austin
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611ea8c0de
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fix movement tree networking again
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2022-05-10 17:14:11 -04:00 |
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austin
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d8fccbe955
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remove loose println
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2022-05-10 14:53:08 -04:00 |
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austin
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55cebdf33a
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implement attach point offset and tweak human
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2022-05-09 22:28:12 -04:00 |
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austin
|
74a9ea4a5f
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Fix player camera bug
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2022-05-09 22:06:58 -04:00 |
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austin
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0d3e242188
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work to debug broken movement tree
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2022-05-09 17:10:38 -04:00 |
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austin
|
5c8000e4d4
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Sending initial entity & removing DC'd player
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2022-05-09 17:02:39 -04:00 |
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austin
|
e35599606b
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iron out frame timing in attack tree
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2022-05-05 01:48:41 -04:00 |
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austin
|
53242a5280
|
fix server only drawcells
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2022-05-04 23:30:41 -04:00 |
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austin
|
2c42b51907
|
streaming creature templates over network
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2022-05-03 23:34:38 -04:00 |
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austin
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db8024232f
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networking creature templates
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2022-05-03 21:42:07 -04:00 |
|
austin
|
61ea9733fc
|
Groundwork for character editor menu
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2022-04-28 21:42:23 -04:00 |
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austin
|
6a3bedf808
|
Respawn system
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2022-04-27 21:01:35 -04:00 |
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austin
|
2764522b16
|
store damage counter in item.json
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2022-04-27 17:58:35 -04:00 |
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austin
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c0c0e81327
|
Minor time update
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2022-04-23 22:10:14 -04:00 |
|
austin
|
d4513b84a4
|
Get networking working on basic level
|
2022-04-23 22:05:50 -04:00 |
|
austin
|
244b0f42b1
|
handle more network enums
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2022-04-21 22:51:15 -04:00 |
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austin
|
0bc7091bf2
|
networking architecture/documentation overhaul
|
2022-04-21 22:14:29 -04:00 |
|
austin
|
a8644582cb
|
Time update
|
2022-04-03 00:21:42 -04:00 |
|
austin
|
aec9a58f12
|
spring cleaning
|
2022-04-02 23:15:00 -04:00 |
|
austin
|
de77ead36e
|
rotator system
|
2022-04-02 22:27:34 -04:00 |
|
austin
|
c461f75480
|
partway to rotators
|
2022-04-02 21:10:58 -04:00 |
|
austin
|
4965c8f1a9
|
Jump trees
|
2022-04-02 20:38:39 -04:00 |
|
austin
|
32d8fe21cc
|
More physics debugging
|
2022-03-30 23:28:27 -04:00 |
|
austin
|
470996d8f1
|
VERY promising results
|
2022-03-30 22:55:29 -04:00 |
|
austin
|
0bf0418fa7
|
torquevec/torquemag are off
|
2022-03-29 23:03:20 -04:00 |
|
austin
|
d85610ab17
|
Improvement on rigid body rotation
|
2022-03-29 22:42:27 -04:00 |
|
austin
|
3c10c0bf85
|
Stab at rigid body rotations
|
2022-03-29 20:27:54 -04:00 |
|
austin
|
129b9d9a33
|
start to fix unaligned equipped items
|
2022-03-26 18:15:14 -04:00 |
|
austin
|
e729c53e3c
|
Good first pass at anime outline shader
|
2022-03-25 16:09:18 -04:00 |
|
austin
|
1c0ea25fb5
|
partway to iron sight
|
2022-03-23 00:23:59 -04:00 |
|
austin
|
2f0af2f096
|
OIT start
|
2022-03-18 17:19:45 -04:00 |
|
austin
|
1f00532448
|
geometry shader
|
2022-03-16 02:19:56 -04:00 |
|
austin
|
7cee38e268
|
bow&arrow part 1
|
2022-03-14 22:35:45 -04:00 |
|
austin
|
0cc3057d51
|
Character equip screen
|
2022-03-06 15:17:32 -05:00 |
|
austin
|
90aa9fb963
|
Volumetric rendering
|
2022-03-01 23:24:46 -05:00 |
|
austin
|
8b966838ef
|
Campfire1
|
2022-02-27 18:04:59 -05:00 |
|
austin
|
991753962b
|
drag to drop item
|
2022-02-25 16:34:48 -05:00 |
|
austin
|
784279e13f
|
uninteractable menu
|
2022-02-21 17:54:06 -05:00 |
|
austin
|
b446ff6398
|
Attack chaining
|
2022-02-18 22:58:09 -05:00 |
|
austin
|
5be3c9c2d5
|
Rotation tree
|
2022-02-17 00:09:12 -05:00 |
|
austin
|
9a8ef5d586
|
fix ridiculous movement bug start arena skybox
|
2022-02-16 23:49:11 -05:00 |
|
austin
|
075f1e892a
|
Gamefeel changes
|
2022-02-16 18:48:22 -05:00 |
|
austin
|
92ec47f9fd
|
Some better animations
|
2022-02-16 17:50:14 -05:00 |
|
austin
|
894e6211a1
|
nightmare creature
|
2022-02-13 00:17:04 -05:00 |
|
austin
|
12e0ddb6a3
|
fix squished view, start work on inventory state
|
2022-02-12 13:27:40 -05:00 |
|
austin
|
ff231c1c1d
|
Creature attributes
|
2022-02-10 00:17:05 -05:00 |
|
austin
|
83f7609b2f
|
Recursive creature type parsing
|
2022-02-09 19:33:37 -05:00 |
|
austin
|
4faaf8d923
|
equipable armor/clothes system
|
2022-02-06 23:58:14 -05:00 |
|
austin
|
a5031f20f6
|
Environment updates, work on rotator system
|
2022-02-06 00:00:44 -05:00 |
|
austin
|
5b7980f545
|
The animation rework
|
2021-12-06 00:05:02 -05:00 |
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