Commit Graph

35 Commits

Author SHA1 Message Date
austin
91a84185c1 jump fix
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2024-07-31 18:27:30 -04:00
austin
8d6b4f71b8 cleanup autogen bug 2024-07-31 17:30:30 -04:00
austin
07d18b6126 small cleanup
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2024-07-31 17:19:30 -04:00
austin
6cf8edf9f2 sync btree constructor refactor
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2024-07-31 16:50:01 -04:00
austin
236c7f0c51 small import work
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studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-07-31 16:34:50 -04:00
austin
4eaad3a6dd synchronization work
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2024-07-31 10:29:05 -04:00
austin
be5c24a7fc option to load whole scene on init
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studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-07-29 14:53:39 -04:00
austin
856e0a6b22 more cleanup 2024-07-13 16:00:48 -04:00
austin
2b715ab325 rename client gravity tree name
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2024-06-18 21:04:54 -04:00
austin
fbbd93df8d run latest netcode gen
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-06-18 20:59:35 -04:00
austin
8c0a7697d0 block synchronization
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-06-18 18:41:33 -04:00
austin
74b3140344 start work on synchronizing attack
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-05-05 16:52:03 -04:00
austin
a5c1667d9f Move physics to ODE-side
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-23 17:45:46 -04:00
austin
362de5bee9 refactor btree interface location 2024-03-21 20:37:47 -04:00
austin
7e2f4feaf5 terrain editing improvement + animation bugfix 2024-02-25 14:27:48 -05:00
austin
45e0c98ee1 Convert gravity tree 2024-02-25 11:49:17 -05:00
austin
4673e09396 Tree work + Documentation work 2023-11-05 10:08:51 -05:00
austin
8a82598ccc Fix transparent bug 2023-07-26 19:09:55 -04:00
austin
c71f4fecad Physics fixes 2023-07-14 22:10:38 -04:00
austin
a8941c5de7 Networked terrain editing 2023-06-13 18:50:23 -04:00
austin
3434edebf0 Ray casting 2023-06-06 00:12:18 -04:00
austin
8f06a025f0 First terrain commit 2023-06-03 17:27:30 -04:00
austin
ebec7a373e Separation of client and server logic
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2023-05-20 19:18:09 -04:00
austin
5574d9caed Part 1 of entitymanager->scene refactor 2023-04-06 23:19:01 -04:00
austin
a895289eb2 Refactoring parts of code 2023-01-28 22:23:01 -05:00
austin
ac2d76cd01 Collision mesh generation in scene loader 2022-12-11 12:28:53 -05:00
austin
ec66db9c08 ui debug tools,macos settings,javascript engine 2022-12-06 20:01:53 -05:00
austin
cf9588f24f equipping networking partway 2022-06-06 18:11:05 -04:00
austin
aec9a58f12 spring cleaning 2022-04-02 23:15:00 -04:00
austin
4965c8f1a9 Jump trees 2022-04-02 20:38:39 -04:00
austin
32d8fe21cc More physics debugging 2022-03-30 23:28:27 -04:00
austin
470996d8f1 VERY promising results 2022-03-30 22:55:29 -04:00
austin
3c10c0bf85 Stab at rigid body rotations 2022-03-29 20:27:54 -04:00
austin
129b9d9a33 start to fix unaligned equipped items 2022-03-26 18:15:14 -04:00
austin
784279e13f uninteractable menu 2022-02-21 17:54:06 -05:00