austin
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3092b70c1e
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third person block animation
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-26 19:16:06 -04:00 |
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austin
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5f56f0d742
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minor fixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-26 17:42:34 -04:00 |
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austin
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58c5ac0512
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POV switching
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-24 13:30:06 -04:00 |
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austin
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570086c2cc
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2h katana
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-24 12:49:44 -04:00 |
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austin
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2b68231789
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scene/save refactor
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2024-07-13 21:11:46 -04:00 |
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austin
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856e0a6b22
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more cleanup
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2024-07-13 16:00:48 -04:00 |
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austin
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67bdc8ec67
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work on scenes and hooks
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2024-07-13 15:26:29 -04:00 |
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austin
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7a2bdf7745
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transvoxel algorithm meshgen
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2024-06-22 16:10:30 -04:00 |
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austin
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2b715ab325
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rename client gravity tree name
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-06-18 21:04:54 -04:00 |
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austin
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fbbd93df8d
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run latest netcode gen
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-06-18 20:59:35 -04:00 |
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austin
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8c0a7697d0
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block synchronization
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-06-18 18:41:33 -04:00 |
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austin
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e671cda62d
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hitboxes, ui, bug fixes, network fixes, etc
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-06-14 13:58:10 -04:00 |
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austin
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4ae09e7afb
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network fixes, documentation, etc
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2024-06-07 19:42:48 -04:00 |
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austin
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a30ac75573
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work on moving hitboxes to ode4j handling
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2024-06-07 17:50:49 -04:00 |
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austin
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29f5496e23
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foliage fix, first person view model, other fixes
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-05-24 22:52:42 -04:00 |
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austin
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bd244b151d
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movement tree networking work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-05-13 10:17:35 -04:00 |
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austin
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baf7bf976d
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first person camera
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-05-07 22:13:08 -04:00 |
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austin
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74b3140344
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start work on synchronizing attack
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-05-05 16:52:03 -04:00 |
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austin
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172030b95d
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documentation
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-04-21 18:02:13 -04:00 |
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austin
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a1d03ef59e
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Fix items networking
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-04-21 17:41:50 -04:00 |
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austin
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34403c3155
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UI work for level editor
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-04-13 14:15:04 -04:00 |
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austin
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7c8e536f80
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bare minimum working ui update
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-04-04 18:15:10 -04:00 |
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austin
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b711111589
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Remotery + extensive profiler usage
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2024-03-23 23:19:06 -04:00 |
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austin
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a5c1667d9f
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Move physics to ODE-side
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-23 17:45:46 -04:00 |
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austin
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bfd7690403
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fix fluid chunk model creating and flickering
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2024-03-19 20:03:21 -04:00 |
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austin
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97edfacd41
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fluids are rendering albeit poorly
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-17 18:44:39 -04:00 |
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austin
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7ab6cf96d9
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Audio engine overhaul
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-09 15:54:47 -05:00 |
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austin
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3e6d918f16
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documentation work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-06 19:04:20 -05:00 |
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austin
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a5a669da90
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Fix arena mode infinite load
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2024-02-25 22:11:41 -05:00 |
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austin
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260043092d
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significant framerate improvement
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2024-02-25 20:43:13 -05:00 |
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austin
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fa11fc9bec
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Full flow environment generation for gridded chunks
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2024-02-25 19:59:40 -05:00 |
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austin
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45e0c98ee1
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Convert gravity tree
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2024-02-25 11:49:17 -05:00 |
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austin
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e924511883
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synchronization full flow initial implementation
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2024-02-24 21:38:29 -05:00 |
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austin
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b7d993ddbb
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work on synchronization
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2023-12-28 15:37:32 -05:00 |
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austin
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b0dfee6be0
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Sync work
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2023-12-28 12:54:18 -05:00 |
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austin
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dc0a61c0dc
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Model global pretransforms + physics work
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2023-12-02 18:24:05 -05:00 |
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austin
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c38fe6b322
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Tidy up closing logic
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2023-07-20 21:34:43 -04:00 |
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austin
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8f61e3e00e
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Fix SP debug mode
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2023-07-09 15:49:31 -04:00 |
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austin
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a8941c5de7
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Networked terrain editing
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2023-06-13 18:50:23 -04:00 |
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austin
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3434edebf0
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Ray casting
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2023-06-06 00:12:18 -04:00 |
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austin
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8f06a025f0
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First terrain commit
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2023-06-03 17:27:30 -04:00 |
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austin
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e02a02eb5f
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Refactoring client location in codebased
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2023-05-28 15:06:28 -04:00 |
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austin
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d8f234503a
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Move server terrain code to server folder
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2023-05-28 15:00:46 -04:00 |
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austin
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ebec7a373e
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Separation of client and server logic
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2023-05-20 19:18:09 -04:00 |
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austin
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a27f9f8991
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NetMonitor implementation
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2023-04-29 18:25:42 -04:00 |
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austin
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ec9203b8d2
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Work towards simplifying netcode for btrees
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2023-04-22 19:20:32 -04:00 |
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austin
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b167062585
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Scaffolding for various unit tests
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2023-04-11 17:56:11 -04:00 |
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austin
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a895289eb2
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Refactoring parts of code
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2023-01-28 22:23:01 -05:00 |
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austin
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5874cac33b
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improve airplane movement + fix camera calculation
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2023-01-01 23:53:58 -05:00 |
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austin
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9d9adea61f
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Fix airplane movement
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2022-12-30 14:18:23 -05:00 |
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austin
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678b2803fd
