140344
|
start work on synchronizing attack
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-05-05 16:52:03 -04:00 |
|
austin
|
172030b95d
|
documentation
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-04-21 18:02:13 -04:00 |
|
austin
|
a1d03ef59e
|
Fix items networking
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-04-21 17:41:50 -04:00 |
|
austin
|
597a969151
|
documentation, bug fixes
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-04-17 19:34:25 -04:00 |
|
austin
|
a5c1667d9f
|
Move physics to ODE-side
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-03-23 17:45:46 -04:00 |
|
austin
|
362de5bee9
|
refactor btree interface location
|
2024-03-21 20:37:47 -04:00 |
|
austin
|
ba5537bcf7
|
ground move refactor
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-03-21 18:47:07 -04:00 |
|
austin
|
76875cb8cb
|
Massive mesh refactor
|
2024-03-09 20:05:47 -05:00 |
|
austin
|
39134f9693
|
Timekeeping update
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-03-09 17:05:40 -05:00 |
|