austin
|
e362a6af75
|
Fix server physics and terrain generation
|
2023-07-15 20:16:17 -04:00 |
|
austin
|
c71f4fecad
|
Physics fixes
|
2023-07-14 22:10:38 -04:00 |
|
austin
|
ceb5a5aaf8
|
Refactor continent phase code location
|
2023-07-09 15:50:22 -04:00 |
|
austin
|
8f61e3e00e
|
Fix SP debug mode
|
2023-07-09 15:49:31 -04:00 |
|
austin
|
058c6ac3d9
|
Foliage cell concept
|
2023-06-23 14:09:03 -04:00 |
|
austin
|
3948f1f921
|
Terrain generator updates + Foliage work
|
2023-06-20 15:54:09 -04:00 |
|
austin
|
c69caeeab9
|
Comment, add interfaces to chunk classes
|
2023-06-13 18:59:56 -04:00 |
|
austin
|
a8941c5de7
|
Networked terrain editing
|
2023-06-13 18:50:23 -04:00 |
|
austin
|
3434edebf0
|
Ray casting
|
2023-06-06 00:12:18 -04:00 |
|
austin
|
8f06a025f0
|
First terrain commit
|
2023-06-03 17:27:30 -04:00 |
|
austin
|
e02a02eb5f
|
Refactoring client location in codebased
|
2023-05-28 15:06:28 -04:00 |
|
austin
|
d8f234503a
|
Move server terrain code to server folder
|
2023-05-28 15:00:46 -04:00 |
|
austin
|
ebec7a373e
|
Separation of client and server logic
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2023-05-20 19:18:09 -04:00 |
|
austin
|
ec9203b8d2
|
Work towards simplifying netcode for btrees
|
2023-04-22 19:20:32 -04:00 |
|
austin
|
5574d9caed
|
Part 1 of entitymanager->scene refactor
|
2023-04-06 23:19:01 -04:00 |
|
austin
|
a895289eb2
|
Refactoring parts of code
|
2023-01-28 22:23:01 -05:00 |
|