Commit Graph

246 Commits

Author SHA1 Message Date
austin
795fbb6a1c grid manager entity and player tracking overhaul
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2024-11-08 12:11:40 -05:00
austin
e12dd55703 hook up content generation to test gen realm
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2024-11-07 18:44:07 -05:00
austin
8ca29e4b40 chunkdata stride data tracking
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2024-11-05 15:10:32 -05:00
austin
e14c8ec68a use new endpoint for client terrain manager 2024-11-05 14:54:17 -05:00
austin
0320173800 Add stride to reduced endpoint
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2024-11-05 14:47:08 -05:00
austin
d2ccf3c479 rewrite client side chunks + transvoxel integration
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2024-11-04 13:51:04 -05:00
austin
3b521e3197 editor entity
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2024-10-22 11:29:14 -04:00
austin
e0e90cdd1e toolbar scrolling
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2024-09-30 16:00:58 -04:00
austin
cfcaa23a3d attack tree fix + disabling tests
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2024-09-30 15:27:21 -04:00
austin
b5e8c71545 toolbar state mostly working
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2024-09-27 18:23:55 -04:00
austin
ccaaa47127 voxel selection item
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2024-09-20 20:59:23 -04:00
austin
63a302444f shader fix, terrain editing fix
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2024-09-19 16:36:56 -04:00
austin
6088080257 work 2024-09-18 13:19:57 -04:00
austin
3d6b71bf01 initial hitstun implementation
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2024-09-17 21:58:15 -04:00
austin
963e8b6585 ui tests
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2024-09-15 15:47:58 -04:00
austin
efd2ff1bb7 fixes, docs, skeleton creature
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2024-09-14 21:45:51 -04:00
austin
cdd44bd362 bugfixes
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2024-09-12 19:13:34 -04:00
austin
8408d84055 massive entity spawning refactor
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2024-09-12 18:51:51 -04:00
austin
8430439509 foliage manager fixes
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2024-09-11 19:02:53 -04:00
austin
5cce5e5ac1 Lots of testing work
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2024-09-05 19:56:45 -04:00
austin
546a72eb80 more test repair work
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2024-09-04 01:30:18 -04:00
austin
56b60695c5 viewport loading 2024-09-04 00:42:06 -04:00
austin
ebcf0865ee server sync sprint tree 2024-09-03 22:36:30 -04:00
austin
1bdda9c2e4 change walk component package 2024-09-03 21:45:14 -04:00
austin
67a90d1e02 test client ability to attack
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2024-09-02 12:15:21 -04:00
austin
a4e6af4896 comment out error from clientsyncmanager
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2024-08-28 17:07:59 -04:00
austin
0a74bed5d6 network entity id translation fixes
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2024-08-28 12:20:30 -04:00
austin
ab00782e93 wait on threads to join in engine shutdown
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2024-08-28 11:18:11 -04:00
austin
ff59891c39 testing fixes
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2024-08-28 11:02:04 -04:00
austin
337da83070 ability to return to main menu from in game 2024-08-24 17:59:30 -04:00
austin
9bd2b6b38f work on resetting scene on escaping to main menu
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2024-08-24 17:24:20 -04:00
austin
b5405081e7 fix testing bugs, leverage extensions
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2024-08-24 14:35:55 -04:00
austin
5563b4366f thread manager
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2024-08-22 21:24:44 -04:00
austin
ea0902d22f entity-scene testing tools
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2024-08-22 19:09:21 -04:00
austin
5ed2263fc5 testing work
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2024-08-19 19:38:20 -04:00
austin
af4d1317fc particle work
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2024-08-18 18:27:23 -04:00
austin
d41f3f2b16 synchronization rotation fix
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2024-08-16 18:11:59 -04:00
austin
b37ee6c45f netconfig file support
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2024-08-16 17:43:25 -04:00
austin
1314ceac06 attack bugfixes
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2024-08-16 15:55:21 -04:00
austin
e7851508fd fix inventory controls
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2024-08-16 15:13:15 -04:00
austin
74167038f7 server tlc
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2024-08-16 08:04:44 -04:00
austin
8bf1c23704 fix local server-client disallowing connections
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2024-08-15 18:42:29 -04:00
austin
d15ba2445a client animation offset by network delay
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2024-08-15 16:46:10 -04:00
austin
7775cb5e24 ai tweaks 2024-08-15 13:14:02 -04:00
austin
4db2de576a Walk tree 2024-08-15 13:03:41 -04:00
austin
ee15dd2366 client-server physics synchronization
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2024-08-11 19:31:43 -04:00
austin
263d6680ee state collection work
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2024-08-11 12:22:14 -04:00
austin
438766d052 moving files around
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2024-08-10 18:00:53 -04:00
austin
07a708edfc architecture work, blocker ai tree
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2024-08-10 14:43:00 -04:00
