austin
|
7f33ba6348
|
moving data classes around
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-05-11 16:32:37 -04:00 |
|
austin
|
99402e5656
|
cleanup todos
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-05-05 22:46:56 -04:00 |
|
austin
|
48622bb08f
|
huge ai work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-05-01 20:11:29 -04:00 |
|
austin
|
af1daecdac
|
Start to standardize on doubles for positions
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-03 20:54:21 -05:00 |
|
austin
|
9c672af15f
|
character creation menu work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-29 19:05:14 -05:00 |
|
austin
|
4d6278d21f
|
fix + docs + refactor mathutils
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-10-28 16:15:24 -04:00 |
|
austin
|
11fdc690da
|
camera data definitions in entity files
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-10-16 15:23:46 -04:00 |
|
austin
|
dc52e375e3
|
clustered lighting implementation
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-09-19 11:29:04 -04:00 |
|
austin
|
8408d84055
|
massive entity spawning refactor
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-09-12 18:51:51 -04:00 |
|