Commit Graph

15 Commits

Author SHA1 Message Date
austin
b761299c29 physics work
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-09-13 09:30:21 -04:00
austin
8408d84055 massive entity spawning refactor
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2024-09-12 18:51:51 -04:00
austin
3888b9d442 spawning units
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-09-02 16:52:34 -04:00
austin
af4d1317fc particle work
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-08-18 18:27:23 -04:00
austin
d7619692ed movement audio system for client
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-08-08 11:33:51 -04:00
austin
ad823fcbb4 unify animation data on disk
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studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-07-28 14:51:20 -04:00
austin
9bbdafb43d tutorial hints initial implementation 2024-06-22 20:09:49 -04:00
austin
3948f1f921 Terrain generator updates + Foliage work 2023-06-20 15:54:09 -04:00
austin
1dcb3df6a8 Jet shooting 2023-01-05 22:56:43 -05:00
austin
2049692634 partway to floating island object 2022-06-15 15:53:40 -04:00
austin
58af388243 Flesh out requesting playable races 2022-05-02 20:26:43 -04:00
austin
3d54fe3076 Start work on non-item non-creature objects 2022-03-26 18:51:22 -04:00
austin
b446ff6398 Attack chaining 2022-02-18 22:58:09 -05:00
austin
83f7609b2f Recursive creature type parsing 2022-02-09 19:33:37 -05:00
austin
1cfeb5c173 Targeting Crosshair 2021-11-06 16:39:59 -04:00