austin
9349b35596 equipped item serialization
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2024-08-09 21:05:27 -04:00
austin
ee44f76dcc play audio on client when server has collision
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2024-08-08 14:10:26 -04:00
austin
ab4b64942d jump sfx, walk audio fix
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2024-08-08 11:46:24 -04:00
austin
2c42de3882 state interrupts and transition packets 2024-08-02 15:57:11 -04:00
austin
2e4b8e2819 server facing fix
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2024-08-01 10:56:43 -04:00
austin
df5cc5a146 server support for client synced btree state requests 2024-07-31 18:16:37 -04:00
austin
d409c3adef server-synchronized jump
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2024-07-31 18:05:00 -04:00
austin
335ead8341 client jump btree startint methods
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2024-07-31 17:33:59 -04:00
austin
8d6b4f71b8 cleanup autogen bug 2024-07-31 17:30:30 -04:00
austin
236c7f0c51 small import work
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2024-07-31 16:34:50 -04:00
austin
aef167dd7f tree based view for current target
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2024-07-31 14:57:05 -04:00
austin
4eaad3a6dd synchronization work
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2024-07-31 10:29:05 -04:00
austin
8fafdf4cb7 dont send spawn position packet
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2024-07-30 17:34:50 -04:00
austin
b37f80c18d network refactor
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2024-07-29 21:27:13 -04:00
austin
be5c24a7fc option to load whole scene on init
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2024-07-29 14:53:39 -04:00
austin
4b0064b761 properly leverage animation masks
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2024-07-28 16:56:58 -04:00
austin
ad823fcbb4 unify animation data on disk
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2024-07-28 14:51:20 -04:00
austin
6d3a8f159b first person attach bugfixes
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2024-07-28 11:01:27 -04:00
austin
c5f16ae282 life state synchronization
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2024-07-27 01:34:17 -04:00
austin
161f40ee04 synchronizing object entities
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2024-07-27 00:15:50 -04:00
austin
3092b70c1e third person block animation
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2024-07-26 19:16:06 -04:00
austin
5f56f0d742 minor fixes
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2024-07-26 17:42:34 -04:00
austin
58c5ac0512 POV switching
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2024-07-24 13:30:06 -04:00
austin
570086c2cc 2h katana
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2024-07-24 12:49:44 -04:00
austin
2b68231789 scene/save refactor 2024-07-13 21:11:46 -04:00
austin
856e0a6b22 more cleanup 2024-07-13 16:00:48 -04:00
austin
67bdc8ec67 work on scenes and hooks 2024-07-13 15:26:29 -04:00
austin
7a2bdf7745 transvoxel algorithm meshgen 2024-06-22 16:10:30 -04:00
austin
2b715ab325 rename client gravity tree name
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2024-06-18 21:04:54 -04:00
austin
fbbd93df8d run latest netcode gen
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2024-06-18 20:59:35 -04:00
austin
8c0a7697d0 block synchronization
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2024-06-18 18:41:33 -04:00
austin
e671cda62d hitboxes, ui, bug fixes, network fixes, etc
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2024-06-14 13:58:10 -04:00
austin
4ae09e7afb network fixes, documentation, etc 2024-06-07 19:42:48 -04:00
austin
a30ac75573 work on moving hitboxes to ode4j handling 2024-06-07 17:50:49 -04:00
austin
29f5496e23 foliage fix, first person view model, other fixes
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2024-05-24 22:52:42 -04:00
austin
bd244b151d movement tree networking work
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2024-05-13 10:17:35 -04:00
austin
baf7bf976d first person camera
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2024-05-07 22:13:08 -04:00
austin
74b3140344 start work on synchronizing attack
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2024-05-05 16:52:03 -04:00
austin
172030b95d documentation
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2024-04-21 18:02:13 -04:00
austin
a1d03ef59e Fix items networking
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2024-04-21 17:41:50 -04:00
austin
34403c3155 UI work for level editor
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2024-04-13 14:15:04 -04:00
austin
7c8e536f80 bare minimum working ui update
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2024-04-04 18:15:10 -04:00
austin
b711111589 Remotery + extensive profiler usage 2024-03-23 23:19:06 -04:00
austin
a5c1667d9f Move physics to ODE-side
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2024-03-23 17:45:46 -04:00
austin
bfd7690403 fix fluid chunk model creating and flickering 2024-03-19 20:03:21 -04:00
austin
97edfacd41 fluids are rendering albeit poorly
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2024-03-17 18:44:39 -04:00
austin
7ab6cf96d9 Audio engine overhaul
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2024-03-09 15:54:47 -05:00
austin
3e6d918f16 documentation work
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2024-03-06 19:04:20 -05:00
austin
a5a669da90 Fix arena mode infinite load 2024-02-25 22:11:41 -05:00
austin
260043092d significant framerate improvement 2024-02-25 20:43:13 -05:00
austin
fa11fc9bec Full flow environment generation for gridded chunks 2024-02-25 19:59:40 -05:00