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								 austin | 8c0a7697d0 | block synchronization 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-06-18 18:41:33 -04:00 |  | 
			
				
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								 austin | e671cda62d | hitboxes, ui, bug fixes, network fixes, etc 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-06-14 13:58:10 -04:00 |  | 
			
				
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								 austin | 4ae09e7afb | network fixes, documentation, etc | 2024-06-07 19:42:48 -04:00 |  | 
			
				
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								 austin | a30ac75573 | work on moving hitboxes to ode4j handling | 2024-06-07 17:50:49 -04:00 |  | 
			
				
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								 austin | b1d79dbc16 | hitboxes - refactoring work, documentation | 2024-05-26 13:28:11 -04:00 |  | 
			
				
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								 austin | 29f5496e23 | foliage fix, first person view model, other fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-05-24 22:52:42 -04:00 |  | 
			
				
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								 austin | bd244b151d | movement tree networking work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-05-13 10:17:35 -04:00 |  | 
			
				
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								 austin | 341d5683cf | camera movement work + freecam terrain editing 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-05-12 12:42:12 -04:00 |  | 
			
				
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								 austin | ac12b3f5a8 | async load texture atlas 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-05-07 21:39:20 -04:00 |  | 
			
				
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								 austin | 74b3140344 | start work on synchronizing attack 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-05-05 16:52:03 -04:00 |  | 
			
				
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								 austin | 172030b95d | documentation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-21 18:02:13 -04:00 |  | 
			
				
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								 austin | a1d03ef59e | Fix items networking 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-21 17:41:50 -04:00 |  | 
			
				
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								 austin | 597a969151 | documentation, bug fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-17 19:34:25 -04:00 |  | 
			
				
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								 austin | a5c1667d9f | Move physics to ODE-side 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-23 17:45:46 -04:00 |  | 
			
				
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								 austin | 362de5bee9 | refactor btree interface location | 2024-03-21 20:37:47 -04:00 |  | 
			
				
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								 austin | ba5537bcf7 | ground move refactor 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-21 18:47:07 -04:00 |  | 
			
				
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								 austin | 76875cb8cb | Massive mesh refactor | 2024-03-09 20:05:47 -05:00 |  | 
			
				
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								 austin | 39134f9693 | Timekeeping update 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-09 17:05:40 -05:00 |  | 
			
				
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								 austin | 7ab6cf96d9 | Audio engine overhaul 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-09 15:54:47 -05:00 |  | 
			
				
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								 austin | 7e2f4feaf5 | terrain editing improvement + animation bugfix | 2024-02-25 14:27:48 -05:00 |  | 
			
				
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								 austin | 45e0c98ee1 | Convert gravity tree | 2024-02-25 11:49:17 -05:00 |  | 
			
				
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								 austin | b3949e8583 | Clean up idle trees | 2024-02-24 21:45:32 -05:00 |  | 
			
				
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								 austin | e924511883 | synchronization full flow initial implementation | 2024-02-24 21:38:29 -05:00 |  | 
			
				
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								 austin | b7d993ddbb | work on synchronization | 2023-12-28 15:37:32 -05:00 |  | 
			
				
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								 austin | 174126912e | Physics fix | 2023-12-02 22:19:17 -05:00 |  | 
			
				
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								 austin | dc0a61c0dc | Model global pretransforms + physics work | 2023-12-02 18:24:05 -05:00 |  | 
			
				
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								 austin | e43ce32d70 | Docs + fixes | 2023-11-05 14:00:39 -05:00 |  | 
			
				
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								 austin | b4426c413b | Physics consolidation | 2023-11-05 12:28:19 -05:00 |  | 
			
				
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								 austin | 4d15ff3ed5 | Remove client ignoring server movement by accident | 2023-11-05 10:14:16 -05:00 |  | 
			
				
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								 austin | 4673e09396 | Tree work + Documentation work | 2023-11-05 10:08:51 -05:00 |  | 
			
				
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								 austin | 8a82598ccc | Fix transparent bug | 2023-07-26 19:09:55 -04:00 |  | 
			
				
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								 austin | c71f4fecad | Physics fixes | 2023-07-14 22:10:38 -04:00 |  | 
			
				
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								 austin | 7d4b3b1a97 | Synchronization codegen work | 2023-06-25 14:13:36 -04:00 |  | 
			
				
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								 austin | 058c6ac3d9 | Foliage cell concept | 2023-06-23 14:09:03 -04:00 |  | 
			
				
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								 austin | a8941c5de7 | Networked terrain editing | 2023-06-13 18:50:23 -04:00 |  | 
			
				
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								 austin | 01fb472585 | Adding terrain | 2023-06-08 12:27:19 -04:00 |  | 
			
				
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								 austin | 3434edebf0 | Ray casting | 2023-06-06 00:12:18 -04:00 |  | 
			
				
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								 austin | 8f06a025f0 | First terrain commit | 2023-06-03 17:27:30 -04:00 |  | 
			
				
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								 austin | e02a02eb5f | Refactoring client location in codebased | 2023-05-28 15:06:28 -04:00 |  | 
			
				
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								 austin | ebec7a373e | Separation of client and server logic 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2023-05-20 19:18:09 -04:00 |  | 
			
				
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								 austin | ec9203b8d2 | Work towards simplifying netcode for btrees | 2023-04-22 19:20:32 -04:00 |  | 
			
				
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								 austin | 5574d9caed | Part 1 of entitymanager->scene refactor | 2023-04-06 23:19:01 -04:00 |  | 
			
				
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								 austin | a895289eb2 | Refactoring parts of code | 2023-01-28 22:23:01 -05:00 |  | 
			
				
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								 austin | 1dcb3df6a8 | Jet shooting | 2023-01-05 22:56:43 -05:00 |  | 
			
				
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								 austin | 5874cac33b | improve airplane movement + fix camera calculation | 2023-01-01 23:53:58 -05:00 |  | 
			
				
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								 austin | 9d9adea61f | Fix airplane movement | 2022-12-30 14:18:23 -05:00 |  | 
			
				
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								 austin | 6b29863016 | Airplane movement tree/jet asset | 2022-12-29 21:43:13 -05:00 |  | 
			
				
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								 austin | ac2d76cd01 | Collision mesh generation in scene loader | 2022-12-11 12:28:53 -05:00 |  | 
			
				
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								 austin | ec66db9c08 | ui debug tools,macos settings,javascript engine | 2022-12-06 20:01:53 -05:00 |  | 
			
				
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								 austin | 2049692634 | partway to floating island object | 2022-06-15 15:53:40 -04:00 |  |