Commit Graph

1885 Commits

Author SHA1 Message Date
austin
6cbddbb42f simplify part of transvoxel algo
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2025-06-04 22:16:23 -04:00
austin
661300297c debug rendering paths
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2025-06-04 21:46:31 -04:00
austin
0cbec44ab5 reorder main content draw calls
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2025-06-04 17:53:53 -04:00
austin
f9d8ad0adb client collidable LOD work
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2025-06-04 17:37:05 -04:00
austin
60feb2ed59 ServerGroundMovementTree value fix 2025-06-04 17:10:47 -04:00
austin
ace8a9b27b physics fixes 2025-06-04 16:48:37 -04:00
austin
ff0c3c099a re-enable non-static, non-body collidables 2025-06-04 12:00:35 -04:00
austin
1e113d8598 remove static geom space 2025-06-04 11:58:10 -04:00
austin
aa0956477d physics performance work 2025-06-04 11:53:42 -04:00
austin
81337d0eb9 work on body position management 2025-06-03 14:15:02 -04:00
austin
0b4c08796e geom work
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2025-05-31 15:42:24 -04:00
austin
6723031154 servergroundmovementtree collidable work
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2025-05-31 15:31:17 -04:00
austin
b2e93da04e support for observing ai entities
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2025-05-31 15:27:29 -04:00
austin
214f9ee171 actually fix pathing spinlock
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2025-05-31 15:18:52 -04:00
austin
5aa623ee4f macro pathing test
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2025-05-31 14:51:21 -04:00
austin
c7ea57f350 town layout test
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2025-05-31 14:30:35 -04:00
austin
cb570764b8 unit test for generating a world
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2025-05-31 14:25:36 -04:00
austin
f0d5bf7b80 macro pathing potential fix 2025-05-31 14:19:32 -04:00
austin
2cfd1536ee error logging work
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2025-05-31 14:17:19 -04:00
austin
2b7651b49e draw cell manager test fix
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2025-05-30 22:20:57 -04:00
austin
4a17a757ed enable ai for low-lod entities
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2025-05-30 22:15:44 -04:00
austin
414707f6d5 macro pathfinding implementation 2025-05-30 22:09:10 -04:00
austin
57de3d5d81 macro pathfinding work
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2025-05-30 21:27:53 -04:00
austin
0d01a4c214 macro pathfinding scaffolding
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2025-05-30 18:05:40 -04:00
austin
6883e75874 macro temporal data work
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2025-05-30 17:33:58 -04:00
austin
7ce1ffa359 skybox reflects time of day
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2025-05-30 17:08:25 -04:00
austin
b70febb678 synchronized time-of-day
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2025-05-30 16:01:30 -04:00
austin
69234adb60 town populator tweaks
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2025-05-30 15:14:27 -04:00
austin
dcbe1aa4bc remove collision engine footgun 2025-05-30 15:11:15 -04:00
austin
f2c0a799e9 dont add contact joints for geom-geom
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2025-05-30 15:08:20 -04:00
austin
cc40718f42 bounding sphere work
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2025-05-30 14:56:57 -04:00
austin
d4858f7d90 pathing construction for farm plots
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2025-05-30 14:39:43 -04:00
austin
518c249b9e pathing between roads and structures
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2025-05-30 14:21:55 -04:00
austin
5c82c0fc93 render pathing nodes
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2025-05-30 14:03:35 -04:00
austin
4b1efb2bcf town road nav graph construction
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2025-05-30 13:27:54 -04:00
austin
cde8f35887 macro pathfinding work + reorg
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2025-05-30 12:37:18 -04:00
austin
63ed9fc06d network logging + client network timing work
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2025-05-29 21:55:17 -04:00
austin
5c5ba32df7 sprinting/physics work
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2025-05-29 21:09:40 -04:00
austin
557b6da7de potential window fix
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2025-05-29 18:57:00 -04:00
austin
bc29ea728e fall and gravity tree fixes
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2025-05-29 18:40:16 -04:00
austin
ccd10c9665 mesh color uniform
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2025-05-29 16:36:16 -04:00
austin
678e5b9c88 fix sprint animation data
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2025-05-29 16:24:30 -04:00
austin
ec22fa9c68 fix string carousels
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2025-05-29 16:16:05 -04:00
austin
a5d4e2348e delete actorshadermask
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2025-05-29 16:06:48 -04:00
austin
897b867641 simplify draw call logic
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2025-05-29 15:53:07 -04:00
austin
f7d8072122 refactor animation logic into dedicated class
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2025-05-29 15:48:57 -04:00
austin
4f663a322c rename actor animation mask entry
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2025-05-29 15:32:59 -04:00
austin
e9067af287 actor code cleanup 2025-05-29 15:30:54 -04:00
austin
083198e5e5 move actor masks to package
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2025-05-29 15:10:23 -04:00
austin
eade09aaa7 viewport loading debug info
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2025-05-29 14:16:04 -04:00