austin
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b86217a285
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version bump lwjgl
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-03-24 15:48:23 -04:00 |
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austin
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9811c18cf7
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Procedural Tree Trunk code
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2023-09-02 19:40:17 -04:00 |
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austin
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8a82598ccc
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Fix transparent bug
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2023-07-26 19:09:55 -04:00 |
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austin
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1dcb3df6a8
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Jet shooting
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2023-01-05 22:56:43 -05:00 |
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austin
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6b29863016
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Airplane movement tree/jet asset
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2022-12-29 21:43:13 -05:00 |
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austin
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b8012b4e8f
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Tweaks to human model
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2022-09-18 22:33:01 -04:00 |
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austin
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2049692634
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partway to floating island object
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2022-06-15 15:53:40 -04:00 |
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austin
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772e1e770c
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shadows still broken
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2022-05-11 16:47:59 -04:00 |
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austin
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12aeb0a317
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slightly better assets
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2022-05-08 23:37:42 -04:00 |
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austin
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ce022ab893
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add elf
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2022-05-06 22:37:03 -04:00 |
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austin
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07eaecfa16
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human tlc
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2022-05-05 20:44:53 -04:00 |
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austin
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aa64f8f002
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shrine2
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2022-03-20 18:07:19 -04:00 |
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austin
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49e1d4501b
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TextInput element fixed, more assets
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2022-03-19 23:58:06 -04:00 |
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austin
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ec0ac741e5
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fix focus bug & polish
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2022-03-03 19:49:21 -05:00 |
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austin
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8b966838ef
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Campfire1
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2022-02-27 18:04:59 -05:00 |
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austin
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dc0b6efa43
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skysphere
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2022-02-17 17:28:20 -05:00 |
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austin
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9a8ef5d586
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fix ridiculous movement bug start arena skybox
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2022-02-16 23:49:11 -05:00 |
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austin
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92ec47f9fd
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Some better animations
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2022-02-16 17:50:14 -05:00 |
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austin
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b308397f5e
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shirt shorts and shoes
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2022-02-09 00:42:40 -05:00 |
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austin
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c919d5c8ce
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Hair!
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2022-02-08 00:31:51 -05:00 |
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austin
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1cfeb5c173
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Targeting Crosshair
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2021-11-06 16:39:59 -04:00 |
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austin
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766093d843
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closes #40
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2021-10-26 21:48:55 -04:00 |
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austin
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a067154d27
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closes #39
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2021-10-26 21:18:36 -04:00 |
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austin
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66bec8dead
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Add deer
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2021-10-24 21:05:13 -04:00 |
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austin
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1a4b00a138
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Fall Oaks
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2021-07-27 01:23:51 -04:00 |
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austin
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b5743b3a1f
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Server side terrain deformation
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2021-07-25 21:51:01 -04:00 |
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austin
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0f4a764470
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Collision/physics engine
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2021-07-19 01:21:46 -04:00 |
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austin
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ca38589f70
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Add house
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2021-07-09 23:54:06 -04:00 |
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austin
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24c984b714
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Give homie proper skin
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2021-07-03 23:41:29 -04:00 |
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austin
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f4bcc35cbf
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First pass at attacking
assumptions created:
creatures always have facing vector
animation frames for attack animation
items attached to attacking creatures have hitboxes
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2021-07-03 23:25:11 -04:00 |
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austin
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1c01ab1868
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Add goblins
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2021-06-29 01:41:26 -04:00 |
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austin
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40565a1c83
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Overhaul build process + launcher + file loading
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2021-06-25 23:19:09 -04:00 |
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