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								austin
							
						 
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						2025-05-04 22:57:44 -04:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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						2025-05-04 17:26:14 -04:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							block pathfinding work
						
						
						
						
						
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						2025-05-04 13:58:08 -04:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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						2025-04-29 11:51:49 -04:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							work on creating a door
						
						
						
						
	
		
			
	
		
	
	
		
	
	
		
			
				
	
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						2025-04-28 19:49:42 -04:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							interaction target work
						
						
						
						
	
		
			
	
		
	
	
		
	
	
		
			
				
	
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						2025-04-26 15:58:29 -04:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							macro data refactoring
						
						
						
						
	
		
			
	
		
	
	
		
	
	
		
			
				
	
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						2025-04-16 12:48:09 -04:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							server class refactoring
						
						
						
						
	
		
			
	
		
	
	
		
	
	
		
			
				
	
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						2025-04-16 12:28:27 -04:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							client hitbox body destruction based on dist
						
						
						
						
	
		
			
	
		
	
	
		
	
	
		
			
				
	
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						2025-04-04 17:44:52 -04:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							optimization work
						
						
						
						
	
		
			
	
		
	
	
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good 
				
			 
		
		
	 
 
	 
						
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						2025-03-29 20:23:17 -04:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							netparser message pooling + multithread chunk io
						
						
						
						
	
		
			
	
		
	
	
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good 
				
			 
		
		
	 
 
	 
						
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						2025-03-29 16:08:37 -04:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							optimizations
						
						
						
						
	
		
			
	
		
	
	
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good 
				
			 
		
		
	 
 
	 
						
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						2025-03-28 23:19:09 -04:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							optimizations
						
						
						
						
	
		
			
	
		
	
	
		
	
	
		
			
				
	
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						2025-03-28 20:36:26 -04:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							lotta work
						
						
						
						
	
		
			
	
		
	
	
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good 
				
			 
		
		
	 
 
	 
						
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						2025-03-28 18:18:06 -04:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							work towards async entity creation on server
						
						
						
						
	
		
			
	
		
	
	
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good 
				
			 
		
		
	 
 
	 
						
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						2025-03-28 16:24:39 -04:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							fix block mesh ray cast bug
						
						
						
						
	
		
			
	
		
	
	
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good 
				
			 
		
		
	 
 
	 
						
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						2025-03-28 11:32:09 -04:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							ray casting floating point work
						
						
						
						
	
		
			
	
		
	
	
		
	
	
		
			
				
	
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						2025-01-24 16:28:57 -05:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							floating origin for CollisionEngine.java
						
						
						
						
						
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						2025-01-24 16:19:04 -05:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							small collision engine formatting
						
						
						
						
	
		
			
	
		
	
	
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good 
				
			 
		
		
	 
 
	 
						
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						2024-12-03 22:58:00 -05:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							autodisable terrain colliders
						
						
						
						
	
		
			
	
		
	
	
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good 
				
			 
		
		
	 
 
	 
						
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						2024-11-29 12:23:23 -05:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							variable collision bits from collidable defns
						
						
						
						
	
		
			
	
		
	
	
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good 
				
			 
		
		
	 
 
	 
						
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						2024-11-29 12:13:53 -05:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							simplify physics cases
						
						
						
						
						
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						2024-11-29 12:08:52 -05:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							fix reentrant locking bug
						
						
						
						
	
		
			
	
		
	
	
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good 
				
			 
		
		
	 
 
	 
						
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						2024-11-29 11:41:54 -05:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							fix block meshes
						
						
						
						
	
		
			
	
		
	
	
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good 
				
			 
		
		
	 
 
	 
						
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						2024-11-24 11:16:31 -05:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							Foliage work
						
						
						
						
	
		
			
	
		
	
	
		
	
	
		
			
				
	
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						2024-11-21 19:41:19 -05:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							Complete overhaul of foliage management
						
						
						
						
	
		
			
	
		
	
	
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit 
				
			 
		
		
	 
 
	 
						
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						2024-11-21 17:08:41 -05:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							bugfixes
						
						
						
						
	
		
			
	
		
	
	
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit 
				
			 
		
		
	 
 
	 
						
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						2024-11-20 20:59:05 -05:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							bug fixes + shader refactor
						
						
						
						
	
