austin
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d1c0791e48
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AMAZING bug with attaching collidable items
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2021-11-19 22:44:25 -05:00 |
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austin
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f9d5f0a51c
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Add sprinting
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2021-11-16 18:42:57 -05:00 |
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austin
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dc1c05546e
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Fix shadow maps
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2021-11-07 11:23:48 -05:00 |
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austin
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64e6d60755
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closes #25
Unifies gravity and movement trees under common "collidabletree" that
parses impulses from collidable objects
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2021-10-27 21:56:43 -04:00 |
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austin
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236eb59274
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Convert entity position to double from float
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2021-08-08 01:14:41 -04:00 |
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austin
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952f9e30a0
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Add foliage!
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2021-08-03 22:10:48 -04:00 |
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austin
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3a1924f8f4
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Client side entity instancing
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2021-08-03 00:04:57 -04:00 |
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austin
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84a416b99f
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Attempt at entity instancing via data cells
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2021-07-30 22:14:02 -04:00 |
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austin
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85f60b038b
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Fixing gravity / adding gravity tree
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2021-07-20 00:19:07 -04:00 |
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austin
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0f4a764470
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Collision/physics engine
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2021-07-19 01:21:46 -04:00 |
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austin
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ce6a6b9ad7
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Particle system!
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2021-07-04 23:50:38 -04:00 |
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austin
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955d773f0d
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Add life system
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2021-07-04 02:37:07 -04:00 |
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austin
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6096a36896
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Attack moves
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2021-07-04 01:59:01 -04:00 |
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austin
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f4bcc35cbf
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First pass at attacking
assumptions created:
creatures always have facing vector
animation frames for attack animation
items attached to attacking creatures have hitboxes
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2021-07-03 23:25:11 -04:00 |
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austin
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444bda5394
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Terrain Streaming over network
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2021-06-14 00:17:37 -04:00 |
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austin
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ba494b32b5
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Use telephone for networking code
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2021-06-11 23:13:45 -04:00 |
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austin
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323a966516
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Attaching items to entity's bones
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2021-06-07 20:11:56 -04:00 |
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austin
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7379afbbc7
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Hitboxes!
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2021-06-06 01:59:51 -04:00 |
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austin
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31e506ff1f
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Partway to getting fonts working
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2021-06-01 01:05:42 -04:00 |
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austin
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6e6979e73a
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Add actor, make animation per actor
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2021-05-26 22:16:28 -04:00 |
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austin
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329420ae94
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Fix controls not firing network events
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2021-05-26 19:53:53 -04:00 |
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austin
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c0b0362e71
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First working version of proper networking
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2021-05-21 21:19:00 -04:00 |
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austin
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f684d1c722
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Behavior trees, Cell management, new humanoid model, animations,
generally a lot of shit
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2021-05-16 18:20:02 -04:00 |
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