Commit Graph

102 Commits

Author SHA1 Message Date
austin
4e4367f915 block colliders
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2025-05-22 14:10:38 -04:00
austin
cbd5c98e0a server-side geom colliders
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2025-05-21 18:52:41 -04:00
austin
639fdde8fa kinematic geom colliders on client
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2025-05-21 17:04:24 -04:00
austin
bf8e54e991 shuffle data packages 2025-05-18 12:45:03 -04:00
austin
cafc5f25c8 capsule-block collision correction
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2025-05-16 10:29:41 -04:00
austin
9566bf2720 physics work
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2025-05-15 19:23:32 -04:00
austin
6729d0b623 human capsule collidable
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2025-05-15 17:45:50 -04:00
austin
5b8509a7f4 move realmManager to serverState
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2025-05-15 13:12:34 -04:00
austin
6d98af90ac move playerEntity to clientState 2025-05-15 12:39:25 -04:00
austin
295c94f392 move clientSceneWrapper to clientState 2025-05-15 12:04:38 -04:00
austin
9edae4055c move clientScene to clientState
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2025-05-15 12:00:05 -04:00
austin
3c10d42351 client state
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2025-05-15 11:53:51 -04:00
austin
7f33ba6348 moving data classes around
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2025-05-11 16:32:37 -04:00
austin
9719576bda reduce unused imports
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2025-05-04 22:57:44 -04:00
austin
c9ac7496a5 performance + ai work
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2025-05-04 17:26:14 -04:00
austin
8462932abd block pathfinding work 2025-05-04 13:58:08 -04:00
austin
4c6c30db0f fix door tree physics
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2025-04-29 11:51:49 -04:00
austin
147cad77d7 work on creating a door
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2025-04-28 19:49:42 -04:00
austin
75fe5a9d1a interaction target work
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2025-04-26 15:58:29 -04:00
austin
8e2c86397b macro data refactoring
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2025-04-16 12:48:09 -04:00
austin
522910b64f server class refactoring
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2025-04-16 12:28:27 -04:00
austin
bf35da4529 client hitbox body destruction based on dist
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2025-04-04 17:44:52 -04:00
austin
c630a184aa optimization work
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2025-03-29 20:23:17 -04:00
austin
c7dc9ef07d netparser message pooling + multithread chunk io
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2025-03-29 16:08:37 -04:00
austin
deea49ba64 optimizations
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2025-03-28 23:19:09 -04:00
austin
50a816adc0 optimizations
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2025-03-28 20:36:26 -04:00
austin
c64c72e17c lotta work
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2025-03-28 18:18:06 -04:00
austin
028b957b76 work towards async entity creation on server
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2025-03-28 16:24:39 -04:00
austin
fcd2f1e0a7 fix block mesh ray cast bug
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2025-03-28 11:32:09 -04:00
austin
8ecfcdfc9d ray casting floating point work
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2025-01-24 16:28:57 -05:00
austin
70bc473277 floating origin for CollisionEngine.java 2025-01-24 16:19:04 -05:00
austin
85f0652d4f small collision engine formatting
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2024-12-03 22:58:00 -05:00
austin
cf9371461b autodisable terrain colliders
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2024-11-29 12:23:23 -05:00
austin
d8a9d660aa variable collision bits from collidable defns
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2024-11-29 12:13:53 -05:00
austin
524f328fae simplify physics cases 2024-11-29 12:08:52 -05:00
austin
561576a758 fix reentrant locking bug
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2024-11-29 11:41:54 -05:00
austin
e8c38584fa fix block meshes
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2024-11-24 11:16:31 -05:00
austin
eed0170894 Foliage work
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2024-11-21 19:41:19 -05:00
austin
4d934873c3 Complete overhaul of foliage management
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2024-11-21 17:08:41 -05:00
austin
7da8472d0e bugfixes
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2024-11-20 20:59:05 -05:00
austin
3db6180c0e bug fixes + shader refactor
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2024-11-20 20:14:53 -05:00
austin
047e6af24f Terrain work
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2024-11-20 11:14:39 -05:00
austin
8284697812 optimize voxel rasterize data passthrough
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2024-11-19 13:01:44 -05:00
austin
4d9047d8cf bugfixes
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2024-11-19 11:45:35 -05:00
austin
3a9eb0591d Noise definitions in data files
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2024-11-18 18:25:29 -05:00
austin
596b0f6624 hitbox fix + mountain gen
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2024-11-17 14:32:18 -05:00
austin
64a3628316 Add interaction usage data and functionality
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2024-11-14 19:49:31 -05:00
austin
e1ec69c230 spawn item automatic generation
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2024-11-14 15:14:36 -05:00
austin
dda20e55cc implement loot drops from entities
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2024-11-13 23:04:35 -05:00
austin
9a20a64d5b fixing up gridded data cell manager
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2024-11-13 21:08:32 -05:00