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								 austin | 604380b31e | Basic terrain generation testing 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-10-29 13:52:31 -04:00 |  | 
			
				
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								 austin | 50ad6dcfc6 | craftingpanel implementation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-10-24 13:30:44 -04:00 |  | 
			
				
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								 austin | 70f7a78626 | biome data definitions, notes on how to distribute 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-10-23 15:30:27 -04:00 |  | 
			
				
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								 austin | d10da49140 | tooltips, recipes, refactoring 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-10-23 10:41:32 -04:00 |  | 
			
				
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								 austin | 95695188e3 | stone voxel type, lighting fixes, anim fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-24 21:11:37 -04:00 |  | 
			
				
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								 austin | 2d0a65b081 | snow voxel type 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-22 10:20:14 -04:00 |  | 
			
				
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								 austin | 1cbb9a79ac | stone path voxel type 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-20 23:04:21 -04:00 |  | 
			
				
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								 austin | ccaaa47127 | voxel selection item 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-20 20:59:23 -04:00 |  | 
			
				
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								 austin | 8408d84055 | massive entity spawning refactor 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-12 18:51:51 -04:00 |  |