austin
|
4e4367f915
|
block colliders
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-05-22 14:10:38 -04:00 |
|
austin
|
cbd5c98e0a
|
server-side geom colliders
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-05-21 18:52:41 -04:00 |
|
austin
|
639fdde8fa
|
kinematic geom colliders on client
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-05-21 17:04:24 -04:00 |
|
austin
|
bf8e54e991
|
shuffle data packages
|
2025-05-18 12:45:03 -04:00 |
|
austin
|
cafc5f25c8
|
capsule-block collision correction
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-05-16 10:29:41 -04:00 |
|
austin
|
9566bf2720
|
physics work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-05-15 19:23:32 -04:00 |
|
austin
|
6729d0b623
|
human capsule collidable
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-05-15 17:45:50 -04:00 |
|
austin
|
5b8509a7f4
|
move realmManager to serverState
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
|
2025-05-15 13:12:34 -04:00 |
|
austin
|
6d98af90ac
|
move playerEntity to clientState
|
2025-05-15 12:39:25 -04:00 |
|
austin
|
295c94f392
|
move clientSceneWrapper to clientState
|
2025-05-15 12:04:38 -04:00 |
|
austin
|
9edae4055c
|
move clientScene to clientState
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-05-15 12:00:05 -04:00 |
|
austin
|
3c10d42351
|
client state
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-05-15 11:53:51 -04:00 |
|
austin
|
7f33ba6348
|
moving data classes around
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-05-11 16:32:37 -04:00 |
|
austin
|
9719576bda
|
reduce unused imports
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-05-04 22:57:44 -04:00 |
|
austin
|
c9ac7496a5
|
performance + ai work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-05-04 17:26:14 -04:00 |
|
austin
|
8462932abd
|
block pathfinding work
|
2025-05-04 13:58:08 -04:00 |
|
austin
|
4c6c30db0f
|
fix door tree physics
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-04-29 11:51:49 -04:00 |
|
austin
|
147cad77d7
|
work on creating a door
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-04-28 19:49:42 -04:00 |
|
austin
|
75fe5a9d1a
|
interaction target work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-04-26 15:58:29 -04:00 |
|
austin
|
8e2c86397b
|
macro data refactoring
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-04-16 12:48:09 -04:00 |
|
austin
|
522910b64f
|
server class refactoring
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-04-16 12:28:27 -04:00 |
|
austin
|
bf35da4529
|
client hitbox body destruction based on dist
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-04-04 17:44:52 -04:00 |
|
austin
|
c630a184aa
|
optimization work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-29 20:23:17 -04:00 |
|
austin
|
c7dc9ef07d
|
netparser message pooling + multithread chunk io
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-29 16:08:37 -04:00 |
|
austin
|
deea49ba64
|
optimizations
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-28 23:19:09 -04:00 |
|
austin
|
50a816adc0
|
optimizations
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
|
2025-03-28 20:36:26 -04:00 |
|
austin
|
c64c72e17c
|
lotta work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-28 18:18:06 -04:00 |
|
austin
|
028b957b76
|
work towards async entity creation on server
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-28 16:24:39 -04:00 |
|
austin
|
fcd2f1e0a7
|
fix block mesh ray cast bug
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-28 11:32:09 -04:00 |
|
austin
|
8ecfcdfc9d
|
ray casting floating point work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-01-24 16:28:57 -05:00 |
|
austin
|
70bc473277
|
floating origin for CollisionEngine.java
|
2025-01-24 16:19:04 -05:00 |
|
austin
|
85f0652d4f
|
small collision engine formatting
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-03 22:58:00 -05:00 |
|
austin
|
cf9371461b
|
autodisable terrain colliders
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-29 12:23:23 -05:00 |
|
austin
|
d8a9d660aa
|
variable collision bits from collidable defns
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-29 12:13:53 -05:00 |
|
austin
|
524f328fae
|
simplify physics cases
|
2024-11-29 12:08:52 -05:00 |
|
austin
|
561576a758
|
fix reentrant locking bug
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-29 11:41:54 -05:00 |
|
austin
|
e8c38584fa
|
fix block meshes
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-24 11:16:31 -05:00 |
|
austin
|
eed0170894
|
Foliage work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-21 19:41:19 -05:00 |
|
austin
|
4d934873c3
|
Complete overhaul of foliage management
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-21 17:08:41 -05:00 |
|
austin
|
7da8472d0e
|
bugfixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-20 20:59:05 -05:00 |
|
austin
|
3db6180c0e
|
bug fixes + shader refactor
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-20 20:14:53 -05:00 |
|
austin
|
047e6af24f
|
Terrain work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-20 11:14:39 -05:00 |
|
austin
|
8284697812
|
optimize voxel rasterize data passthrough
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-19 13:01:44 -05:00 |
|
austin
|
4d9047d8cf
|
bugfixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-19 11:45:35 -05:00 |
|
austin
|
3a9eb0591d
|
Noise definitions in data files
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-18 18:25:29 -05:00 |
|
austin
|
596b0f6624
|
hitbox fix + mountain gen
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-17 14:32:18 -05:00 |
|
austin
|
64a3628316
|
Add interaction usage data and functionality
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-14 19:49:31 -05:00 |
|
austin
|
e1ec69c230
|
spawn item automatic generation
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-14 15:14:36 -05:00 |
|
austin
|
dda20e55cc
|
implement loot drops from entities
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-13 23:04:35 -05:00 |
|
austin
|
9a20a64d5b
|
fixing up gridded data cell manager
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-13 21:08:32 -05:00 |
|