austin
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f65d56d667
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push settings into config
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-15 15:19:52 -04:00 |
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austin
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0266ba1b90
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move more entities into clientState
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2025-05-15 12:46:25 -04:00 |
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austin
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6d98af90ac
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move playerEntity to clientState
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2025-05-15 12:39:25 -04:00 |
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austin
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9edae4055c
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move clientScene to clientState
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-15 12:00:05 -04:00 |
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austin
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c085e34dbb
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first person rendering bugfix
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-15 18:21:39 -04:00 |
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austin
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86b0de24e6
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WorldOctTree optimization + more logging
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-30 16:03:21 -04:00 |
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austin
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0a3fbb8e27
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more memory work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-30 14:57:55 -04:00 |
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austin
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deea49ba64
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optimizations
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-28 23:19:09 -04:00 |
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austin
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50a816adc0
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optimizations
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2025-03-28 20:36:26 -04:00 |
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austin
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6d2b4bf318
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rearch foliage rendering into dedicated pipeline
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-27 15:46:18 -04:00 |
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austin
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851e95f3e5
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block item texture work
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2025-01-25 18:02:22 -05:00 |
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austin
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af1daecdac
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Start to standardize on doubles for positions
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 20:54:21 -05:00 |
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austin
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a1eb17cb51
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Fix particle placement on spawn
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-25 19:39:03 -05:00 |
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austin
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4d934873c3
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Complete overhaul of foliage management
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-21 17:08:41 -05:00 |
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austin
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cdd44bd362
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bugfixes
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-12 19:13:34 -04:00 |
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austin
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8408d84055
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massive entity spawning refactor
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-12 18:51:51 -04:00 |
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austin
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9443811a2c
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remove framebuffer caching for debug
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-02 10:07:28 -04:00 |
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austin
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bd297df672
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work debugging shader issue
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-13 23:51:41 -04:00 |
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austin
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abfafe13b9
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bone debug rendering
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2024-08-01 21:26:55 -04:00 |
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austin
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bfbdf5cf3e
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shadow fix
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-30 12:29:09 -04:00 |
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austin
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1578eb3780
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partially fix first person attachment to viewmodel
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-28 12:07:44 -04:00 |
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austin
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58c5ac0512
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POV switching
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-24 13:30:06 -04:00 |
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austin
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570086c2cc
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2h katana
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-24 12:49:44 -04:00 |
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austin
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29299a7781
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add saving framebuffers
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2024-07-03 14:55:24 -04:00 |
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austin
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3bfcc4c5d1
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grass fix
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-04-21 21:12:19 -04:00 |
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austin
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b711111589
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Remotery + extensive profiler usage
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2024-03-23 23:19:06 -04:00 |
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austin
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f328d16bab
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sending grass half-baked because I want water
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2024-03-17 15:20:30 -04:00 |
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austin
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9196568a20
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Break up rendering engine into pipelines flow
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-10 11:11:39 -04:00 |
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