austin
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70f7a78626
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biome data definitions, notes on how to distribute
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-10-23 15:30:27 -04:00 |
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austin
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aa70f39eb9
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terrain generation testing realm
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-10-23 13:07:08 -04:00 |
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austin
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d10da49140
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tooltips, recipes, refactoring
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-10-23 10:41:32 -04:00 |
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austin
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3b521e3197
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editor entity
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-10-22 11:29:14 -04:00 |
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austin
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11fdc690da
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camera data definitions in entity files
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-10-16 15:23:46 -04:00 |
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austin
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a68e56285a
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tree system work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-10-14 09:01:44 -04:00 |
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austin
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8e2f357101
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Editing voxels from script engine
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-30 16:47:38 -04:00 |
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austin
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b5e8c71545
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toolbar state mostly working
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-27 18:23:55 -04:00 |
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austin
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63f0f3338c
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tree model debug menu
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-23 00:26:01 -04:00 |
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austin
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cd0452a77c
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entity graphics refactor
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-22 14:42:08 -04:00 |
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austin
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ccaaa47127
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voxel selection item
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-20 20:59:23 -04:00 |
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austin
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e0a73fc057
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particle emitter work + torches
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-20 18:38:16 -04:00 |
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austin
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b410a1de1a
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point light work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-20 00:10:30 -04:00 |
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austin
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2ef4b13786
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particle overhaul. emitters!
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2024-09-19 21:38:42 -04:00 |
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austin
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980d6813c4
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more light manager updates
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-19 14:51:30 -04:00 |
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austin
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3d6b71bf01
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initial hitstun implementation
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-17 21:58:15 -04:00 |
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austin
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b8a0db5974
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audio work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-17 21:04:46 -04:00 |
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austin
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985e4881c1
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post processing pipeline + blur
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-16 19:05:50 -04:00 |
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austin
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b761299c29
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physics work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-13 09:30:21 -04:00 |
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austin
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8408d84055
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massive entity spawning refactor
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-12 18:51:51 -04:00 |
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austin
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9301996bac
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movement penalty on swinging weapon
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-09 18:14:19 -04:00 |
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austin
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f4f288c8d5
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recoil on attack block
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2024-09-09 17:08:02 -04:00 |
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austin
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5cce5e5ac1
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Lots of testing work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-05 19:56:45 -04:00 |
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austin
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56b60695c5
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viewport loading
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2024-09-04 00:42:06 -04:00 |
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austin
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ebcf0865ee
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server sync sprint tree
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2024-09-03 22:36:30 -04:00 |
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austin
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3888b9d442
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spawning units
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-02 16:52:34 -04:00 |
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austin
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ea0902d22f
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entity-scene testing tools
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-22 19:09:21 -04:00 |
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austin
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af4d1317fc
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particle work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-18 18:27:23 -04:00 |
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austin
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b2f7a3a232
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particle work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-18 10:36:46 -04:00 |
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austin
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893752098e
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add angularly static collidables
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-16 16:02:25 -04:00 |
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austin
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4db2de576a
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Walk tree
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2024-08-15 13:03:41 -04:00 |
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austin
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61c5599265
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true behavior trees
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-15 09:52:32 -04:00 |
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austin
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bdec668fb8
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Ai rearchitecture for real btrees
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-14 14:46:38 -04:00 |
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austin
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b36168bb14
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strafing work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-14 12:58:44 -04:00 |
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austin
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06b068643e
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hitbox offsets
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-13 12:39:53 -04:00 |
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austin
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8e6c9e97b0
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block sfx
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-12 13:07:40 -04:00 |
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austin
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07a708edfc
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architecture work, blocker ai tree
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-10 14:43:00 -04:00 |
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austin
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d7619692ed
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movement audio system for client
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-08 11:33:51 -04:00 |
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austin
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920f3912de
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attack animation sounds
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-06 13:27:44 -04:00 |
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austin
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056e631240
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dual-hand equipping animation logic
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-04 16:18:35 -04:00 |
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austin
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cacc8dc57f
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small movement work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-04 12:18:06 -04:00 |
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austin
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859670d3b6
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play audio with block state
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-02 17:08:39 -04:00 |
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austin
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e6fc720299
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move tree and idle to use unified animation object
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2024-07-28 17:31:06 -04:00 |
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austin
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cc2ff6a93a
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Swapping attack tree to use unified animation obj
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-28 17:23:02 -04:00 |
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austin
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4b0064b761
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properly leverage animation masks
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-28 16:56:58 -04:00 |
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austin
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126a8f79c8
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animation priority categories
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-28 15:27:57 -04:00 |
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austin
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ad823fcbb4
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unify animation data on disk
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-28 14:51:20 -04:00 |
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austin
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ceb4786228
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Data cleanup
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-28 13:35:34 -04:00 |
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austin
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6d3a8f159b
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first person attach bugfixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-28 11:01:27 -04:00 |
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austin
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c5f16ae282
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life state synchronization
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-27 01:34:17 -04:00 |
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austin
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6c3dcec01c
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simple animation state transition util
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-26 19:01:32 -04:00 |
