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								 austin | 851875b62f | Visual updates + fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-15 15:54:30 -05:00 |  | 
			
				
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								 austin | d0235a01d6 | major script engine work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-15 15:10:42 -05:00 |  | 
			
				
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								 austin | 64a3628316 | Add interaction usage data and functionality 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-14 19:49:31 -05:00 |  | 
			
				
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								 austin | e1ec69c230 | spawn item automatic generation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-14 15:14:36 -05:00 |  | 
			
				
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								 austin | dda20e55cc | implement loot drops from entities 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-13 23:04:35 -05:00 |  | 
			
				
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								 austin | 9a20a64d5b | fixing up gridded data cell manager 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-13 21:08:32 -05:00 |  | 
			
				
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								 austin | 755db7ba72 | editor entity support 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-13 18:55:02 -05:00 |  | 
			
				
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								 austin | a32f6200cc | fixes + generator work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-13 15:49:52 -05:00 |  | 
			
				
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								 austin | d06d5d4506 | homogenous value fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-11 17:07:30 -05:00 |  | 
			
				
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								 austin | c2aacdd2ae | more optimizations 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-11 16:08:26 -05:00 |  | 
			
				
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								 austin | 8ddbe36b3d | terrain optimizations 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-11 12:22:46 -05:00 |  | 
			
				
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								 austin | 1b5d6c1795 | Terrain optimizations 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-11 10:23:49 -05:00 |  | 
			
				
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								 austin | 4d6db78059 | ClientDrawCellManager optimizations 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-10 14:51:29 -05:00 |  | 
			
				
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								 austin | cc60818e35 | js chunkgen + fixes + scriptengine work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-09 20:04:44 -05:00 |  | 
			
				
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								 austin | 86e61b7a0e | Convert volumetric + shadow pass to entity tags 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-08 18:38:40 -05:00 |  | 
			
				
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								 austin | a9c74e8d50 | fixes to foliage rendering 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-08 17:54:48 -05:00 |  | 
			
				
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								 austin | 795fbb6a1c | grid manager entity and player tracking overhaul 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-08 12:11:40 -05:00 |  | 
			
				
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								 austin | e12dd55703 | hook up content generation to test gen realm 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-07 18:44:07 -05:00 |  | 
			
				
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								 austin | 36e261b054 | terrain lod bounding sphere fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit 
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-07 14:59:25 -05:00 |  | 
			
				
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								 austin | d2ccf3c479 | rewrite client side chunks + transvoxel integration 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-04 13:51:04 -05:00 |  | 
			
				
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								 austin | 4d6278d21f | fix + docs + refactor mathutils 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-10-28 16:15:24 -04:00 |  | 
			
				
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								 austin | aa70f39eb9 | terrain generation testing realm 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-10-23 13:07:08 -04:00 |  | 
			
				
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								 austin | 3b521e3197 | editor entity 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-10-22 11:29:14 -04:00 |  | 
			
				
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								 austin | c8e3a251d5 | add unarmed combat 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-10-21 11:01:16 -04:00 |  | 
			
				
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								 austin | b9f0eef20e | fix katana idle animations 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-10-21 10:40:58 -04:00 |  | 
			
				
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								 austin | ef724d3832 | fix inventory message for undefined id on client | 2024-10-21 09:44:43 -04:00 |  | 
			
				
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								 austin | 1cb93b04f6 | fix debug sp launcher | 2024-10-20 12:01:50 -04:00 |  | 
			
				
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								 austin | 6409d752de | non-Lsystem pine tree 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-10-16 15:57:32 -04:00 |  | 
			
				
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								 austin | a68e56285a | tree system work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-10-14 09:01:44 -04:00 |  | 
			
				
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								 austin | e0e90cdd1e | toolbar scrolling 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-30 16:00:58 -04:00 |  | 
			
				
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								 austin | cfcaa23a3d | attack tree fix + disabling tests 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-30 15:27:21 -04:00 |  | 
			
				
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								 austin | b5e8c71545 | toolbar state mostly working 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-27 18:23:55 -04:00 |  | 
			
				
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								 austin | 63f0f3338c | tree model debug menu 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-23 00:26:01 -04:00 |  | 
			
				
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								 austin | cd0452a77c | entity graphics refactor 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-22 14:42:08 -04:00 |  | 
			
				
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								 austin | ccaaa47127 | voxel selection item 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-20 20:59:23 -04:00 |  | 
			
				
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								 austin | e0a73fc057 | particle emitter work + torches 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-20 18:38:16 -04:00 |  | 
			
				
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								 austin | 112cf26bad | particle coloration work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-20 16:56:48 -04:00 |  | 
			
				
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								 austin | b410a1de1a | point light work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-20 00:10:30 -04:00 |  | 
			
				
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								 austin | 4b41ac823c | texture atlasing for particle system 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Build queued... | 2024-09-19 23:13:18 -04:00 |  | 
			
				
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								 austin | 2ef4b13786 | particle overhaul. emitters! 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2024-09-19 21:38:42 -04:00 |  | 
			
				
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								 austin | 980d6813c4 | more light manager updates 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-19 14:51:30 -04:00 |  | 
			
				
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								 austin | 6088080257 | work | 2024-09-18 13:19:57 -04:00 |  | 
			
				
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								 austin | 3d6b71bf01 | initial hitstun implementation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-17 21:58:15 -04:00 |  | 
			
				
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								 austin | b8a0db5974 | audio work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-17 21:04:46 -04:00 |  | 
			
				
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								 austin | 78978c7f54 | refactor + fix regression 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-17 19:09:33 -04:00 |  | 
			
				
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								 austin | 985e4881c1 | post processing pipeline + blur 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-16 19:05:50 -04:00 |  | 
			
				
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								 austin | 3c64166798 | ui work, entity packet fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-16 17:05:53 -04:00 |  | 
			
				
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								 austin | 79e2fdf512 | bugfixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-15 10:56:09 -04:00 |  | 
			
				
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								 austin | efd2ff1bb7 | fixes, docs, skeleton creature 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-14 21:45:51 -04:00 |  | 
			
				
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								 austin | 4eb4fba8a0 | adjust physics numbers 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-13 18:20:04 -04:00 |  |