austin
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cf9588f24f
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equipping networking partway
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2022-06-06 18:11:05 -04:00 |
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austin
|
4499a9e534
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basic inventory networking
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2022-05-17 14:27:54 -04:00 |
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austin
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e35599606b
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iron out frame timing in attack tree
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2022-05-05 01:48:41 -04:00 |
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austin
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244b0f42b1
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handle more network enums
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2022-04-21 22:51:15 -04:00 |
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austin
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de77ead36e
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rotator system
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2022-04-02 22:27:34 -04:00 |
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austin
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1f00532448
|
geometry shader
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2022-03-16 02:19:56 -04:00 |
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austin
|
7cee38e268
|
bow&arrow part 1
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2022-03-14 22:35:45 -04:00 |
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austin
|
784279e13f
|
uninteractable menu
|
2022-02-21 17:54:06 -05:00 |
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austin
|
b446ff6398
|
Attack chaining
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2022-02-18 22:58:09 -05:00 |
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austin
|
a5031f20f6
|
Environment updates, work on rotator system
|
2022-02-06 00:00:44 -05:00 |
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austin
|
5b7980f545
|
The animation rework
|
2021-12-06 00:05:02 -05:00 |
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austin
|
d1c0791e48
|
AMAZING bug with attaching collidable items
|
2021-11-19 22:44:25 -05:00 |
|
austin
|
992ef0d159
|
Tweaking attacking
|
2021-11-19 22:08:34 -05:00 |
|
austin
|
841add17c6
|
Work on goblin enemy
|
2021-11-14 19:52:15 -05:00 |
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austin
|
1cfeb5c173
|
Targeting Crosshair
|
2021-11-06 16:39:59 -04:00 |
|
austin
|
236eb59274
|
Convert entity position to double from float
|
2021-08-08 01:14:41 -04:00 |
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austin
|
1e1117f9e1
|
Can place structures
|
2021-07-26 21:25:31 -04:00 |
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austin
|
61aace7b37
|
Network fixes & sync attack over network
|
2021-07-05 15:17:49 -04:00 |
|
austin
|
6096a36896
|
Attack moves
|
2021-07-04 01:59:01 -04:00 |
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austin
|
f4bcc35cbf
|
First pass at attacking
assumptions created:
creatures always have facing vector
animation frames for attack animation
items attached to attacking creatures have hitboxes
|
2021-07-03 23:25:11 -04:00 |
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