austin
|
36d2271b35
|
convert server physics cell generation to executor
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-29 11:52:07 -05:00 |
|
austin
|
561576a758
|
fix reentrant locking bug
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-29 11:41:54 -05:00 |
|
austin
|
ef8b070c88
|
fix block tree not firing
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-29 11:21:02 -05:00 |
|
austin
|
a1eb17cb51
|
Fix particle placement on spawn
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-25 19:39:03 -05:00 |
|
austin
|
46fc63bc63
|
VisualShader work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-25 18:00:09 -05:00 |
|
austin
|
e204f7ac55
|
Refactoring parts of visual shader class
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-25 15:52:32 -05:00 |
|
austin
|
b1230ea07c
|
cloud work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-25 15:40:44 -05:00 |
|
austin
|
96753152e6
|
Add texture atlasing to block models
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-24 16:48:28 -05:00 |
|
austin
|
e8c38584fa
|
fix block meshes
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-24 11:16:31 -05:00 |
|
austin
|
21e2ec7b06
|
Server-driven block rasterizer with LOD
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-23 23:27:02 -05:00 |
|
austin
|
749b9c63b4
|
Add client side handling of block endpoints
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-23 22:52:52 -05:00 |
|
austin
|
344019885e
|
refactor block chunk data location
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-23 22:27:52 -05:00 |
|
austin
|
874dcafa97
|
Server structures for dealing with block data
|
2024-11-23 22:27:08 -05:00 |
|
austin
|
3777a9a37c
|
server side terrain management refactoring
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-23 21:46:13 -05:00 |
|
austin
|
1b1876643d
|
Asset manager queueing + cube voxel meshing
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-23 21:29:21 -05:00 |
|
austin
|
316364ad5a
|
data changes
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-23 17:34:35 -05:00 |
|
austin
|
c670939886
|
1000th commit!
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-23 17:18:59 -05:00 |
|
austin
|
87f9777f5c
|
Documentation updates
|
2024-11-23 17:16:26 -05:00 |
|
austin
|
e33706c21d
|
Break out network monitor debug window
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-23 17:09:55 -05:00 |
|
austin
|
e20843d3f4
|
Dedicated crafting button
|
2024-11-23 17:04:22 -05:00 |
|
austin
|
5fee2d06af
|
Fix terrain editing
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-23 16:47:33 -05:00 |
|
austin
|
a34dc4a4dc
|
cleaning up top level folder
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-23 14:49:57 -05:00 |
|
austin
|
786e96373d
|
foliage placement fixes
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-22 20:55:18 -05:00 |
|
austin
|
745dbe224b
|
voxel weight change
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-22 20:42:14 -05:00 |
|
austin
|
c8e6c02a1e
|
fix test data
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-22 20:31:39 -05:00 |
|
austin
|
8c5874b6a3
|
foliage work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-22 20:21:26 -05:00 |
|
austin
|
eed0170894
|
Foliage work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-21 19:41:19 -05:00 |
|
austin
|
2926a2abf3
|
Fix foliage texture wrapping
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-21 19:14:49 -05:00 |
|
austin
|
cc51e4c908
|
foliage work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-21 18:30:17 -05:00 |
|
austin
|
4d934873c3
|
Complete overhaul of foliage management
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-21 17:08:41 -05:00 |
|
austin
|
dc00a20bb0
|
reduce projection near clip + grass work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-21 13:31:15 -05:00 |
|
austin
|
9db672321f
|
Light fixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-20 21:44:19 -05:00 |
|
austin
|
7da8472d0e
|
bugfixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-20 20:59:05 -05:00 |
|
austin
|
3db6180c0e
|
bug fixes + shader refactor
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-20 20:14:53 -05:00 |
|
austin
|
b892bea3d3
|
Fix backing out to main menu
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-20 19:12:18 -05:00 |
|
austin
|
fc4f124a25
|
Fix audio source id bug
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-20 18:34:26 -05:00 |
|
austin
|
d84a993739
|
font loading update
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-20 18:14:26 -05:00 |
|
austin
|
fe8466c2f8
|
edge polygon gen fix + logo
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-20 13:23:55 -05:00 |
|
austin
|
047e6af24f
|
Terrain work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-20 11:14:39 -05:00 |
|
austin
|
8284697812
|
optimize voxel rasterize data passthrough
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-19 13:01:44 -05:00 |
|
austin
|
4d9047d8cf
|
bugfixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-19 11:45:35 -05:00 |
|
austin
|
3a9eb0591d
|
Noise definitions in data files
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-18 18:25:29 -05:00 |
|
austin
|
a44255060d
|
Voxel system improvements
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-17 15:40:59 -05:00 |
|
austin
|
596b0f6624
|
hitbox fix + mountain gen
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-17 14:32:18 -05:00 |
|
austin
|
d65efefc92
|
Fix image panel regression
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-16 20:32:30 -05:00 |
|
austin
|
9bd81242fc
|
implement crafting
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-16 18:38:43 -05:00 |
|
austin
|
851875b62f
|
Visual updates + fixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-15 15:54:30 -05:00 |
|
austin
|
d0235a01d6
|
major script engine work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-15 15:10:42 -05:00 |
|
austin
|
64a3628316
|
Add interaction usage data and functionality
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-14 19:49:31 -05:00 |
|
austin
|
e1ec69c230
|
spawn item automatic generation
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-14 15:14:36 -05:00 |
|