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								 austin | caa1bcd5d5 | closes #60 Adds in world item entities that can be placed on ground. Physics needs
major tweaking before they're really test-able | 2021-10-28 00:15:21 -04:00 |  | 
			
				
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								 austin | 64e6d60755 | closes #25 Unifies gravity and movement trees under common "collidabletree" that
parses impulses from collidable objects | 2021-10-27 21:56:43 -04:00 |  | 
			
				
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								 austin | 766093d843 | closes #40 | 2021-10-26 21:48:55 -04:00 |  | 
			
				
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								 austin | a067154d27 | closes #39 | 2021-10-26 21:18:36 -04:00 |  | 
			
				
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								 austin | 4663573cbc | closes #29 | 2021-10-26 18:21:30 -04:00 |  | 
			
				
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								 austin | 66bec8dead | Add deer | 2021-10-24 21:05:13 -04:00 |  | 
			
				
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								 austin | 14d096230a | ui is stupid | 2021-10-23 22:45:27 -04:00 |  | 
			
				
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								 austin | 9fdb9a23c0 | the UI update part 1 | 2021-10-23 10:10:16 -04:00 |  | 
			
				
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								 austin | 3267e52a4d | Start widget rework | 2021-10-20 18:49:55 -04:00 |  | 
			
				
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								 austin | f0803a5c5d | Make human faster | 2021-10-19 18:22:43 -04:00 |  | 
			
				
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								 austin | eee9903ae1 | New grass texture | 2021-10-19 18:20:28 -04:00 |  | 
			
				
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								 austin | 581de4f58a | work on macro simulation | 2021-10-16 00:06:49 -04:00 |  | 
			
				
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								 austin | 50efed4b69 | Add leaves particle concept | 2021-10-15 17:43:33 -04:00 |  | 
			
				
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								 austin | 8ccc29ef7d | Tie movespeed to framerate | 2021-10-10 17:14:15 -04:00 |  | 
			
				
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								 austin | 57c2fa1e61 | Terrain splatting hopefully working | 2021-10-09 16:22:33 -04:00 |  | 
			
				
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								 austin | 95829bb847 | Working on ground texturing still | 2021-10-07 09:09:49 -04:00 |  | 
			
				
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								 austin | 26064dc198 | Proper texture tiling for terrain meshes | 2021-10-06 19:38:34 -04:00 |  | 
			
				
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								 austin | c295a18a22 | Fix terrain stride with dense meshes | 2021-10-03 13:49:40 -04:00 |  | 
			
				
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								 satellite | b162bdd8d2 | Sync laptop and desktop | 2021-09-19 18:16:25 -04:00 |  | 
			
				
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								 satellite | f862c104cc | Failure to fix mac rendering | 2021-08-08 12:32:18 -04:00 |  | 
			
				
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								 austin | e39af4a78c | Hook user settings into draw/sim radius | 2021-08-07 18:00:19 -04:00 |  | 
			
				
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								 austin | 0ef9d8c309 | Hook user settings into engine more | 2021-08-07 17:43:43 -04:00 |  | 
			
				
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								 austin | 6bbcc4af50 | Add user settings | 2021-08-07 17:35:27 -04:00 |  | 
			
				
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								 austin | 952f9e30a0 | Add foliage! | 2021-08-03 22:10:48 -04:00 |  | 
			
				
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								 austin | 57c94eccf8 | Various fixes | 2021-07-31 10:12:57 -04:00 |  | 
			
				
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								 austin | 1a4b00a138 | Fall Oaks | 2021-07-27 01:23:51 -04:00 |  | 
			
				
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								 austin | 1e1117f9e1 | Can place structures | 2021-07-26 21:25:31 -04:00 |  | 
			
				
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								 austin | 45e28e5568 | Fix skybox tracking potentially | 2021-07-25 23:34:04 -04:00 |  | 
			
				
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								 austin | b5743b3a1f | Server side terrain deformation | 2021-07-25 21:51:01 -04:00 |  | 
			
				
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								 austin | 2ed2ab063a | Chunk physics loading/unloading/radius | 2021-07-23 01:35:42 -04:00 |  | 
			
				
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								 austin | c5834a0bca | More physics tweaks | 2021-07-22 22:18:37 -04:00 |  | 
			
				
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								 austin | bbbeb0f848 | Tuning gravity more | 2021-07-21 23:06:28 -04:00 |  | 
			
				
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								 austin | 719a0eaa9c | Gravity "fixes" / Symbolism map skeleton | 2021-07-20 00:44:58 -04:00 |  | 
			
				
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								 austin | 85f60b038b | Fixing gravity / adding gravity tree | 2021-07-20 00:19:07 -04:00 |  | 
			
				
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								 austin | 0f4a764470 | Collision/physics engine | 2021-07-19 01:21:46 -04:00 |  | 
			
				
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								 austin | ca38589f70 | Add house | 2021-07-09 23:54:06 -04:00 |  | 
			
				
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								 austin | ce6a6b9ad7 | Particle system! | 2021-07-04 23:50:38 -04:00 |  | 
			
				
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								 austin | 955d773f0d | Add life system | 2021-07-04 02:37:07 -04:00 |  | 
			
				
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								 austin | 6096a36896 | Attack moves | 2021-07-04 01:59:01 -04:00 |  | 
			
				
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								 austin | 24c984b714 | Give homie proper skin | 2021-07-03 23:41:29 -04:00 |  | 
			
				
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								 austin | f4bcc35cbf | First pass at attacking assumptions created:
creatures always have facing vector
animation frames for attack animation
items attached to attacking creatures have hitboxes | 2021-07-03 23:25:11 -04:00 |  | 
			
				
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								 austin | ef6116646a | Overhaul spawning / creatures / items data | 2021-06-29 23:32:53 -04:00 |  | 
			
				
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								 austin | 1c01ab1868 | Add goblins | 2021-06-29 01:41:26 -04:00 |  | 
			
				
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								 austin | d889e6126c | reorganization + logging + networking fixes | 2021-06-27 14:33:13 -04:00 |  | 
			
				
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								 austin | 40565a1c83 | Overhaul build process + launcher + file loading | 2021-06-25 23:19:09 -04:00 |  |