Commit Graph

1745 Commits

Author SHA1 Message Date
austin
5c5ba32df7 sprinting/physics work
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2025-05-29 21:09:40 -04:00
austin
557b6da7de potential window fix
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2025-05-29 18:57:00 -04:00
austin
bc29ea728e fall and gravity tree fixes
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2025-05-29 18:40:16 -04:00
austin
ccd10c9665 mesh color uniform
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2025-05-29 16:36:16 -04:00
austin
ec22fa9c68 fix string carousels
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2025-05-29 16:16:05 -04:00
austin
a5d4e2348e delete actorshadermask
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2025-05-29 16:06:48 -04:00
austin
897b867641 simplify draw call logic
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2025-05-29 15:53:07 -04:00
austin
f7d8072122 refactor animation logic into dedicated class
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2025-05-29 15:48:57 -04:00
austin
4f663a322c rename actor animation mask entry
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2025-05-29 15:32:59 -04:00
austin
e9067af287 actor code cleanup 2025-05-29 15:30:54 -04:00
austin
083198e5e5 move actor masks to package
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2025-05-29 15:10:23 -04:00
austin
eade09aaa7 viewport loading debug info
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2025-05-29 14:16:04 -04:00
austin
54286cd48b code cleanup
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2025-05-29 14:04:07 -04:00
austin
87f84c8def make field private
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2025-05-29 13:10:00 -04:00
austin
9abe06571d more test work
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2025-05-29 13:02:01 -04:00
austin
3fd77c09f1 more tests around movement components
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2025-05-29 12:35:14 -04:00
austin
2ecdaed9c9 code cleanup
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2025-05-29 12:22:54 -04:00
austin
4d1a5fa8aa logging for loading thread error 2025-05-29 12:20:33 -04:00
austin
70142a824d code cleanup work
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2025-05-29 11:46:59 -04:00
austin
21fb8b0e3a legacy code reorg
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2025-05-29 11:37:49 -04:00
austin
92bdb54108 fix most tests
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2025-05-29 11:23:34 -04:00
austin
7a36c56c57 job data work
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2025-05-29 10:24:22 -04:00
austin
2d20e2d389 loading display work
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2025-05-28 23:35:49 -04:00
austin
3f401dfde3 farm plots place farmland voxel type
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2025-05-28 22:22:07 -04:00
austin
c863365c26 farm plots place dirt
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2025-05-28 22:08:49 -04:00
austin
81f79232e1 farm plots properly save/load to/from disk
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2025-05-28 21:50:51 -04:00
austin
8bffe711ae farm plot radius work
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2025-05-28 21:15:59 -04:00
austin
6b335310e8 fix prism meshgen + farm plot geom 2025-05-28 21:11:15 -04:00
austin
732e0c51e9 prism meshgen + farmplot gen
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2025-05-28 19:26:35 -04:00
austin
4116336cd6 region interface
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2025-05-28 19:02:01 -04:00
austin
9ee7c9e208 scaffolding for farm plots
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2025-05-28 18:33:19 -04:00
austin
258d73be9a fix block LOD chunks rendering
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2025-05-28 18:07:56 -04:00
austin
649e2fb0cf convex y-aligned prism intersection checking
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2025-05-28 17:42:37 -04:00
austin
7a671459ed data fix
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2025-05-28 17:06:39 -04:00
austin
c2da5ad7f8 code maintenance
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2025-05-28 16:49:59 -04:00
austin
5bf5080f74 server physics destruction fix
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2025-05-28 16:42:14 -04:00
austin
3e89dd9224 server LOD emitter fix
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2025-05-28 16:29:33 -04:00
austin
9309263036 debug rendering of server physics objects
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2025-05-28 16:19:52 -04:00
austin
d12353b2cf client LOD fix
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2025-05-28 16:13:12 -04:00
austin
a7bb4300ae moving data packages around
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2025-05-28 16:01:25 -04:00
austin
8e7694c598 character job data
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2025-05-28 15:59:02 -04:00
austin
49de88f487 remove println
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2025-05-28 15:56:02 -04:00
austin
299427b0ee remove dead code 2025-05-28 15:54:58 -04:00
austin
5d2aeba4e9 improve TownLayout placement 2025-05-28 15:54:04 -04:00
austin
e9beaba539 macro structure rotation fix
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2025-05-28 15:13:35 -04:00
austin
e7d2bf42c1 re-enable extra interaction engine checks
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2025-05-28 14:08:13 -04:00
austin
d3769a43d4 fix server collision resolution on second body 2025-05-28 14:00:02 -04:00
austin
c32263675a fix upright tree
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2025-05-28 13:39:03 -04:00
austin
27f9cc4771 body synchronization includes enabled state
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2025-05-28 13:22:50 -04:00
austin
091653756a fix structure foundations
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2025-05-28 13:04:29 -04:00
austin