		
			
	
		
	
	
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit 
				
			 
		
		
	 
 
	 
						
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						2024-11-20 20:14:53 -05:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							Terrain work
						
						
						
						
	
		
			
	
		
	
	
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit 
				
			 
		
		
	 
 
	 
						
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						2024-11-20 11:14:39 -05:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							optimize voxel rasterize data passthrough
						
						
						
						
	
		
			
	
		
	
	
		
	
	
		
			
				
	
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						2024-11-19 13:01:44 -05:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							bugfixes
						
						
						
						
	
		
			
	
		
	
	
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit 
				
			 
		
		
	 
 
	 
						
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						2024-11-19 11:45:35 -05:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							Noise definitions in data files
						
						
						
						
	
		
			
	
		
	
	
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit 
				
			 
		
		
	 
 
	 
						
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						2024-11-18 18:25:29 -05:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							hitbox fix + mountain gen
						
						
						
						
	
		
			
	
		
	
	
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good 
				
			 
		
		
	 
 
	 
						
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						2024-11-17 14:32:18 -05:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							Add interaction usage data and functionality
						
						
						
						
	
		
			
	
		
	
	
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good 
				
			 
		
		
	 
 
	 
						
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						2024-11-14 19:49:31 -05:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							spawn item automatic generation
						
						
						
						
	
		
			
	
		
	
	
		
	
	
		
			
				
	
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						2024-11-14 15:14:36 -05:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							implement loot drops from entities
						
						
						
						
	
		
			
	
		
	
	
		
	
	
		
			
				
	
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						2024-11-13 23:04:35 -05:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							9a20a64d5b
							
						
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							fixing up gridded data cell manager
						
						
						
						
	
		
			
	
		
	
	
		
	
	
		
			
				
	
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						2024-11-13 21:08:32 -05:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							terrain optimizations
						
						
						
						
	
		
			
	
		
	
	
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit 
				
			 
		
		
	 
 
	 
						
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						2024-11-11 12:22:46 -05:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							ClientDrawCellManager optimizations
						
						
						
						
	
		
			
	
		
	
	
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good 
				
			 
		
		
	 
 
	 
						
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						2024-11-10 14:51:29 -05:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							hook up content generation to test gen realm
						
						
						
						
	
		
			
	
		
	
	
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit 
				
			 
		
		
	 
 
	 
						
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						2024-11-07 18:44:07 -05:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							rewrite client side chunks + transvoxel integration
						
						
						
						
	
		
			
	
		
	
	
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good 
				
			 
		
		
	 
 
	 
						
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						2024-11-04 13:51:04 -05:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							chemistry engine, biome notes
						
						
						
						
	
		
			
	
		
	
	
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit 
				
			 
		
		
	 
 
	 
						
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						2024-10-23 16:05:33 -04:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							physics work
						
						
						
						
	
		
			
	
		
	
	
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good 
				
			 
		
		
	 
 
	 
						
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						2024-09-22 14:10:21 -04:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							shader fix, terrain editing fix
						
						
						
						
	
		
			
	
		
	
	
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit 
				
			 
		
		
	 
 
	 
						
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						2024-09-19 16:36:56 -04:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							initial hitstun implementation
						
						
						
						
	
		
			
	
		
	
	
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good 
				
			 
		
		
	 
 
	 
						
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						2024-09-17 21:58:15 -04:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							bugfixes
						
						
						
						
	
		
			
	
		
	
	
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit 
				
			 
		
		
	 
 
	 
						
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						2024-09-15 10:56:09 -04:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							fixes, docs, skeleton creature
						
						
						
						
	
		
			
	
		
	
	
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good 
				
			 
		
		
	 
 
	 
						
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						2024-09-14 21:45:51 -04:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							4eb4fba8a0
							
						
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							adjust physics numbers
						
						
						
						
	
		
			
	
		
	
	
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good 
				
			 
		
		
	 
 
	 
						
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						2024-09-13 18:20:04 -04:00 | 
					
					
						
						
							
							
							
						
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								austin
							
						 
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							physics debugging
						
						
						
						
	
		
			
	
		
	
	
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit 
				
			 
		
		
	 
 
	 
						
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						2024-09-13 17:55:49 -04:00 | 
					
					
						
						
							
							
							
						
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