Commit Graph

177 Commits

Author SHA1 Message Date
austin
86edabf4de player entity debug menu 2024-03-20 18:57:48 -04:00
austin
bfd7690403 fix fluid chunk model creating and flickering 2024-03-19 20:03:21 -04:00
austin
97edfacd41 fluids are rendering albeit poorly
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2024-03-17 18:44:39 -04:00
austin
41f2675e43 Fix arena mode
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2024-03-13 17:47:21 -04:00
austin
c03b9b91ea model refresh 2024-03-09 20:45:33 -05:00
austin
76875cb8cb Massive mesh refactor 2024-03-09 20:05:47 -05:00
austin
027c93d4c7 Collision optimization
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2024-03-09 17:40:40 -05:00
austin
39134f9693 Timekeeping update
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2024-03-09 17:05:40 -05:00
austin
7ab6cf96d9 Audio engine overhaul
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2024-03-09 15:54:47 -05:00
austin
ffbbd15a5e documentation, gitignore update, start on bar plot
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2024-03-07 17:02:33 -05:00
austin
62e727cdea imgui work
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2024-03-06 22:04:39 -05:00
austin
cb0ef5f59e initial imgui addition
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2024-03-06 21:24:21 -05:00
austin
9407c13217 Font work
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2024-02-28 21:21:05 -05:00
4671a295f5 jenkinsdebug1 (#135)
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studiorailgun/Renderer/pipeline/head This commit looks good
add post phase

remove deliver stage from pipeline

make headless test actually headless

removing glfw from headless main

remove glfw from globals

jenkins more work

jenkins env var work

maven flag fixs

Add deliver step

junit declaration work

add empty results files

jenkins maven text debug work

attempt profile in jenkins maven

add testing

fix maven version

add maven versionj

label maven as tool

convert to no container build again

more jenkins work

more jenkins work

reorg

debug jenkins work

Co-authored-by: austin <austin@austinwhoover.com>
Reviewed-on: https://git.austinwhoover.com/electrosphere/Renderer/pulls/135
2024-02-26 11:37:06 -05:00
austin
fa11fc9bec Full flow environment generation for gridded chunks 2024-02-25 19:59:40 -05:00
austin
e924511883 synchronization full flow initial implementation 2024-02-24 21:38:29 -05:00
austin
b7d993ddbb work on synchronization 2023-12-28 15:37:32 -05:00
austin
dc0a61c0dc Model global pretransforms + physics work 2023-12-02 18:24:05 -05:00
austin
b4426c413b Physics consolidation 2023-11-05 12:28:19 -05:00
austin
4506964edd Merge branch 'marchingCubesTerrain' of ssh://git.austinwhoover.com:222/electrosphere/Renderer into marchingCubesTerrain
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2023-11-05 10:10:41 -05:00
austin
4673e09396 Tree work + Documentation work 2023-11-05 10:08:51 -05:00
austin
c63d776cc7 simulation flag 2023-10-22 22:28:14 -04:00
austin
e37b48d267 Tree work + documentation work 2023-10-06 13:22:17 -04:00
austin
fe1680b7d9 Trees be freaking out yo
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2023-09-21 19:41:27 -04:00
austin
f113f45317 Proper tree transforms 2023-09-09 14:58:13 -04:00
austin
9811c18cf7 Procedural Tree Trunk code 2023-09-02 19:40:17 -04:00
austin
a16a310b25 Remove hardcoded stuff 2023-07-26 19:14:35 -04:00
austin
8a82598ccc Fix transparent bug 2023-07-26 19:09:55 -04:00
austin
c38fe6b322 Tidy up closing logic 2023-07-20 21:34:43 -04:00
austin
e362a6af75 Fix server physics and terrain generation 2023-07-15 20:16:17 -04:00
austin
c71f4fecad Physics fixes 2023-07-14 22:10:38 -04:00
austin
8f61e3e00e Fix SP debug mode 2023-07-09 15:49:31 -04:00
austin
e225cac5cf Fluid simulation scaffolding 2023-07-01 09:34:10 -04:00
austin
058c6ac3d9 Foliage cell concept 2023-06-23 14:09:03 -04:00
austin
3948f1f921 Terrain generator updates + Foliage work 2023-06-20 15:54:09 -04:00
austin
a8941c5de7 Networked terrain editing 2023-06-13 18:50:23 -04:00
austin
01fb472585 Adding terrain 2023-06-08 12:27:19 -04:00
austin
3434edebf0 Ray casting 2023-06-06 00:12:18 -04:00
austin
8f06a025f0 First terrain commit 2023-06-03 17:27:30 -04:00
austin
e02a02eb5f Refactoring client location in codebased 2023-05-28 15:06:28 -04:00
austin
d8f234503a Move server terrain code to server folder 2023-05-28 15:00:46 -04:00
austin
fda4a9584b Terrain generation improvements 2023-05-28 13:07:29 -04:00
austin
0273bc54c8 The grass update 2023-05-25 18:04:22 -04:00
austin
ebec7a373e Separation of client and server logic
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2023-05-20 19:18:09 -04:00
austin
a27f9f8991 NetMonitor implementation 2023-04-29 18:25:42 -04:00
austin
bf914b15ec Renderer param drill organization + OIT debugging 2023-04-28 21:53:59 -04:00
austin
bb089a7d36 Terrain Chunk triplanar mapping 2023-04-26 18:05:27 -04:00
austin
094831ba22 Initial marching cubes! 2023-04-23 11:51:54 -04:00
austin
2fd8e77a2a Detatch client logic from opengl/openal calls 2023-04-11 21:27:09 -04:00
austin
b167062585 Scaffolding for various unit tests 2023-04-11 17:56:11 -04:00