austin
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da28d13d61
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script loading work
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2024-07-14 16:00:35 -04:00 |
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austin
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9aa7cfe048
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toggle ui element
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-13 23:34:54 -04:00 |
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austin
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b18a09ef3e
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cleanup
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-13 21:12:05 -04:00 |
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austin
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2b68231789
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scene/save refactor
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2024-07-13 21:11:46 -04:00 |
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austin
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856e0a6b22
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more cleanup
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2024-07-13 16:00:48 -04:00 |
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austin
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0bec1386f1
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cleanup (goodbye arena)
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-13 15:35:44 -04:00 |
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austin
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5a2895f9fd
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cleanup
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-13 15:28:53 -04:00 |
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austin
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67bdc8ec67
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work on scenes and hooks
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2024-07-13 15:26:29 -04:00 |
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austin
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7a2bdf7745
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transvoxel algorithm meshgen
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2024-06-22 16:10:30 -04:00 |
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austin
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8c0a7697d0
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block synchronization
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-06-18 18:41:33 -04:00 |
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austin
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e671cda62d
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hitboxes, ui, bug fixes, network fixes, etc
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-06-14 13:58:10 -04:00 |
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austin
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4ae09e7afb
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network fixes, documentation, etc
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2024-06-07 19:42:48 -04:00 |
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austin
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a30ac75573
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work on moving hitboxes to ode4j handling
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2024-06-07 17:50:49 -04:00 |
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austin
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b1d79dbc16
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hitboxes - refactoring work, documentation
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2024-05-26 13:28:11 -04:00 |
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austin
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29f5496e23
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foliage fix, first person view model, other fixes
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-05-24 22:52:42 -04:00 |
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austin
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bd244b151d
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movement tree networking work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-05-13 10:17:35 -04:00 |
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austin
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ac12b3f5a8
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async load texture atlas
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-05-07 21:39:20 -04:00 |
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austin
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696f1175bb
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saving items to disk
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-05-05 17:06:04 -04:00 |
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austin
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72bacc826a
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small save fix for fresh install
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2024-05-05 17:01:08 -04:00 |
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austin
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74b3140344
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start work on synchronizing attack
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-05-05 16:52:03 -04:00 |
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austin
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3bfcc4c5d1
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grass fix
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-04-21 21:12:19 -04:00 |
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austin
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a1d03ef59e
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Fix items networking
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-04-21 17:41:50 -04:00 |
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austin
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597a969151
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documentation, bug fixes
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-04-17 19:34:25 -04:00 |
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austin
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34403c3155
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UI work for level editor
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-04-13 14:15:04 -04:00 |
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austin
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3e5cade90e
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searchable voxel selection ui
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-04-10 22:11:02 -04:00 |
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austin
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45ce4ca9a9
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rudimentary scene saving
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-24 21:51:11 -04:00 |
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austin
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6f8e44f325
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menu refactoring
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-03-24 13:19:02 -04:00 |
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austin
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b711111589
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Remotery + extensive profiler usage
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2024-03-23 23:19:06 -04:00 |
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austin
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a5c1667d9f
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Move physics to ODE-side
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-23 17:45:46 -04:00 |
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austin
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362de5bee9
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refactor btree interface location
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2024-03-21 20:37:47 -04:00 |
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austin
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37a4cd7dd6
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Make debug sp work eventually load
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-21 19:12:29 -04:00 |
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austin
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ba5537bcf7
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ground move refactor
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-21 18:47:07 -04:00 |
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austin
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58d1d86262
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More stuff
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-20 22:00:40 -04:00 |
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austin
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512998eb24
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Free camera support for debugging
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-20 21:09:00 -04:00 |
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austin
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86edabf4de
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player entity debug menu
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2024-03-20 18:57:48 -04:00 |
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austin
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db8ad7d10a
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Fix ghost water in the sky
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-19 20:53:41 -04:00 |
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austin
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bfd7690403
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fix fluid chunk model creating and flickering
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2024-03-19 20:03:21 -04:00 |
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austin
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97edfacd41
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fluids are rendering albeit poorly
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-17 18:44:39 -04:00 |
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austin
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41f2675e43
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Fix arena mode
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-13 17:47:21 -04:00 |
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austin
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76875cb8cb
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Massive mesh refactor
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2024-03-09 20:05:47 -05:00 |
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austin
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39134f9693
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Timekeeping update
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-09 17:05:40 -05:00 |
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austin
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7ab6cf96d9
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Audio engine overhaul
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-09 15:54:47 -05:00 |
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austin
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7bf26fb47a
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finish bar graph implementation
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-07 17:26:28 -05:00 |
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austin
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260043092d
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significant framerate improvement
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2024-02-25 20:43:13 -05:00 |
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austin
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fa11fc9bec
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Full flow environment generation for gridded chunks
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2024-02-25 19:59:40 -05:00 |
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austin
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7e2f4feaf5
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terrain editing improvement + animation bugfix
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2024-02-25 14:27:48 -05:00 |
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austin
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dc0a61c0dc
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Model global pretransforms + physics work
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2023-12-02 18:24:05 -05:00 |
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austin
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b4426c413b
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Physics consolidation
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2023-11-05 12:28:19 -05:00 |
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austin
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9811c18cf7
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Procedural Tree Trunk code
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2023-09-02 19:40:17 -04:00 |
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austin
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8a82598ccc
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Fix transparent bug
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2023-07-26 19:09:55 -04:00 |
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austin
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e362a6af75
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Fix server physics and terrain generation
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2023-07-15 20:16:17 -04:00 |
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austin
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c71f4fecad
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Physics fixes
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2023-07-14 22:10:38 -04:00 |
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austin
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ceb5a5aaf8
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Refactor continent phase code location
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2023-07-09 15:50:22 -04:00 |
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austin
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8f61e3e00e
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Fix SP debug mode
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2023-07-09 15:49:31 -04:00 |
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austin
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058c6ac3d9
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Foliage cell concept
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2023-06-23 14:09:03 -04:00 |
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austin
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3948f1f921
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Terrain generator updates + Foliage work
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2023-06-20 15:54:09 -04:00 |
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austin
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c69caeeab9
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Comment, add interfaces to chunk classes
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2023-06-13 18:59:56 -04:00 |
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austin
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a8941c5de7
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Networked terrain editing
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2023-06-13 18:50:23 -04:00 |
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austin
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3434edebf0
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Ray casting
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2023-06-06 00:12:18 -04:00 |
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austin
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8f06a025f0
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First terrain commit
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2023-06-03 17:27:30 -04:00 |
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austin
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e02a02eb5f
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Refactoring client location in codebased
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2023-05-28 15:06:28 -04:00 |
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austin
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d8f234503a
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Move server terrain code to server folder
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2023-05-28 15:00:46 -04:00 |
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austin
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ebec7a373e
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Separation of client and server logic
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2023-05-20 19:18:09 -04:00 |
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austin
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ec9203b8d2
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Work towards simplifying netcode for btrees
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2023-04-22 19:20:32 -04:00 |
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austin
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5574d9caed
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Part 1 of entitymanager->scene refactor
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2023-04-06 23:19:01 -04:00 |
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austin
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a895289eb2
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Refactoring parts of code
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2023-01-28 22:23:01 -05:00 |
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