ae859942f3 actor panel fix
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2025-05-28 12:53:30 -04:00
austin
a0795caa13 loading state work
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2025-05-28 12:44:37 -04:00
austin
26431072b3 server gravity fix
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2025-05-28 11:56:09 -04:00
austin
e2e3dcf2c9 memory leak fixes
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2025-05-27 22:53:49 -04:00
austin
1412b2ed07 character loading on save init
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2025-05-27 21:44:12 -04:00
austin
64b10e5837 block meshgen memory work
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2025-05-27 15:06:45 -04:00
austin
8784b08fe4 profiling work
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2025-05-27 12:53:30 -04:00
austin
d831509290 block meshgen acceleration structure
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2025-05-26 18:53:28 -04:00
austin
04336f6f30 netcode bugfixes
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2025-05-26 17:30:09 -04:00
austin
c7cd9dfa34 terrain streams without allocations
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2025-05-26 15:06:03 -04:00
austin
0d77c4e571 NetArranger no allocation on read block
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2025-05-26 14:20:53 -04:00
austin
ac13a458fd reduced allocations on reading block messages
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2025-05-26 11:22:05 -04:00
austin
bb48ca0663 custom parser flow for block messages
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2025-05-26 11:06:33 -04:00
austin
accf7d32b8 client collidable memory leak fix
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2025-05-25 22:08:44 -04:00
austin
8bdebb16c2 no allocations on read/write block chunks
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2025-05-25 21:53:39 -04:00
austin
f49e87261a resource optimization work
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2025-05-25 20:46:39 -04:00
austin
349986788b network streaming upgrade
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2025-05-25 20:09:47 -04:00
austin
e0b22d2949 mem pool visualization
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2025-05-25 19:41:08 -04:00
austin
a413b9aa79 small improvements
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2025-05-25 19:11:08 -04:00
austin
de6876bf2f client leverages block chunk short pool
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2025-05-25 17:08:20 -04:00
austin
90c27c0321 ServerBlockChunkDiskMap pooling 2025-05-25 17:01:31 -04:00
austin
9a223159e5 performance work
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2025-05-25 15:49:05 -04:00
austin
545fb1ee8a animation memory optimization
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2025-05-25 15:38:01 -04:00
austin
63bcb259ad vector pool-> joml pool
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2025-05-25 15:17:46 -04:00
austin
45a4115675 more vector pooling 2025-05-25 15:16:50 -04:00
austin
feac1383da shallow clone block data
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2025-05-25 14:06:58 -04:00
austin
cf9dceff42 Revert "gridded data cell improvements"
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This reverts commit da3ada73d0.
2025-05-25 13:44:53 -04:00
austin
03035aa1fb vector pooling work
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2025-05-25 12:31:02 -04:00
austin
da3ada73d0 gridded data cell improvements
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2025-05-25 12:14:10 -04:00
austin
d812393d4c LOD components re-attach physics
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2025-05-25 11:14:36 -04:00
austin
bdcdc266cd performance improvements
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2025-05-25 10:30:37 -04:00
austin
2f58d38a1f foliage cell performance improvement
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2025-05-25 09:42:47 -04:00
austin
5eb17cca85 engine flag for opengl error calls
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2025-05-25 09:34:07 -04:00
austin
a21f3f0eeb shaderUtils memory alloc improvement
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2025-05-25 00:52:38 -04:00
austin
f02d9979e3 leverage standard uniforms buffer
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2025-05-25 00:34:46 -04:00
austin
1999319433 reduce allocations in rendering
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2025-05-24 23:47:50 -04:00
austin
23b70c1923 upgrade target framerate
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2025-05-24 23:28:08 -04:00
austin
7d04008197 clustering terrain draw calls 2025-05-24 23:20:43 -04:00
austin
44ae9909ee client jump tree body logic
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2025-05-24 22:57:58 -04:00
austin
6eb53acbb3 jump tree conditional body logic 2025-05-24 22:57:37 -04:00
austin
3625123363 mesh profiling 2025-05-24 22:56:21 -04:00
austin
272a1268a0 physics spawning LOD
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2025-05-24 22:01:29 -04:00
austin
8957d96809 code cleanup
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2025-05-24 21:42:45 -04:00
austin
0493649348 nearby entity lookup caching 2025-05-24 21:41:55 -04:00
austin
935ee0e416 ai lod work
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2025-05-24 21:36:04 -04:00
austin
f29638ad00 lod emitter service work
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2025-05-24 21:16:44 -04:00
austin
11b519ef79 multiple visual lod levels
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2025-05-24 21:08:16 -04:00
austin
33cfc3601b reduce visual lod cutoff
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2025-05-24 20:55:25 -04:00
austin
9ddd943419 normal outline pipeline uses draw accumulator 2025-05-24 20:52:32 -04:00
austin
49de7e6adb major macro sim improvement
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2025-05-24 20:46:40 -04:00