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								 austin | 822424af3f | fix foliage seed handling 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-11 16:08:06 -04:00 |  | 
			
				
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								 austin | d56d08204c | creature template to object template 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-11 15:47:31 -04:00 |  | 
			
				
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								 austin | 9ba0e7d881 | serialization inventory work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-05-11 12:44:37 -04:00 |  | 
			
				
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								 austin | bc2ecadf64 | character service singleton 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-05-10 16:34:52 -04:00 |  | 
			
				
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								 austin | b320bc3e06 | moving classes around 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-05-10 15:56:05 -04:00 |  | 
			
				
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								 austin | 3355e65a8c | major character data reorganization | 2025-05-10 15:53:59 -04:00 |  | 
			
				
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								 austin | 6ab5c3de67 | structure scanning work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-06 15:12:11 -04:00 |  | 
			
				
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								 austin | 99402e5656 | cleanup todos 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-05 22:46:56 -04:00 |  | 
			
				
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								 austin | 77a564b0e5 | more code cleanupi 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-05-05 22:21:19 -04:00 |  | 
			
				
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								 austin | f5ff55898d | code cleanup | 2025-05-05 22:16:23 -04:00 |  | 
			
				
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								 austin | 9719576bda | reduce unused imports 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-04 22:57:44 -04:00 |  | 
			
				
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								 austin | c9ce7264fa | terrain work | 2025-05-04 18:14:26 -04:00 |  | 
			
				
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								 austin | c9ac7496a5 | performance + ai work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-04 17:26:14 -04:00 |  | 
			
				
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								 austin | d7868d0ccc | fix block chunk data allocating on write to disk 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-03 19:02:35 -04:00 |  | 
			
				
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								 austin | 4458c9e266 | remove several usages of concurrent datastructures 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-03 17:20:10 -04:00 |  | 
			
				
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								 austin | 8c44525493 | block chunk memory pooling 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-02 14:03:04 -04:00 |  | 
			
				
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								 austin | 059a2ef52f | fix synchronization bug w/ deleted entities 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-02 12:52:54 -04:00 |  | 
			
				
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								 austin | a8a524327c | ai work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-02 12:15:21 -04:00 |  | 
			
				
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								 austin | f0ff713413 | ai crafting 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-01 20:44:31 -04:00 |  | 
			
				
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								 austin | 4b8aa104b5 | DB characters store items 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-30 18:38:18 -04:00 |  | 
			
				
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								 austin | b91654d7c3 | item + loot pool updates 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-30 17:42:13 -04:00 |  | 
			
				
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								 austin | 756f3ead55 | octree cache busting when sync teleport dist 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-30 15:44:07 -04:00 |  | 
			
				
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								 austin | e207269489 | crafting improvements 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-30 15:28:40 -04:00 |  | 
			
				
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								 austin | 2452cf194b | item stacking 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-30 02:28:55 -04:00 |  | 
			
				
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								 austin | 4d9759c6ec | server terrain chunk stride fix | 2025-04-29 16:55:38 -04:00 |  | 
			
				
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								 austin | 147cad77d7 | work on creating a door 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-28 19:49:42 -04:00 |  | 
			
				
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								 austin | cad9a994d0 | area selection utility 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-28 12:46:26 -04:00 |  | 
			
				
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								 austin | c96c07334a | fixes and cursor work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-27 17:25:39 -04:00 |  | 
			
				
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								 austin | 85c4cd2b6d | fab cursor rotation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-27 14:09:21 -04:00 |  | 
			
				
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								 austin | 9fe9670248 | fab placement 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-26 21:09:54 -04:00 |  | 
			
				
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								 austin | 383a3b6ac3 | fab selection tool 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-04-26 11:38:50 -04:00 |  | 
			
				
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								 austin | f7c6208a2a | variable size for block editing 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-25 19:48:25 -04:00 |  | 
			
				
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								 austin | 8e2c86397b | macro data refactoring 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-16 12:48:09 -04:00 |  | 
			
				
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								 austin | 522910b64f | server class refactoring 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-16 12:28:27 -04:00 |  | 
			
				
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								 austin | 01595f3228 | fix shovel + dig script function 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-15 21:06:07 -04:00 |  | 
			
				
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								 austin | 58dc5333e6 | database work + serialization work + save pos 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-15 20:42:39 -04:00 |  | 
			
				
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								 austin | 5cdf0fa39b | ui test data + ClientSynchronizationManager fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-14 17:50:33 -04:00 |  | 
			
				
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								 austin | 7bc23c1c95 | crafting work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-04-14 17:38:09 -04:00 |  | 
			
				
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								 austin | 0ae74d294f | skeleton of charge state 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-04-13 12:28:42 -04:00 |  | 
			
				
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								 austin | 4aae7b68b8 | rename editor enum to prevent codegen conflict 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-05 18:41:21 -04:00 |  | 
			
				
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								 austin | a530a7242a | bush harvesting 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-04 19:36:29 -04:00 |  | 
			
				
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								 austin | 8c530823e7 | PoseActor caching fix, interact on server | 2025-04-03 17:11:20 -04:00 |  | 
			
				
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								 austin | c630a184aa | optimization work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-29 20:23:17 -04:00 |  | 
			
				
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								 austin | 5588827644 | message object pooling work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-29 16:46:57 -04:00 |  | 
			
				
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								 austin | 08d21eb2a9 | network message pooling across all categories 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-29 16:26:20 -04:00 |  | 
			
				
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								 austin | c7dc9ef07d | netparser message pooling + multithread chunk io 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-29 16:08:37 -04:00 |  | 
			
				
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								 austin | 72e329d855 | fix block meshgen algo bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-28 12:53:41 -04:00 |  | 
			
				
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								 austin | fcd2f1e0a7 | fix block mesh ray cast bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-28 11:32:09 -04:00 |  | 
			
				
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								 austin | cdc37a70f6 | fix entity swap reset position bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-03-24 18:59:16 -04:00 |  | 
			
				
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								 austin | bb886bcf12 | work on placing blocks 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-03-06 17:50:34 -05:00 |  |