Commit Graph

302 Commits

Author SHA1 Message Date
austin
70f7a78626 biome data definitions, notes on how to distribute
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2024-10-23 15:30:27 -04:00
austin
aa70f39eb9 terrain generation testing realm
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2024-10-23 13:07:08 -04:00
austin
d10da49140 tooltips, recipes, refactoring
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2024-10-23 10:41:32 -04:00
austin
3b521e3197 editor entity
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2024-10-22 11:29:14 -04:00
austin
11fdc690da camera data definitions in entity files
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2024-10-16 15:23:46 -04:00
austin
a68e56285a tree system work
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2024-10-14 09:01:44 -04:00
austin
8e2f357101 Editing voxels from script engine
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2024-09-30 16:47:38 -04:00
austin
b5e8c71545 toolbar state mostly working
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2024-09-27 18:23:55 -04:00
austin
63f0f3338c tree model debug menu
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2024-09-23 00:26:01 -04:00
austin
cd0452a77c entity graphics refactor
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2024-09-22 14:42:08 -04:00
austin
ccaaa47127 voxel selection item
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2024-09-20 20:59:23 -04:00
austin
e0a73fc057 particle emitter work + torches
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2024-09-20 18:38:16 -04:00
austin
b410a1de1a point light work
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2024-09-20 00:10:30 -04:00
austin
2ef4b13786 particle overhaul. emitters!
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2024-09-19 21:38:42 -04:00
austin
980d6813c4 more light manager updates
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2024-09-19 14:51:30 -04:00
austin
3d6b71bf01 initial hitstun implementation
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2024-09-17 21:58:15 -04:00
austin
b8a0db5974 audio work
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2024-09-17 21:04:46 -04:00
austin
985e4881c1 post processing pipeline + blur
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2024-09-16 19:05:50 -04:00
austin
b761299c29 physics work
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2024-09-13 09:30:21 -04:00
austin
8408d84055 massive entity spawning refactor
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2024-09-12 18:51:51 -04:00
austin
9301996bac movement penalty on swinging weapon
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2024-09-09 18:14:19 -04:00
austin
f4f288c8d5 recoil on attack block
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2024-09-09 17:08:02 -04:00
austin
5cce5e5ac1 Lots of testing work
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2024-09-05 19:56:45 -04:00
austin
56b60695c5 viewport loading 2024-09-04 00:42:06 -04:00
austin
ebcf0865ee server sync sprint tree 2024-09-03 22:36:30 -04:00
austin
3888b9d442 spawning units
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2024-09-02 16:52:34 -04:00
austin
ea0902d22f entity-scene testing tools
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2024-08-22 19:09:21 -04:00
austin
af4d1317fc particle work
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2024-08-18 18:27:23 -04:00
austin
b2f7a3a232 particle work
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2024-08-18 10:36:46 -04:00
austin
893752098e add angularly static collidables
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2024-08-16 16:02:25 -04:00
austin
4db2de576a Walk tree 2024-08-15 13:03:41 -04:00
austin
61c5599265 true behavior trees
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2024-08-15 09:52:32 -04:00
austin
bdec668fb8 Ai rearchitecture for real btrees
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2024-08-14 14:46:38 -04:00
austin
b36168bb14 strafing work
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2024-08-14 12:58:44 -04:00
austin
06b068643e hitbox offsets
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2024-08-13 12:39:53 -04:00
austin
8e6c9e97b0 block sfx
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2024-08-12 13:07:40 -04:00
austin
07a708edfc architecture work, blocker ai tree
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2024-08-10 14:43:00 -04:00
austin
d7619692ed movement audio system for client
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2024-08-08 11:33:51 -04:00
austin
920f3912de attack animation sounds
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2024-08-06 13:27:44 -04:00
austin
056e631240 dual-hand equipping animation logic
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2024-08-04 16:18:35 -04:00
austin
cacc8dc57f small movement work
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2024-08-04 12:18:06 -04:00
austin
859670d3b6 play audio with block state
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2024-08-02 17:08:39 -04:00
austin
e6fc720299 move tree and idle to use unified animation object 2024-07-28 17:31:06 -04:00
austin
cc2ff6a93a Swapping attack tree to use unified animation obj
