Commit Graph

57 Commits

Author SHA1 Message Date
austin
deea49ba64 optimizations
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2025-03-28 23:19:09 -04:00
austin
50a816adc0 optimizations
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2025-03-28 20:36:26 -04:00
austin
c64c72e17c lotta work
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2025-03-28 18:18:06 -04:00
austin
8ecfcdfc9d ray casting floating point work
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2025-01-24 16:28:57 -05:00
austin
70bc473277 floating origin for CollisionEngine.java 2025-01-24 16:19:04 -05:00
austin
85f0652d4f small collision engine formatting
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2024-12-03 22:58:00 -05:00
austin
524f328fae simplify physics cases 2024-11-29 12:08:52 -05:00
austin
561576a758 fix reentrant locking bug
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2024-11-29 11:41:54 -05:00
austin
eed0170894 Foliage work
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2024-11-21 19:41:19 -05:00
austin
047e6af24f Terrain work
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2024-11-20 11:14:39 -05:00
austin
4d9047d8cf bugfixes
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2024-11-19 11:45:35 -05:00
austin
64a3628316 Add interaction usage data and functionality
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2024-11-14 19:49:31 -05:00
austin
e1ec69c230 spawn item automatic generation
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2024-11-14 15:14:36 -05:00
austin
dda20e55cc implement loot drops from entities
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2024-11-13 23:04:35 -05:00
austin
9a20a64d5b fixing up gridded data cell manager
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2024-11-13 21:08:32 -05:00
austin
8ddbe36b3d terrain optimizations
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2024-11-11 12:22:46 -05:00
austin
4d6db78059 ClientDrawCellManager optimizations
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2024-11-10 14:51:29 -05:00
austin
d2ccf3c479 rewrite client side chunks + transvoxel integration
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2024-11-04 13:51:04 -05:00
austin
634e88942b chemistry engine, biome notes
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2024-10-23 16:05:33 -04:00
austin
9782e2c6b5 physics work
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2024-09-22 14:10:21 -04:00
austin
79e2fdf512 bugfixes
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2024-09-15 10:56:09 -04:00
austin
efd2ff1bb7 fixes, docs, skeleton creature
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2024-09-14 21:45:51 -04:00
austin
4eb4fba8a0 adjust physics numbers
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2024-09-13 18:20:04 -04:00
austin
c706b855cd physics debugging
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2024-09-13 17:55:49 -04:00
austin
b761299c29 physics work
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2024-09-13 09:30:21 -04:00
austin
5fce9bc292 dbody entity key refactor
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2024-09-11 21:11:00 -04:00
austin
eff082ca76 fall tree tests, testing utils, assertion macros
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2024-09-05 16:00:36 -04:00
austin
b1612cc943 hitbox collision debugging
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2024-09-02 18:30:26 -04:00
austin
b5405081e7 fix testing bugs, leverage extensions
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2024-08-24 14:35:55 -04:00
austin
893752098e add angularly static collidables
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2024-08-16 16:02:25 -04:00
austin
51e028d9bb fixes 2024-08-16 15:52:02 -04:00
austin
b0277f9f74 properly delete entities on the server
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2024-08-14 13:33:29 -04:00
austin
ee15dd2366 client-server physics synchronization
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2024-08-11 19:31:43 -04:00
austin
87d1da4df1 worldbounds fix
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2024-08-01 11:04:25 -04:00
austin
e671cda62d hitboxes, ui, bug fixes, network fixes, etc
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2024-06-14 13:58:10 -04:00
austin
a30ac75573 work on moving hitboxes to ode4j handling 2024-06-07 17:50:49 -04:00
austin
b1d79dbc16 hitboxes - refactoring work, documentation 2024-05-26 13:28:11 -04:00
austin
45bb4a44e0 control repeat fix + data tweaks
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2024-04-21 23:19:56 -04:00
austin
2fbfaf4887 catch ode4j error
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2024-04-21 22:20:35 -04:00
austin
597a969151 documentation, bug fixes
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2024-04-17 19:34:25 -04:00
austin
34403c3155 UI work for level editor
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2024-04-13 14:15:04 -04:00
austin
b711111589 Remotery + extensive profiler usage 2024-03-23 23:19:06 -04:00
austin
a5c1667d9f Move physics to ODE-side
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2024-03-23 17:45:46 -04:00
austin
aa1e7fa117 Defer physics overhaul 4 for larger timeblock
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2024-03-21 20:31:12 -04:00
austin
6b2145ba6e docs update
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2024-03-20 23:04:37 -04:00
austin
027c93d4c7 Collision optimization
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2024-03-09 17:40:40 -05:00
austin
5356b3e325 Proper frustum culling
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2024-02-29 19:14:17 -05:00
austin
260043092d significant framerate improvement 2024-02-25 20:43:13 -05:00
austin
fa11fc9bec Full flow environment generation for gridded chunks 2024-02-25 19:59:40 -05:00
austin
174126912e Physics fix 2023-12-02 22:19:17 -05:00