austin
|
6ab5c3de67
|
structure scanning work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-05-06 15:12:11 -04:00 |
|
austin
|
f5ff55898d
|
code cleanup
|
2025-05-05 22:16:23 -04:00 |
|
austin
|
c72903794c
|
code cleanup
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-05-05 17:27:18 -04:00 |
|
austin
|
4a9d8a4f90
|
scaffolding structure scanning
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-05-05 16:06:59 -04:00 |
|
austin
|
66eb3a7586
|
centralize thread count declarations
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-05-05 14:36:41 -04:00 |
|
austin
|
c9ac7496a5
|
performance + ai work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-05-04 17:26:14 -04:00 |
|
austin
|
abcf4761df
|
async pathfinding
studiorailgun/Renderer/pipeline/head Build queued...
|
2025-05-04 16:31:46 -04:00 |
|
austin
|
4458c9e266
|
remove several usages of concurrent datastructures
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-05-03 17:20:10 -04:00 |
|
austin
|
e489def162
|
pathfinding tiling work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-05-02 16:46:46 -04:00 |
|
austin
|
18023872b0
|
major pathfinding work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-05-02 16:29:18 -04:00 |
|
austin
|
4908ea0f44
|
ai work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-05-01 12:13:39 -04:00 |
|
austin
|
4b8aa104b5
|
DB characters store items
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-04-30 18:38:18 -04:00 |
|
austin
|
c083aaf05f
|
fab items
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-04-29 21:39:48 -04:00 |
|
austin
|
ec7c1371c2
|
cleaning up dead code
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-04-29 20:54:15 -04:00 |
|
austin
|
76e0073177
|
clean up material class a bit
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-04-29 19:36:46 -04:00 |
|
austin
|
7f557d40c0
|
texture loading from model files
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-04-29 19:32:00 -04:00 |
|
austin
|
388f622c9b
|
voxel value generation work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-04-29 17:19:57 -04:00 |
|
austin
|
3a34dc28ce
|
cleanup work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-04-29 13:50:30 -04:00 |
|
austin
|
1ded83c968
|
structure editing tab
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-04-29 12:54:07 -04:00 |
|
austin
|
cad9a994d0
|
area selection utility
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-04-28 12:46:26 -04:00 |
|
austin
|
208f21e445
|
block item no texture
|
2025-04-26 21:27:22 -04:00 |
|
austin
|
3173f1f2e9
|
block cursor custom textures
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-04-26 17:50:37 -04:00 |
|
austin
|
383a3b6ac3
|
fab selection tool
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
|
2025-04-26 11:38:50 -04:00 |
|
austin
|
20c53b151b
|
block area selection control
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-04-26 00:16:36 -04:00 |
|
austin
|
f7c6208a2a
|
variable size for block editing
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-04-25 19:48:25 -04:00 |
|
austin
|
7b1610d847
|
audio + debounce work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-04-25 18:01:46 -04:00 |
|
austin
|
4e6a0d0145
|
hide cursor by default
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-04-24 19:52:11 -04:00 |
|
austin
|
f64d360d14
|
pathfinding work
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
|
2025-04-16 16:47:05 -04:00 |
|
austin
|
277c9303ca
|
macro class refactoring
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
|
2025-04-16 13:41:22 -04:00 |
|
austin
|
8e2c86397b
|
macro data refactoring
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-04-16 12:48:09 -04:00 |
|
austin
|
142cc7d15c
|
more refactoring of server
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-04-16 12:33:03 -04:00 |
|
austin
|
522910b64f
|
server class refactoring
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-04-16 12:28:27 -04:00 |
|
austin
|
44c0ed905d
|
asset work
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
|
2025-04-15 14:44:33 -04:00 |
|
austin
|
7858cc83ee
|
block cursor
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-04-05 18:03:22 -04:00 |
|
austin
|
90a88bbd8b
|
break out interaction into dedicated collision eng
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
|
2025-04-03 16:35:01 -04:00 |
|
austin
|
8a9abcc8e4
|
lore message resend
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-04-02 13:51:57 -04:00 |
|
austin
|
ff44e78078
|
image-based frames for backing elements
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-04-01 15:38:54 -04:00 |
|
austin
|
28735cea4e
|
seed saved per world and ui input for seed
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-30 22:07:24 -04:00 |
|
austin
|
9c6333108d
|
increase memory budget
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-30 16:44:56 -04:00 |
|
austin
|
86b0de24e6
|
WorldOctTree optimization + more logging
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-30 16:03:21 -04:00 |
|
austin
|
5588827644
|
message object pooling work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-29 16:46:57 -04:00 |
|
austin
|
da021f889f
|
disable profiler
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-28 19:14:34 -04:00 |
|
austin
|
7996738bf5
|
actor bone spatial data caching
|
2025-03-28 19:14:01 -04:00 |
|
austin
|
7f5b2c67e1
|
stop sleep during high frametime
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-28 19:02:31 -04:00 |
|
austin
|
c64c72e17c
|
lotta work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-28 18:18:06 -04:00 |
|
austin
|
9651734bca
|
increase sim range
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-27 16:01:35 -04:00 |
|
austin
|
3b0e39d169
|
performance fix
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-27 15:16:13 -04:00 |
|
austin
|
2cf46cc38f
|
editor mode pauses simulation
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-26 22:38:09 -04:00 |
|
austin
|
62ad638255
|
editor mode asset file drag'n'drop
|
2025-03-26 22:34:24 -04:00 |
|
austin
|
851e95f3e5
|
block item texture work
|
2025-01-25 18:02:22 -05:00 |
|