austin
|
a4e6af4896
|
comment out error from clientsyncmanager
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-08-28 17:07:59 -04:00 |
|
austin
|
0a74bed5d6
|
network entity id translation fixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-08-28 12:20:30 -04:00 |
|
austin
|
ab00782e93
|
wait on threads to join in engine shutdown
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-08-28 11:18:11 -04:00 |
|
austin
|
ff59891c39
|
testing fixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-08-28 11:02:04 -04:00 |
|
austin
|
337da83070
|
ability to return to main menu from in game
|
2024-08-24 17:59:30 -04:00 |
|
austin
|
9bd2b6b38f
|
work on resetting scene on escaping to main menu
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-08-24 17:24:20 -04:00 |
|
austin
|
b5405081e7
|
fix testing bugs, leverage extensions
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-08-24 14:35:55 -04:00 |
|
austin
|
5563b4366f
|
thread manager
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
|
2024-08-22 21:24:44 -04:00 |
|
austin
|
ea0902d22f
|
entity-scene testing tools
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-08-22 19:09:21 -04:00 |
|
austin
|
5ed2263fc5
|
testing work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-08-19 19:38:20 -04:00 |
|
austin
|
af4d1317fc
|
particle work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-08-18 18:27:23 -04:00 |
|
austin
|
d41f3f2b16
|
synchronization rotation fix
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-08-16 18:11:59 -04:00 |
|
austin
|
b37ee6c45f
|
netconfig file support
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-08-16 17:43:25 -04:00 |
|
austin
|
1314ceac06
|
attack bugfixes
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-08-16 15:55:21 -04:00 |
|
austin
|
e7851508fd
|
fix inventory controls
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-08-16 15:13:15 -04:00 |
|
austin
|
74167038f7
|
server tlc
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-08-16 08:04:44 -04:00 |
|
austin
|
8bf1c23704
|
fix local server-client disallowing connections
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-08-15 18:42:29 -04:00 |
|
austin
|
d15ba2445a
|
client animation offset by network delay
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-08-15 16:46:10 -04:00 |
|
austin
|
7775cb5e24
|
ai tweaks
|
2024-08-15 13:14:02 -04:00 |
|
austin
|
4db2de576a
|
Walk tree
|
2024-08-15 13:03:41 -04:00 |
|
austin
|
ee15dd2366
|
client-server physics synchronization
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-08-11 19:31:43 -04:00 |
|
austin
|
263d6680ee
|
state collection work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-08-11 12:22:14 -04:00 |
|
austin
|
438766d052
|
moving files around
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-08-10 18:00:53 -04:00 |
|
austin
|
07a708edfc
|
architecture work, blocker ai tree
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-08-10 14:43:00 -04:00 |
|
austin
|
9349b35596
|
equipped item serialization
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-08-09 21:05:27 -04:00 |
|
austin
|
ee44f76dcc
|
play audio on client when server has collision
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-08-08 14:10:26 -04:00 |
|
austin
|
ab4b64942d
|
jump sfx, walk audio fix
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-08-08 11:46:24 -04:00 |
|
austin
|
2c42de3882
|
state interrupts and transition packets
|
2024-08-02 15:57:11 -04:00 |
|
austin
|
2e4b8e2819
|
server facing fix
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-08-01 10:56:43 -04:00 |
|
austin
|
df5cc5a146
|
server support for client synced btree state requests
|
2024-07-31 18:16:37 -04:00 |
|
austin
