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								 austin | 96de6ad8e8 | fix cursor position setting 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-06-08 18:34:58 -04:00 |  | 
			
				
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								 austin | 75f0d76170 | fix attachment bug | 2025-06-08 18:32:00 -04:00 |  | 
			
				
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								 austin | b269edcbd9 | fix client deleting item | 2025-06-08 18:30:31 -04:00 |  | 
			
				
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								 austin | 0014b98c85 | fix scene re-adding trees after delete 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-06-08 16:48:09 -04:00 |  | 
			
				
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								 austin | e2d0c0cd88 | sim range update 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-06-05 17:46:12 -04:00 |  | 
			
				
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								 austin | a2049e8ec5 | distance lerp for non body height work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-06-05 17:28:04 -04:00 |  | 
			
				
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								 austin | 483ff9b8d1 | sync change for memory 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-06-05 13:23:38 -04:00 |  | 
			
				
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								 austin | d650d223a8 | ground movement work + text fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-06-05 12:52:54 -04:00 |  | 
			
				
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								 austin | 25d2dcd943 | macro pathfinding progressive iteration fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-06-05 12:14:13 -04:00 |  | 
			
				
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								 austin | 8bc8fb464b | physics work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-06-05 11:00:34 -04:00 |  | 
			
				
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								 austin | e57658467b | voxel tests 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-06-05 09:53:44 -04:00 |  | 
			
				
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								 austin | d29a4f81f0 | fix projection matrix being sent to light manager 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-06-04 22:44:47 -04:00 |  | 
			
				
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								 austin | 7558f20f60 | work on repairing particle system 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-06-04 22:38:53 -04:00 |  | 
			
				
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								 austin | 6cbddbb42f | simplify part of transvoxel algo 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-06-04 22:16:23 -04:00 |  | 
			
				
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								 austin | 661300297c | debug rendering paths 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-06-04 21:46:31 -04:00 |  | 
			
				
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								 austin | 0cbec44ab5 | reorder main content draw calls 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-06-04 17:53:53 -04:00 |  | 
			
				
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								 austin | f9d8ad0adb | client collidable LOD work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-06-04 17:37:05 -04:00 |  | 
			
				
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								 austin | 60feb2ed59 | ServerGroundMovementTree value fix | 2025-06-04 17:10:47 -04:00 |  | 
			
				
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								 austin | ace8a9b27b | physics fixes | 2025-06-04 16:48:37 -04:00 |  | 
			
				
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								 austin | ff0c3c099a | re-enable non-static, non-body collidables | 2025-06-04 12:00:35 -04:00 |  | 
			
				
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								 austin | 1e113d8598 | remove static geom space | 2025-06-04 11:58:10 -04:00 |  | 
			
				
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								 austin | aa0956477d | physics performance work | 2025-06-04 11:53:42 -04:00 |  | 
			
				
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								 austin | 81337d0eb9 | work on body position management | 2025-06-03 14:15:02 -04:00 |  | 
			
				
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								 austin | 0b4c08796e | geom work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-31 15:42:24 -04:00 |  | 
			
				
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								 austin | 6723031154 | servergroundmovementtree collidable work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-31 15:31:17 -04:00 |  | 
			
				
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								 austin | b2e93da04e | support for observing ai entities 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-31 15:27:29 -04:00 |  | 
			
				
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								 austin | 214f9ee171 | actually fix pathing spinlock 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-31 15:18:52 -04:00 |  | 
			
				
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								 austin | 5aa623ee4f | macro pathing test 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-31 14:51:21 -04:00 |  | 
			
				
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								 austin | c7ea57f350 | town layout test 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-31 14:30:35 -04:00 |  | 
			
				
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								 austin | cb570764b8 | unit test for generating a world 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-31 14:25:36 -04:00 |  | 
			
				
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								 austin | f0d5bf7b80 | macro pathing potential fix | 2025-05-31 14:19:32 -04:00 |  | 
			
				
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								 austin | 2cfd1536ee | error logging work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-31 14:17:19 -04:00 |  | 
			
				
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								 austin | 2b7651b49e | draw cell manager test fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-30 22:20:57 -04:00 |  | 
			
				
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								 austin | 4a17a757ed | enable ai for low-lod entities 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-30 22:15:44 -04:00 |  | 
			
				
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								 austin | 414707f6d5 | macro pathfinding implementation | 2025-05-30 22:09:10 -04:00 |  | 
			
				
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								 austin | 57de3d5d81 | macro pathfinding work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-30 21:27:53 -04:00 |  | 
			
				
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								 austin | 0d01a4c214 | macro pathfinding scaffolding 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-30 18:05:40 -04:00 |  | 
			
				
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								 austin | 6883e75874 | macro temporal data work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-30 17:33:58 -04:00 |  | 
			
				
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								 austin | 7ce1ffa359 | skybox reflects time of day 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-30 17:08:25 -04:00 |  | 
			
				
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								 austin | b70febb678 | synchronized time-of-day 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-30 16:01:30 -04:00 |  | 
			
				
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								 austin | 69234adb60 | town populator tweaks 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-30 15:14:27 -04:00 |  | 
			
				
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								 austin | dcbe1aa4bc | remove collision engine footgun | 2025-05-30 15:11:15 -04:00 |  | 
			
				
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								 austin | f2c0a799e9 | dont add contact joints for geom-geom 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-30 15:08:20 -04:00 |  | 
			
				
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								 austin | cc40718f42 | bounding sphere work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-30 14:56:57 -04:00 |  | 
			
				
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								 austin | d4858f7d90 | pathing construction for farm plots 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-30 14:39:43 -04:00 |  | 
			
				
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								 austin | 518c249b9e | pathing between roads and structures 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-30 14:21:55 -04:00 |  | 
			
				
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								 austin | 5c82c0fc93 | render pathing nodes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-30 14:03:35 -04:00 |  | 
			
				
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								 austin | 4b1efb2bcf | town road nav graph construction 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-30 13:27:54 -04:00 |  | 
			
				
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								 austin | cde8f35887 | macro pathfinding work + reorg 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-30 12:37:18 -04:00 |  | 
			
				
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								 austin | 63ed9fc06d | network logging + client network timing work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-29 21:55:17 -04:00 |  |