austin
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9811c18cf7
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Procedural Tree Trunk code
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2023-09-02 19:40:17 -04:00 |
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austin
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a8941c5de7
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Networked terrain editing
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2023-06-13 18:50:23 -04:00 |
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austin
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3434edebf0
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Ray casting
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2023-06-06 00:12:18 -04:00 |
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austin
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0273bc54c8
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The grass update
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2023-05-25 18:04:22 -04:00 |
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austin
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bf914b15ec
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Renderer param drill organization + OIT debugging
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2023-04-28 21:53:59 -04:00 |
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austin
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094831ba22
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Initial marching cubes!
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2023-04-23 11:51:54 -04:00 |
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austin
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2fd8e77a2a
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Detatch client logic from opengl/openal calls
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2023-04-11 21:27:09 -04:00 |
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austin
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a895289eb2
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Refactoring parts of code
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2023-01-28 22:23:01 -05:00 |
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austin
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a5c9158875
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Model/Mesh pretransforms
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2022-12-30 16:38:06 -05:00 |
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austin
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6b29863016
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Airplane movement tree/jet asset
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2022-12-29 21:43:13 -05:00 |
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austin
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cf9588f24f
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equipping networking partway
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2022-06-06 18:11:05 -04:00 |
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austin
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c0c0e81327
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Minor time update
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2022-04-23 22:10:14 -04:00 |
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austin
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e729c53e3c
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Good first pass at anime outline shader
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2022-03-25 16:09:18 -04:00 |
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austin
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90aa9fb963
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Volumetric rendering
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2022-03-01 23:24:46 -05:00 |
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austin
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8b966838ef
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Campfire1
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2022-02-27 18:04:59 -05:00 |
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austin
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991753962b
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drag to drop item
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2022-02-25 16:34:48 -05:00 |
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austin
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b446ff6398
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Attack chaining
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2022-02-18 22:58:09 -05:00 |
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austin
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9a8ef5d586
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fix ridiculous movement bug start arena skybox
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2022-02-16 23:49:11 -05:00 |
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austin
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41640ba543
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Fix obnoxious normals bug in shader
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2022-02-16 20:28:44 -05:00 |
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austin
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894e6211a1
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nightmare creature
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2022-02-13 00:17:04 -05:00 |
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austin
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83f7609b2f
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Recursive creature type parsing
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2022-02-09 19:33:37 -05:00 |
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austin
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b308397f5e
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shirt shorts and shoes
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2022-02-09 00:42:40 -05:00 |
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austin
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4faaf8d923
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equipable armor/clothes system
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2022-02-06 23:58:14 -05:00 |
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austin
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dc1c05546e
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Fix shadow maps
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2021-11-07 11:23:48 -05:00 |
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austin
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9fdb9a23c0
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the UI update part 1
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2021-10-23 10:10:16 -04:00 |
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austin
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308a34514f
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Begin sql integration
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2021-10-14 23:23:54 -04:00 |
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austin
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57c2fa1e61
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Terrain splatting hopefully working
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2021-10-09 16:22:33 -04:00 |
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austin
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95829bb847
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Working on ground texturing still
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2021-10-07 09:09:49 -04:00 |
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austin
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26064dc198
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Proper texture tiling for terrain meshes
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2021-10-06 19:38:34 -04:00 |
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satellite
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b162bdd8d2
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Sync laptop and desktop
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2021-09-19 18:16:25 -04:00 |
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satellite
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5b3c99b2ff
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Work on terrain mesh towards splatting
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2021-08-08 14:26:23 -04:00 |
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austin
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ce6a6b9ad7
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Particle system!
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2021-07-04 23:50:38 -04:00 |
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austin
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f4a7a8d513
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Text boxes render!
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2021-06-01 22:41:16 -04:00 |
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austin
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31e506ff1f
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Partway to getting fonts working
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2021-06-01 01:05:42 -04:00 |
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austin
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152aac2492
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First pass at shadows
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2021-05-31 18:13:08 -04:00 |
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austin
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c0b0362e71
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First working version of proper networking
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2021-05-21 21:19:00 -04:00 |
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austin
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f684d1c722
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Behavior trees, Cell management, new humanoid model, animations,
generally a lot of shit
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2021-05-16 18:20:02 -04:00 |
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satellite
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34c5776296
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Refactoring, terrain, lots of changes
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2021-04-01 23:08:49 -04:00 |
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