Commit Graph

216 Commits

Author SHA1 Message Date
austin
83b8227b68 normalization ratio for fluid simulation
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2024-12-01 19:23:08 -05:00
austin
0b9f62cc0e Awake fluid chunks based on neighbor state 2024-12-01 18:24:02 -05:00
austin
391a727709 homogenous fluid chunk work
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2024-12-01 17:43:18 -05:00
austin
c473805510 fluid chunk sleeping
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2024-12-01 17:03:43 -05:00
austin
6ce1c474d5 fix fluid chunk indexing from java side
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2024-12-01 16:05:13 -05:00
austin
59be0068f1 fix fluid sim null ptr bug
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2024-12-01 15:49:48 -05:00
austin
569311a23e Fix memory leak
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2024-12-01 15:21:54 -05:00
austin
0e2c29d8a1 explicit memory management of fluids
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2024-12-01 13:07:33 -05:00
austin
586232dd79 fluid update work
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2024-12-01 12:02:16 -05:00
austin
239af5e7ab multichunk fluidsim
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2024-11-30 20:22:18 -05:00
austin
03d583ee85 metadata calculation on c side of fluidsim
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2024-11-30 19:52:10 -05:00
austin
f2fc2d2dc4 actual fluid sim in bounded level
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2024-11-30 19:04:41 -05:00
austin
5caed003d1 properly linking library
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2024-11-30 18:10:41 -05:00
austin
888cc254f3 more fluid dimensions work
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2024-11-30 17:25:26 -05:00
austin
40ae429417 update fluid chunk dims
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2024-11-30 17:08:18 -05:00
austin
96107d4356 rearching ServerFluidManager
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2024-11-30 17:02:08 -05:00
austin
57ab3158fe work on integrating c fluid sim
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2024-11-30 16:33:53 -05:00
austin
5174572fb8 Migrate C code
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2024-11-30 14:32:35 -05:00
austin
081a60a670 move class
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2024-11-30 13:31:41 -05:00
austin
72e6a6d0cb server fluid storage conversion
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2024-11-30 13:23:20 -05:00
austin
2d8b172f16 water spawner work
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2024-11-30 12:20:36 -05:00
austin
7d6134c183 fix tests
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2024-11-29 23:09:58 -05:00
austin
0f85b0ac92 remove concurrent datastructures
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2024-11-29 21:36:05 -05:00
austin
dfc59e0ea6 fluid work
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2024-11-29 21:19:59 -05:00
austin
080cdeca33 character database work
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2024-11-29 20:47:52 -05:00
austin
176bdb1d5a singleplayer menu layout work 2024-11-29 17:40:13 -05:00
austin
2c967a2141 fix recursive delete in cell managers
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2024-11-29 17:16:29 -05:00
austin
aa34ea4db6 biome surface blending
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2024-11-29 16:19:39 -05:00
austin
471df1c6b1 debug work
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2024-11-29 12:40:19 -05:00
austin
36d2271b35 convert server physics cell generation to executor
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2024-11-29 11:52:07 -05:00
austin
ef8b070c88 fix block tree not firing
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2024-11-29 11:21:02 -05:00
austin
b1230ea07c cloud work
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2024-11-25 15:40:44 -05:00
austin
e8c38584fa fix block meshes
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2024-11-24 11:16:31 -05:00
austin
21e2ec7b06 Server-driven block rasterizer with LOD
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2024-11-23 23:27:02 -05:00
austin
344019885e refactor block chunk data location
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2024-11-23 22:27:52 -05:00
austin
874dcafa97 Server structures for dealing with block data 2024-11-23 22:27:08 -05:00
austin
3777a9a37c server side terrain management refactoring
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2024-11-23 21:46:13 -05:00
austin
5fee2d06af Fix terrain editing
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2024-11-23 16:47:33 -05:00
austin
786e96373d foliage placement fixes
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2024-11-22 20:55:18 -05:00
austin
745dbe224b voxel weight change
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2024-11-22 20:42:14 -05:00
austin
8c5874b6a3 foliage work
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2024-11-22 20:21:26 -05:00
austin
7da8472d0e bugfixes
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2024-11-20 20:59:05 -05:00
austin
3db6180c0e bug fixes + shader refactor
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2024-11-20 20:14:53 -05:00
austin
b892bea3d3 Fix backing out to main menu
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2024-11-20 19:12:18 -05:00
austin
4d9047d8cf bugfixes
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2024-11-19 11:45:35 -05:00
austin
3a9eb0591d Noise definitions in data files
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2024-11-18 18:25:29 -05:00
austin
596b0f6624 hitbox fix + mountain gen
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2024-11-17 14:32:18 -05:00
austin
9bd81242fc implement crafting
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2024-11-16 18:38:43 -05:00
austin
d0235a01d6 major script engine work
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2024-11-15 15:10:42 -05:00
austin
e1ec69c230 spawn item automatic generation
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2024-11-14 15:14:36 -05:00