|
d409c3adef
|
server-synchronized jump
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-31 18:05:00 -04:00 |
|
austin
|
335ead8341
|
client jump btree startint methods
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-31 17:33:59 -04:00 |
|
austin
|
8d6b4f71b8
|
cleanup autogen bug
|
2024-07-31 17:30:30 -04:00 |
|
austin
|
236c7f0c51
|
small import work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-31 16:34:50 -04:00 |
|
austin
|
aef167dd7f
|
tree based view for current target
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-31 14:57:05 -04:00 |
|
austin
|
4eaad3a6dd
|
synchronization work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-31 10:29:05 -04:00 |
|
austin
|
8fafdf4cb7
|
dont send spawn position packet
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-30 17:34:50 -04:00 |
|
austin
|
b37f80c18d
|
network refactor
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-29 21:27:13 -04:00 |
|
austin
|
be5c24a7fc
|
option to load whole scene on init
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-29 14:53:39 -04:00 |
|
austin
|
4b0064b761
|
properly leverage animation masks
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-28 16:56:58 -04:00 |
|
austin
|
ad823fcbb4
|
unify animation data on disk
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-28 14:51:20 -04:00 |
|
austin
|
6d3a8f159b
|
first person attach bugfixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-28 11:01:27 -04:00 |
|
austin
|
c5f16ae282
|
life state synchronization
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-27 01:34:17 -04:00 |
|
austin
|
161f40ee04
|
synchronizing object entities
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-27 00:15:50 -04:00 |
|
austin
|
3092b70c1e
|
third person block animation
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-26 19:16:06 -04:00 |
|
austin
|
5f56f0d742
|
minor fixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-26 17:42:34 -04:00 |
|
austin
|
58c5ac0512
|
POV switching
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-24 13:30:06 -04:00 |
|
austin
|
570086c2cc
|
2h katana
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-24 12:49:44 -04:00 |
|
austin
|
2b68231789
|
scene/save refactor
|
2024-07-13 21:11:46 -04:00 |
|
austin
|
856e0a6b22
|
more cleanup
|
2024-07-13 16:00:48 -04:00 |
|
austin
|
67bdc8ec67
|
work on scenes and hooks
|
2024-07-13 15:26:29 -04:00 |
|
austin
|
7a2bdf7745
|
transvoxel algorithm meshgen
|
2024-06-22 16:10:30 -04:00 |
|
austin
|
2b715ab325
|
rename client gravity tree name
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-06-18 21:04:54 -04:00 |
|
austin
|
fbbd93df8d
|
run latest netcode gen
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-06-18 20:59:35 -04:00 |
|
austin
|
8c0a7697d0
|
block synchronization
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-06-18 18:41:33 -04:00 |
|
austin
|
e671cda62d
|
hitboxes, ui, bug fixes, network fixes, etc
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-06-14 13:58:10 -04:00 |
|
austin
|
4ae09e7afb
|
network fixes, documentation, etc
|
2024-06-07 19:42:48 -04:00 |
|
austin
|
a30ac75573
|
work on moving hitboxes to ode4j handling
|
2024-06-07 17:50:49 -04:00 |
|
austin
|
29f5496e23
|
foliage fix, first person view model, other fixes
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-05-24 22:52:42 -04:00 |
|
austin
|
bd244b151d
|
movement tree networking work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-05-13 10:17:35 -04:00 |
|
austin
|
baf7bf976d
|
first person camera
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-05-07 22:13:08 -04:00 |
|
austin
|
74b3140344
|
start work on synchronizing attack
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-05-05 16:52:03 -04:00 |
