Commit Graph

18 Commits

Author SHA1 Message Date
austin
1cb93b04f6 fix debug sp launcher 2024-10-20 12:01:50 -04:00
austin
cdd44bd362 bugfixes
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2024-09-12 19:13:34 -04:00
austin
8408d84055 massive entity spawning refactor
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2024-09-12 18:51:51 -04:00
austin
e099fa9429 ability to select voxel for basic level
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-09-10 20:00:10 -04:00
austin
3fd97d415a voxel selection popout fixes
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-09-10 19:32:09 -04:00
austin
ee15dd2366 client-server physics synchronization
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-08-11 19:31:43 -04:00
austin
be5c24a7fc option to load whole scene on init
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2024-07-29 14:53:39 -04:00
austin
893239c158 hooks implementation
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2024-07-16 17:55:28 -04:00
austin
da28d13d61 script loading work 2024-07-14 16:00:35 -04:00
austin
9aa7cfe048 toggle ui element
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2024-07-13 23:34:54 -04:00
austin
2b68231789 scene/save refactor 2024-07-13 21:11:46 -04:00
austin
67bdc8ec67 work on scenes and hooks 2024-07-13 15:26:29 -04:00
austin
e5a187ce19 script engine work 2024-07-02 16:14:05 -04:00
austin
ebec7a373e Separation of client and server logic
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2023-05-20 19:18:09 -04:00
austin
f0049c2cc6 Start work moving entitymanager->scene 2023-04-07 12:32:43 -04:00
austin
a895289eb2 Refactoring parts of code 2023-01-28 22:23:01 -05:00
austin
ac2d76cd01 Collision mesh generation in scene loader 2022-12-11 12:28:53 -05:00
austin
9e2b0d396e Basic scene loading to server 2022-12-08 22:53:40 -05:00