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austin
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56ed405aea
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devtools
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-24 13:57:16 -04:00 |
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austin
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570086c2cc
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2h katana
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-24 12:49:44 -04:00 |
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austin
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b10b7e8407
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Basic ai framework
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-21 16:46:25 -04:00 |
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austin
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2b68231789
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scene/save refactor
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2024-07-13 21:11:46 -04:00 |
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austin
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856e0a6b22
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more cleanup
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2024-07-13 16:00:48 -04:00 |
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austin
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14d423d533
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script engine bugfix, hitbox subtypes
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2024-07-02 17:07:16 -04:00 |
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austin
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9bbdafb43d
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tutorial hints initial implementation
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2024-06-22 20:09:49 -04:00 |
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austin
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8c0a7697d0
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block synchronization
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-06-18 18:41:33 -04:00 |
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austin
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e671cda62d
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hitboxes, ui, bug fixes, network fixes, etc
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-06-14 13:58:10 -04:00 |
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austin
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a30ac75573
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work on moving hitboxes to ode4j handling
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2024-06-07 17:50:49 -04:00 |
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austin
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b1d79dbc16
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hitboxes - refactoring work, documentation
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2024-05-26 13:28:11 -04:00 |
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austin
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29f5496e23
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foliage fix, first person view model, other fixes
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-05-24 22:52:42 -04:00 |
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austin
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a1d03ef59e
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Fix items networking
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-04-21 17:41:50 -04:00 |
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austin
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3e5cade90e
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searchable voxel selection ui
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-04-10 22:11:02 -04:00 |
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austin
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7ab6cf96d9
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Audio engine overhaul
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-09 15:54:47 -05:00 |
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austin
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a5a669da90
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Fix arena mode infinite load
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2024-02-25 22:11:41 -05:00 |
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austin
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fa11fc9bec
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Full flow environment generation for gridded chunks
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2024-02-25 19:59:40 -05:00 |
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austin
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dc0a61c0dc
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Model global pretransforms + physics work
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2023-12-02 18:24:05 -05:00 |
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austin
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b4426c413b
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Physics consolidation
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2023-11-05 12:28:19 -05:00 |
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austin
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4673e09396
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Tree work + Documentation work
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2023-11-05 10:08:51 -05:00 |
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austin
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e37b48d267
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Tree work + documentation work
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2023-10-06 13:22:17 -04:00 |
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austin
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cfa0798b69
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Branches sway
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2023-09-22 23:15:27 -04:00 |
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austin
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f113f45317
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Proper tree transforms
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2023-09-09 14:58:13 -04:00 |
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austin
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8f61e3e00e
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Fix SP debug mode
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2023-07-09 15:49:31 -04:00 |
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austin
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058c6ac3d9
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Foliage cell concept
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2023-06-23 14:09:03 -04:00 |
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austin
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3948f1f921
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Terrain generator updates + Foliage work
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2023-06-20 15:54:09 -04:00 |
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austin
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a8941c5de7
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Networked terrain editing
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2023-06-13 18:50:23 -04:00 |
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austin
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3434edebf0
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Ray casting
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2023-06-06 00:12:18 -04:00 |
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austin
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8f06a025f0
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First terrain commit
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2023-06-03 17:27:30 -04:00 |
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austin
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e02a02eb5f
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Refactoring client location in codebased
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2023-05-28 15:06:28 -04:00 |
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austin
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d8f234503a
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Move server terrain code to server folder
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2023-05-28 15:00:46 -04:00 |
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austin
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fda4a9584b
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Terrain generation improvements
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2023-05-28 13:07:29 -04:00 |
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austin
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ebec7a373e
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Separation of client and server logic
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2023-05-20 19:18:09 -04:00 |
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austin
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a27f9f8991
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NetMonitor implementation
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2023-04-29 18:25:42 -04:00 |
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austin
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72d1f8ac91
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Terrain chunk physics
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2023-04-24 18:16:39 -04:00 |
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austin
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edaa7c8ce2
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Joined normals marching cubes
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2023-04-23 12:51:06 -04:00 |
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austin
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094831ba22
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Initial marching cubes!
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2023-04-23 11:51:54 -04:00 |
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austin
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5574d9caed
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Part 1 of entitymanager->scene refactor
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2023-04-06 23:19:01 -04:00 |
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austin
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a895289eb2
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Refactoring parts of code
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2023-01-28 22:23:01 -05:00 |
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austin
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1dcb3df6a8
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Jet shooting
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2023-01-05 22:56:43 -05:00 |
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austin
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5874cac33b
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improve airplane movement + fix camera calculation
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2023-01-01 23:53:58 -05:00 |
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austin
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a5c9158875
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Model/Mesh pretransforms
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2022-12-30 16:38:06 -05:00 |
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austin
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6b29863016
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Airplane movement tree/jet asset
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2022-12-29 21:43:13 -05:00 |
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austin
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478acb1f54
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Fix scene collision mesh generation
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2022-12-12 00:25:32 -05:00 |
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austin
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ac2d76cd01
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Collision mesh generation in scene loader
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2022-12-11 12:28:53 -05:00 |
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austin
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9e2b0d396e
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Basic scene loading to server
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2022-12-08 22:53:40 -05:00 |
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austin
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ec66db9c08
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ui debug tools,macos settings,javascript engine
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2022-12-06 20:01:53 -05:00 |
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Austin Hoover
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9bf2f81ae1
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ShaderOptions,ui debug draw bound,start regions
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2022-11-21 11:20:36 -05:00 |
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austin
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678b2803fd
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random sp world option
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2022-10-10 20:51:23 -04:00 |
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