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random sp world option
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2022-10-10 20:51:23 -04:00 |
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austin
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cf9588f24f
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equipping networking partway
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2022-06-06 18:11:05 -04:00 |
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austin
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4499a9e534
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basic inventory networking
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2022-05-17 14:27:54 -04:00 |
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austin
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c69e4e9c9e
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fix streaming character templates
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2022-05-10 17:29:27 -04:00 |
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austin
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611ea8c0de
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fix movement tree networking again
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2022-05-10 17:14:11 -04:00 |
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austin
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55cebdf33a
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implement attach point offset and tweak human
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2022-05-09 22:28:12 -04:00 |
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austin
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74a9ea4a5f
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Fix player camera bug
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2022-05-09 22:06:58 -04:00 |
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austin
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5c8000e4d4
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Sending initial entity & removing DC'd player
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2022-05-09 17:02:39 -04:00 |
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austin
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3e44bfbb79
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conditional ping and pong echo to log
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2022-05-09 15:10:00 -04:00 |
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austin
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ab5abb019f
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fix networking issues
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2022-05-09 14:54:15 -04:00 |
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austin
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65d7c1ec44
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auth
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2022-05-08 21:39:56 -04:00 |
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austin
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331375f51d
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database work
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2022-05-05 23:29:41 -04:00 |
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austin
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53242a5280
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fix server only drawcells
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2022-05-04 23:30:41 -04:00 |
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austin
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2c42b51907
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streaming creature templates over network
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2022-05-03 23:34:38 -04:00 |
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austin
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db8024232f
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networking creature templates
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2022-05-03 21:42:07 -04:00 |
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austin
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5b4f3cede7
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connecting to character create menu doesn't crash
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2022-05-02 21:43:04 -04:00 |
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austin
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58af388243
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Flesh out requesting playable races
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2022-05-02 20:26:43 -04:00 |
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austin
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0bd0c00f27
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clean up main file by removing globals
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2022-04-30 15:25:48 -04:00 |
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austin
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6a3bedf808
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Respawn system
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2022-04-27 21:01:35 -04:00 |
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austin
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2764522b16
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store damage counter in item.json
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2022-04-27 17:58:35 -04:00 |
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austin
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d4513b84a4
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Get networking working on basic level
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2022-04-23 22:05:50 -04:00 |
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austin
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0bc7091bf2
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networking architecture/documentation overhaul
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2022-04-21 22:14:29 -04:00 |
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austin
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40ce8dd161
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some work on networking, fix for vsc perf
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2022-04-18 00:11:07 -04:00 |
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austin
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aec9a58f12
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spring cleaning
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2022-04-02 23:15:00 -04:00 |
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austin
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d85610ab17
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Improvement on rigid body rotation
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2022-03-29 22:42:27 -04:00 |
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austin
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1c0ea25fb5
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partway to iron sight
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2022-03-23 00:23:59 -04:00 |
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austin
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49e1d4501b
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TextInput element fixed, more assets
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2022-03-19 23:58:06 -04:00 |
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austin
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4faaf8d923
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equipable armor/clothes system
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2022-02-06 23:58:14 -05:00 |
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austin
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d1c0791e48
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AMAZING bug with attaching collidable items
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2021-11-19 22:44:25 -05:00 |
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austin
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9228fd43ee
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Overhaul human animations
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2021-11-19 21:01:26 -05:00 |
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austin
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841add17c6
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Work on goblin enemy
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2021-11-14 19:52:15 -05:00 |
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austin
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c2380b0bdc
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Fix misaligned physics problem
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2021-11-07 17:41:26 -05:00 |
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austin
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cc2cd1e1c9
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re-enable move behavior tree networking
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2021-11-05 19:21:08 -04:00 |
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austin
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cd6f2cc6b4
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Re-enable streaming entities on connect
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2021-11-05 18:49:25 -04:00 |
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austin
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66bec8dead
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Add deer
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2021-10-24 21:05:13 -04:00 |
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austin
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eee9903ae1
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New grass texture
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2021-10-19 18:20:28 -04:00 |
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austin
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c295a18a22
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Fix terrain stride with dense meshes
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2021-10-03 13:49:40 -04:00 |
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austin
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e39af4a78c
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Hook user settings into draw/sim radius
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2021-08-07 18:00:19 -04:00 |
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austin
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952f9e30a0
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Add foliage!
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2021-08-03 22:10:48 -04:00 |
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austin
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3a1924f8f4
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Client side entity instancing
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2021-08-03 00:04:57 -04:00 |
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austin
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3388325838
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Fix rendering bug
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2021-08-01 21:45:20 -04:00 |
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austin
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57c94eccf8
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Various fixes
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2021-07-31 10:12:57 -04:00 |
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austin
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84a416b99f
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Attempt at entity instancing via data cells
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2021-07-30 22:14:02 -04:00 |
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austin
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1e1117f9e1
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Can place structures
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2021-07-26 21:25:31 -04:00 |
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austin
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b5743b3a1f
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Server side terrain deformation
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2021-07-25 21:51:01 -04:00 |
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austin
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afe51eb966
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Partway on bicubic interpolation
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2021-07-24 13:55:16 -04:00 |
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austin
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2ed2ab063a
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Chunk physics loading/unloading/radius
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2021-07-23 01:35:42 -04:00 |
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austin
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c5834a0bca
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More physics tweaks
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2021-07-22 22:18:37 -04:00 |
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austin
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bbbeb0f848
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Tuning gravity more
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2021-07-21 23:06:28 -04:00 |
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austin
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0f4a764470
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Collision/physics engine
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2021-07-19 01:21:46 -04:00 |
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