|
austin
|
172030b95d
|
documentation
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-04-21 18:02:13 -04:00 |
|
austin
|
a1d03ef59e
|
Fix items networking
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-04-21 17:41:50 -04:00 |
|
austin
|
34403c3155
|
UI work for level editor
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-04-13 14:15:04 -04:00 |
|
austin
|
7c8e536f80
|
bare minimum working ui update
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-04-04 18:15:10 -04:00 |
|
austin
|
b711111589
|
Remotery + extensive profiler usage
|
2024-03-23 23:19:06 -04:00 |
|
austin
|
a5c1667d9f
|
Move physics to ODE-side
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-03-23 17:45:46 -04:00 |
|
austin
|
bfd7690403
|
fix fluid chunk model creating and flickering
|
2024-03-19 20:03:21 -04:00 |
|
austin
|
97edfacd41
|
fluids are rendering albeit poorly
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-03-17 18:44:39 -04:00 |
|
austin
|
7ab6cf96d9
|
Audio engine overhaul
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-03-09 15:54:47 -05:00 |
|
austin
|
3e6d918f16
|
documentation work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-03-06 19:04:20 -05:00 |
|
austin
|
a5a669da90
|
Fix arena mode infinite load
|
2024-02-25 22:11:41 -05:00 |
|
austin
|
260043092d
|
significant framerate improvement
|
2024-02-25 20:43:13 -05:00 |
|
austin
|
fa11fc9bec
|
Full flow environment generation for gridded chunks
|
2024-02-25 19:59:40 -05:00 |
|
austin
|
45e0c98ee1
|
Convert gravity tree
|
2024-02-25 11:49:17 -05:00 |
|
austin
|
e924511883
|
synchronization full flow initial implementation
|
2024-02-24 21:38:29 -05:00 |
|
austin
|
b7d993ddbb
|
work on synchronization
|
2023-12-28 15:37:32 -05:00 |
|
austin
|
b0dfee6be0
|
Sync work
|
2023-12-28 12:54:18 -05:00 |
|
austin
|
dc0a61c0dc
|
Model global pretransforms + physics work
|
2023-12-02 18:24:05 -05:00 |
|
austin
|
c38fe6b322
|
Tidy up closing logic
|
2023-07-20 21:34:43 -04:00 |
|
austin
|
8f61e3e00e
|
Fix SP debug mode
|
2023-07-09 15:49:31 -04:00 |
|
austin
|
a8941c5de7
|
Networked terrain editing
|
2023-06-13 18:50:23 -04:00 |
|
austin
|
3434edebf0
|
Ray casting
|
2023-06-06 00:12:18 -04:00 |
|
austin
|
8f06a025f0
|
First terrain commit
|
2023-06-03 17:27:30 -04:00 |
|
austin
|
e02a02eb5f
|
Refactoring client location in codebased
|
2023-05-28 15:06:28 -04:00 |
|
austin
|
d8f234503a
|
Move server terrain code to server folder
|
2023-05-28 15:00:46 -04:00 |
|
austin
|
ebec7a373e
|
Separation of client and server logic
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2023-05-20 19:18:09 -04:00 |
|
austin
|
a27f9f8991
|
NetMonitor implementation
|
2023-04-29 18:25:42 -04:00 |
|
austin
|
ec9203b8d2
|
Work towards simplifying netcode for btrees
|
2023-04-22 19:20:32 -04:00 |
|
austin
|
b167062585
|
Scaffolding for various unit tests
|
2023-04-11 17:56:11 -04:00 |
|
austin
|
a895289eb2
|
Refactoring parts of code
|
2023-01-28 22:23:01 -05:00 |
|
austin
|
5874cac33b
|
improve airplane movement + fix camera calculation
|
2023-01-01 23:53:58 -05:00 |
|
austin
|
9d9adea61f
|
Fix airplane movement
|
2022-12-30 14:18:23 -05:00 |
|
austin
|
678b2803fd
|
random sp world option
|
2022-10-10 20:51:23 -04:00 |
|
austin
|
cf9588f24f
|
equipping networking partway
|
2022-06-06 18:11:05 -04:00 |
|
austin
|
4499a9e534
|
basic inventory networking
|
2022-05-17 14:27:54 -04:00 |
|
austin
|
c69e4e9c9e
|
fix streaming character templates
|
2022-05-10 17:29:27 -04:00 |
|
austin
|
611ea8c0de
|
fix movement tree networking again
|
2022-05-10 17:14:11 -04:00 |
|
austin
|
55cebdf33a
|
implement attach point offset and tweak human
|
2022-05-09 22:28:12 -04:00 |
|