Commit Graph

20 Commits

Author SHA1 Message Date
austin
cf9588f24f equipping networking partway 2022-06-06 18:11:05 -04:00
austin
4499a9e534 basic inventory networking 2022-05-17 14:27:54 -04:00
austin
e35599606b iron out frame timing in attack tree 2022-05-05 01:48:41 -04:00
austin
244b0f42b1 handle more network enums 2022-04-21 22:51:15 -04:00
austin
de77ead36e rotator system 2022-04-02 22:27:34 -04:00
austin
1f00532448 geometry shader 2022-03-16 02:19:56 -04:00
austin
7cee38e268 bow&arrow part 1 2022-03-14 22:35:45 -04:00
austin
784279e13f uninteractable menu 2022-02-21 17:54:06 -05:00
austin
b446ff6398 Attack chaining 2022-02-18 22:58:09 -05:00
austin
a5031f20f6 Environment updates, work on rotator system 2022-02-06 00:00:44 -05:00
austin
5b7980f545 The animation rework 2021-12-06 00:05:02 -05:00
austin
d1c0791e48 AMAZING bug with attaching collidable items 2021-11-19 22:44:25 -05:00
austin
992ef0d159 Tweaking attacking 2021-11-19 22:08:34 -05:00
austin
841add17c6 Work on goblin enemy 2021-11-14 19:52:15 -05:00
austin
1cfeb5c173 Targeting Crosshair 2021-11-06 16:39:59 -04:00
austin
236eb59274 Convert entity position to double from float 2021-08-08 01:14:41 -04:00
austin
1e1117f9e1 Can place structures 2021-07-26 21:25:31 -04:00
austin
61aace7b37 Network fixes & sync attack over network 2021-07-05 15:17:49 -04:00
austin
6096a36896 Attack moves 2021-07-04 01:59:01 -04:00
austin
f4bcc35cbf First pass at attacking
assumptions created:
creatures always have facing vector
animation frames for attack animation
items attached to attacking creatures have hitboxes
2021-07-03 23:25:11 -04:00