Commit Graph

49 Commits

Author SHA1 Message Date
austin
5c5ba32df7 sprinting/physics work
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2025-05-29 21:09:40 -04:00
austin
97e32fabdb town places roads 2025-05-20 12:09:48 -04:00
austin
7a8405230a server macro data update scanning
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2025-05-18 14:44:34 -04:00
austin
263312c761 move more services into engineState 2025-05-15 16:42:06 -04:00
austin
da3893f3ff move server state
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2025-05-15 16:28:53 -04:00
austin
3cc51c008c move engine flags under engine state
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2025-05-15 16:08:33 -04:00
austin
c854be629f move timekeeper into engineState 2025-05-15 14:22:25 -04:00
austin
5b8509a7f4 move realmManager to serverState
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2025-05-15 13:12:34 -04:00
austin
96f6577f95 server state variable 2025-05-15 13:07:35 -04:00
austin
d733b3c46f fix lotta bugs 2025-05-11 15:25:11 -04:00
austin
fa9bc77638 macro sim triggers acquire item tree
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2025-05-10 18:32:19 -04:00
austin
6f72167d68 move macro data around
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2025-05-10 18:00:16 -04:00
austin
8859b639ca fix terrain+block storage/retrieval
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2025-04-27 14:31:32 -04:00
austin
80924671de macro data work
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2025-04-25 15:32:23 -04:00
austin
f64d360d14 pathfinding work
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2025-04-16 16:47:05 -04:00
austin
8e2c86397b macro data refactoring
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2025-04-16 12:48:09 -04:00
austin
142cc7d15c more refactoring of server
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2025-04-16 12:33:03 -04:00
austin
70bc473277 floating origin for CollisionEngine.java 2025-01-24 16:19:04 -05:00
austin
3db6180c0e bug fixes + shader refactor
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2024-11-20 20:14:53 -05:00
austin
9bd81242fc implement crafting
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2024-11-16 18:38:43 -05:00
austin
d0235a01d6 major script engine work
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2024-11-15 15:10:42 -05:00
austin
9a20a64d5b fixing up gridded data cell manager
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2024-11-13 21:08:32 -05:00
austin
c2aacdd2ae more optimizations
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2024-11-11 16:08:26 -05:00
austin
cc60818e35 js chunkgen + fixes + scriptengine work
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2024-11-09 20:04:44 -05:00
austin
a9c74e8d50 fixes to foliage rendering
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2024-11-08 17:54:48 -05:00
austin
795fbb6a1c grid manager entity and player tracking overhaul
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2024-11-08 12:11:40 -05:00
austin
634e88942b chemistry engine, biome notes
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2024-10-23 16:05:33 -04:00
austin
3b521e3197 editor entity
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2024-10-22 11:29:14 -04:00
austin
cdd44bd362 bugfixes
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2024-09-12 19:13:34 -04:00
austin
f70844c74b make script engine optional for startup
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2024-09-10 18:13:08 -04:00
austin
161f40ee04 synchronizing object entities
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2024-07-27 00:15:50 -04:00
austin
9c53027bf0 AI debug menu
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2024-07-21 16:56:21 -04:00
austin
d36b2f3237 handle signals passing with no hooks
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2024-07-19 22:59:24 -04:00
austin
893239c158 hooks implementation
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2024-07-16 17:55:28 -04:00
austin
2b68231789 scene/save refactor 2024-07-13 21:11:46 -04:00
austin
a30ac75573 work on moving hitboxes to ode4j handling 2024-06-07 17:50:49 -04:00
austin
b1d79dbc16 hitboxes - refactoring work, documentation 2024-05-26 13:28:11 -04:00
austin
45ce4ca9a9 rudimentary scene saving
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2024-03-24 21:51:11 -04:00
austin
6f8e44f325 menu refactoring
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2024-03-24 13:19:02 -04:00
austin
a5c1667d9f Move physics to ODE-side
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2024-03-23 17:45:46 -04:00
austin
512998eb24 Free camera support for debugging
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2024-03-20 21:09:00 -04:00
austin
86edabf4de player entity debug menu 2024-03-20 18:57:48 -04:00
austin
39134f9693 Timekeeping update
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2024-03-09 17:05:40 -05:00
austin
7bf26fb47a finish bar graph implementation
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2024-03-07 17:26:28 -05:00
austin
8f61e3e00e Fix SP debug mode 2023-07-09 15:49:31 -04:00
austin
a8941c5de7 Networked terrain editing 2023-06-13 18:50:23 -04:00
austin
3434edebf0 Ray casting 2023-06-06 00:12:18 -04:00
austin
8f06a025f0 First terrain commit 2023-06-03 17:27:30 -04:00
austin
ebec7a373e Separation of client and server logic
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2023-05-20 19:18:09 -04:00