austin
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4faaf8d923
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equipable armor/clothes system
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2022-02-06 23:58:14 -05:00 |
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austin
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a5031f20f6
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Environment updates, work on rotator system
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2022-02-06 00:00:44 -05:00 |
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austin
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5b7980f545
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The animation rework
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2021-12-06 00:05:02 -05:00 |
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austin
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9228fd43ee
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Overhaul human animations
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2021-11-19 21:01:26 -05:00 |
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austin
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8b38a2f6b8
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Update goblin model
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2021-11-19 18:32:55 -05:00 |
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austin
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841add17c6
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Work on goblin enemy
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2021-11-14 19:52:15 -05:00 |
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austin
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1cfeb5c173
|
Targeting Crosshair
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2021-11-06 16:39:59 -04:00 |
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austin
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bb3dae9814
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Collision engine tweaks, crosshair+bow change
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2021-11-05 00:08:12 -04:00 |
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austin
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5f4eb22fa9
|
Pathfinding!
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2021-11-03 21:30:41 -04:00 |
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austin
|
02ded35c06
|
Goblin animations added
closes #57
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2021-10-29 21:23:01 -04:00 |
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austin
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766093d843
|
closes #40
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2021-10-26 21:48:55 -04:00 |
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austin
|
a067154d27
|
closes #39
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2021-10-26 21:18:36 -04:00 |
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austin
|
66bec8dead
|
Add deer
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2021-10-24 21:05:13 -04:00 |
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austin
|
1a4b00a138
|
Fall Oaks
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2021-07-27 01:23:51 -04:00 |
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austin
|
b5743b3a1f
|
Server side terrain deformation
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2021-07-25 21:51:01 -04:00 |
|
austin
|
0f4a764470
|
Collision/physics engine
|
2021-07-19 01:21:46 -04:00 |
|
austin
|
ca38589f70
|
Add house
|
2021-07-09 23:54:06 -04:00 |
|
austin
|
6096a36896
|
Attack moves
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2021-07-04 01:59:01 -04:00 |
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austin
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f4bcc35cbf
|
First pass at attacking
assumptions created:
creatures always have facing vector
animation frames for attack animation
items attached to attacking creatures have hitboxes
|
2021-07-03 23:25:11 -04:00 |
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austin
|
1c01ab1868
|
Add goblins
|
2021-06-29 01:41:26 -04:00 |
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austin
|
40565a1c83
|
Overhaul build process + launcher + file loading
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2021-06-25 23:19:09 -04:00 |
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