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								 austin | b2a7b8e93e | Fix idle animation tree not working on client | 2023-12-05 22:07:16 -05:00 |  | 
			
				
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								 austin | 174126912e | Physics fix | 2023-12-02 22:19:17 -05:00 |  | 
			
				
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								 austin | dc0a61c0dc | Model global pretransforms + physics work | 2023-12-02 18:24:05 -05:00 |  | 
			
				
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								 austin | f248bf4e2d | debug display fix | 2023-11-05 17:24:04 -05:00 |  | 
			
				
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								 austin | e43ce32d70 | Docs + fixes | 2023-11-05 14:00:39 -05:00 |  | 
			
				
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								 austin | b4426c413b | Physics consolidation | 2023-11-05 12:28:19 -05:00 |  | 
			
				
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								 austin | 4d15ff3ed5 | Remove client ignoring server movement by accident | 2023-11-05 10:14:16 -05:00 |  | 
			
				
					|  | 10dfed94c9 | Merge pull request 'Marching Cubes Terrain!' (#134) from marchingCubesTerrain into master Reviewed-on: https://git.austinwhoover.com/electrosphere/Renderer/pulls/134 | 2023-11-05 10:11:35 -05:00 |  | 
			
				
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								 austin | 4506964edd | Merge branch 'marchingCubesTerrain' of ssh://git.austinwhoover.com:222/electrosphere/Renderer into marchingCubesTerrain 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2023-11-05 10:10:41 -05:00 |  | 
			
				
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								 austin | 4673e09396 | Tree work + Documentation work | 2023-11-05 10:08:51 -05:00 |  | 
			
				
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								 austin | c63d776cc7 | simulation flag | 2023-10-22 22:28:14 -04:00 |  | 
			
				
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								 austin | e37b48d267 | Tree work + documentation work | 2023-10-06 13:22:17 -04:00 |  | 
			
				
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								 austin | cfa0798b69 | Branches sway | 2023-09-22 23:15:27 -04:00 |  | 
			
				
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								 austin | fe1680b7d9 | Trees be freaking out yo 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2023-09-21 19:41:27 -04:00 |  | 
			
				
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								 austin | f113f45317 | Proper tree transforms | 2023-09-09 14:58:13 -04:00 |  | 
			
				
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								 austin | 9811c18cf7 | Procedural Tree Trunk code | 2023-09-02 19:40:17 -04:00 |  | 
			
				
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								 austin | a16a310b25 | Remove hardcoded stuff | 2023-07-26 19:14:35 -04:00 |  | 
			
				
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								 austin | 8a82598ccc | Fix transparent bug | 2023-07-26 19:09:55 -04:00 |  | 
			
				
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								 austin | c38fe6b322 | Tidy up closing logic | 2023-07-20 21:34:43 -04:00 |  | 
			
				
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								 austin | e362a6af75 | Fix server physics and terrain generation | 2023-07-15 20:16:17 -04:00 |  | 
			
				
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								 austin | c71f4fecad | Physics fixes | 2023-07-14 22:10:38 -04:00 |  | 
			
				
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								 austin | ceb5a5aaf8 | Refactor continent phase code location | 2023-07-09 15:50:22 -04:00 |  | 
			
				
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								 austin | 8f61e3e00e | Fix SP debug mode | 2023-07-09 15:49:31 -04:00 |  | 
			
				
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								 austin | e225cac5cf | Fluid simulation scaffolding | 2023-07-01 09:34:10 -04:00 |  | 
			
				
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								 austin | 7d4b3b1a97 | Synchronization codegen work | 2023-06-25 14:13:36 -04:00 |  | 
			
				
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								 austin | 058c6ac3d9 | Foliage cell concept | 2023-06-23 14:09:03 -04:00 |  | 
			
				
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								 austin | 3948f1f921 | Terrain generator updates + Foliage work | 2023-06-20 15:54:09 -04:00 |  | 
			
				
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								 austin | c69caeeab9 | Comment, add interfaces to chunk classes | 2023-06-13 18:59:56 -04:00 |  | 
			
				
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								 austin | a8941c5de7 | Networked terrain editing | 2023-06-13 18:50:23 -04:00 |  | 
			
				
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								 austin | 01fb472585 | Adding terrain | 2023-06-08 12:27:19 -04:00 |  | 
			
				
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								 austin | 3434edebf0 | Ray casting | 2023-06-06 00:12:18 -04:00 |  | 
			
				
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								 austin | 8f06a025f0 | First terrain commit | 2023-06-03 17:27:30 -04:00 |  | 
			
				
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								 austin | e02a02eb5f | Refactoring client location in codebased | 2023-05-28 15:06:28 -04:00 |  | 
			
				
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								 austin | d8f234503a | Move server terrain code to server folder | 2023-05-28 15:00:46 -04:00 |  | 
			
				
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								 austin | fda4a9584b | Terrain generation improvements | 2023-05-28 13:07:29 -04:00 |  | 
			
				
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								 austin | 0273bc54c8 | The grass update | 2023-05-25 18:04:22 -04:00 |  | 
			
				
					|  | ff285e5fb7 | Merge pull request 'Separation of client and server logic' (#133) from clientServerSeparation into master Reviewed-on: https://git.austinwhoover.com/electrosphere/Renderer/pulls/133 | 2023-05-20 20:05:34 -04:00 |  | 
			
				
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								 austin | ebec7a373e | Separation of client and server logic 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2023-05-20 19:18:09 -04:00 |  | 
			
				
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								 austin | a27f9f8991 | NetMonitor implementation | 2023-04-29 18:25:42 -04:00 |  | 
			
				
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								 austin | bf914b15ec | Renderer param drill organization + OIT debugging | 2023-04-28 21:53:59 -04:00 |  | 
			
				
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								 austin | bb089a7d36 | Terrain Chunk triplanar mapping | 2023-04-26 18:05:27 -04:00 |  | 
			
				
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								 austin | 72d1f8ac91 | Terrain chunk physics | 2023-04-24 18:16:39 -04:00 |  | 
			
				
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								 austin | 703f42f8e7 | Comments up date | 2023-04-23 16:03:22 -04:00 |  | 
			
				
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								 austin | c30f30b8a0 | Triplanar mapping textures to marching cubes | 2023-04-23 15:51:53 -04:00 |  | 
			
				
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								 austin | edaa7c8ce2 | Joined normals marching cubes | 2023-04-23 12:51:06 -04:00 |  | 
			
				
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								 austin | 094831ba22 | Initial marching cubes! | 2023-04-23 11:51:54 -04:00 |  | 
			
				
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								 austin | ec9203b8d2 | Work towards simplifying netcode for btrees | 2023-04-22 19:20:32 -04:00 |  | 
			
				
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								 austin | 2fd8e77a2a | Detatch client logic from opengl/openal calls | 2023-04-11 21:27:09 -04:00 |  | 
			
				
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								 austin | b167062585 | Scaffolding for various unit tests | 2023-04-11 17:56:11 -04:00 |  | 
			
				
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								 austin | b01efa89e8 | Add jenkinsfile + pom update 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2023-04-08 22:34:37 -04:00 |  |