austin
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9fdb9a23c0
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the UI update part 1
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2021-10-23 10:10:16 -04:00 |
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austin
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57c2fa1e61
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Terrain splatting hopefully working
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2021-10-09 16:22:33 -04:00 |
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satellite
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b162bdd8d2
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Sync laptop and desktop
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2021-09-19 18:16:25 -04:00 |
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satellite
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f862c104cc
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Failure to fix mac rendering
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2021-08-08 12:32:18 -04:00 |
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austin
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236eb59274
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Convert entity position to double from float
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2021-08-08 01:14:41 -04:00 |
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austin
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0ef9d8c309
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Hook user settings into engine more
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2021-08-07 17:43:43 -04:00 |
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austin
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c663074616
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Performance tweaks
(disable vsync, conditional oob)
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2021-08-05 23:24:23 -04:00 |
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austin
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3a1924f8f4
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Client side entity instancing
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2021-08-03 00:04:57 -04:00 |
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austin
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3388325838
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Fix rendering bug
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2021-08-01 21:45:20 -04:00 |
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austin
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1e1117f9e1
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Can place structures
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2021-07-26 21:25:31 -04:00 |
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austin
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bbbeb0f848
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Tuning gravity more
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2021-07-21 23:06:28 -04:00 |
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austin
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719a0eaa9c
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Gravity "fixes" / Symbolism map skeleton
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2021-07-20 00:44:58 -04:00 |
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austin
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85f60b038b
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Fixing gravity / adding gravity tree
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2021-07-20 00:19:07 -04:00 |
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austin
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0f4a764470
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Collision/physics engine
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2021-07-19 01:21:46 -04:00 |
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austin
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ce6a6b9ad7
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Particle system!
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2021-07-04 23:50:38 -04:00 |
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austin
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6096a36896
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Attack moves
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2021-07-04 01:59:01 -04:00 |
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austin
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24c984b714
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Give homie proper skin
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2021-07-03 23:41:29 -04:00 |
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austin
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f4bcc35cbf
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First pass at attacking
assumptions created:
creatures always have facing vector
animation frames for attack animation
items attached to attacking creatures have hitboxes
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2021-07-03 23:25:11 -04:00 |
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austin
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1c01ab1868
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Add goblins
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2021-06-29 01:41:26 -04:00 |
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austin
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5eae8dee7a
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Fix desynced hitboxes with animations
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2021-06-28 22:40:41 -04:00 |
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austin
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3d0acb530e
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Managing textures in asset manager
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2021-06-28 00:41:42 -04:00 |
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austin
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d889e6126c
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reorganization + logging + networking fixes
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2021-06-27 14:33:13 -04:00 |
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austin
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8c4f902652
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Merge terrain library into main project
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2021-06-13 12:57:16 -04:00 |
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