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2024-07-28 17:23:02 -04:00
austin
4b0064b761 properly leverage animation masks
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2024-07-28 16:56:58 -04:00
austin
126a8f79c8 animation priority categories
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2024-07-28 15:27:57 -04:00
austin
ad823fcbb4 unify animation data on disk
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2024-07-28 14:51:20 -04:00
austin
ceb4786228 Data cleanup
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2024-07-28 13:35:34 -04:00
austin
6d3a8f159b first person attach bugfixes
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2024-07-28 11:01:27 -04:00
austin
c5f16ae282 life state synchronization
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2024-07-27 01:34:17 -04:00
austin
6c3dcec01c simple animation state transition util
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2024-07-26 19:01:32 -04:00
austin
56ed405aea devtools
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2024-07-24 13:57:16 -04:00
austin
570086c2cc 2h katana
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2024-07-24 12:49:44 -04:00
austin
b10b7e8407 Basic ai framework
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2024-07-21 16:46:25 -04:00
austin
2b68231789 scene/save refactor 2024-07-13 21:11:46 -04:00
austin
856e0a6b22 more cleanup 2024-07-13 16:00:48 -04:00
austin
14d423d533 script engine bugfix, hitbox subtypes 2024-07-02 17:07:16 -04:00
austin
9bbdafb43d tutorial hints initial implementation 2024-06-22 20:09:49 -04:00
austin
8c0a7697d0 block synchronization
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2024-06-18 18:41:33 -04:00
austin
e671cda62d hitboxes, ui, bug fixes, network fixes, etc
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2024-06-14 13:58:10 -04:00
austin
a30ac75573 work on moving hitboxes to ode4j handling 2024-06-07 17:50:49 -04:00
austin
b1d79dbc16 hitboxes - refactoring work, documentation 2024-05-26 13:28:11 -04:00
austin
29f5496e23 foliage fix, first person view model, other fixes
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2024-05-24 22:52:42 -04:00
austin
a1d03ef59e Fix items networking
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2024-04-21 17:41:50 -04:00
austin
3e5cade90e searchable voxel selection ui
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2024-04-10 22:11:02 -04:00
austin
7ab6cf96d9 Audio engine overhaul
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2024-03-09 15:54:47 -05:00
austin
a5a669da90 Fix arena mode infinite load 2024-02-25 22:11:41 -05:00
austin
fa11fc9bec Full flow environment generation for gridded chunks 2024-02-25 19:59:40 -05:00
austin
dc0a61c0dc Model global pretransforms + physics work 2023-12-02 18:24:05 -05:00
austin
b4426c413b Physics consolidation 2023-11-05 12:28:19 -05:00
austin
4673e09396 Tree work + Documentation work 2023-11-05 10:08:51 -05:00
austin
e37b48d267 Tree work + documentation work 2023-10-06 13:22:17 -04:00
austin
cfa0798b69 Branches sway 2023-09-22 23:15:27 -04:00
austin
f113f45317 Proper tree transforms 2023-09-09 14:58:13 -04:00
austin
8f61e3e00e Fix SP debug mode 2023-07-09 15:49:31 -04:00
austin
058c6ac3d9 Foliage cell concept 2023-06-23 14:09:03 -04:00
austin
3948f1f921 Terrain generator updates + Foliage work 2023-06-20 15:54:09 -04:00
austin
a8941c5de7 Networked terrain editing 2023-06-13 18:50:23 -04:00
austin
3434edebf0 Ray casting 2023-06-06 00:12:18 -04:00
austin
8f06a025f0 First terrain commit 2023-06-03 17:27:30 -04:00
austin
e02a02eb5f Refactoring client location in codebased 2023-05-28 15:06:28 -04:00
austin
d8f234503a Move server terrain code to server folder 2023-05-28 15:00:46 -04:00
austin
fda4a9584b Terrain generation improvements 2023-05-28 13:07:29 -04:00
austin
ebec7a373e Separation of client and server logic
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2023-05-20 19:18:09 -04:00
austin
a27f9f8991 NetMonitor implementation 2023-04-29 18:25:42 -04:00
austin
72d1f8ac91 Terrain chunk physics 2023-04-24 18:16:39 -04:00
austin
edaa7c8ce2 Joined normals marching cubes 2023-04-23 12:51:06 -04:00
austin
094831ba22 Initial marching cubes! 2023-04-23 11:51:54 -04:00
austin
5574d9caed Part 1 of entitymanager->scene refactor 2023-04-06 23:19:01 -04:00
austin
a895289eb2 Refactoring parts of code 2023-01-28 22:23:01 -05:00
austin
1dcb3df6a8 Jet shooting 2023-01-05 22:56:43 -05:00
austin
5874cac33b improve airplane movement + fix camera calculation 2023-01-01 23:53:58 -05:00
austin
a5c9158875 Model/Mesh pretransforms 2022-12-30 16:38:06 -05:00
austin
6b29863016 Airplane movement tree/jet asset 2022-12-29 21:43:13 -05:00
austin
478acb1f54 Fix scene collision mesh generation 2022-12-12 00:25:32 -05:00
austin
ac2d76cd01 Collision mesh generation in scene loader 2022-12-11 12:28:53 -05:00
austin
9e2b0d396e Basic scene loading to server 2022-12-08 22:53:40 -05:00
austin
ec66db9c08 ui debug tools,macos settings,javascript engine 2022-12-06 20:01:53 -05:00
Austin Hoover
9bf2f81ae1 ShaderOptions,ui debug draw bound,start regions 2022-11-21 11:20:36 -05:00
austin
678b2803fd random sp world option 2022-10-10 20:51:23 -04:00