Commit Graph

18 Commits

Author SHA1 Message Date
austin
74b3140344 start work on synchronizing attack
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-05-05 16:52:03 -04:00
austin
a1d03ef59e Fix items networking
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-04-21 17:41:50 -04:00
austin
dc0a61c0dc Model global pretransforms + physics work 2023-12-02 18:24:05 -05:00
austin
2764522b16 store damage counter in item.json 2022-04-27 17:58:35 -04:00
austin
3724f2dcf8 margin of collision improvement 2022-03-30 23:41:03 -04:00
austin
e729c53e3c Good first pass at anime outline shader 2022-03-25 16:09:18 -04:00
austin
7cee38e268 bow&arrow part 1 2022-03-14 22:35:45 -04:00
austin
784279e13f uninteractable menu 2022-02-21 17:54:06 -05:00
austin
b308397f5e shirt shorts and shoes 2022-02-09 00:42:40 -05:00
austin
c919d5c8ce Hair! 2022-02-08 00:31:51 -05:00
austin
4faaf8d923 equipable armor/clothes system 2022-02-06 23:58:14 -05:00
austin
69c7ba3d39 Complete item equip/dequip 2021-11-19 23:17:38 -05:00
austin
9228fd43ee Overhaul human animations 2021-11-19 21:01:26 -05:00
austin
1cfeb5c173 Targeting Crosshair 2021-11-06 16:39:59 -04:00
austin
caa1bcd5d5 closes #60
Adds in world item entities that can be placed on ground. Physics needs
major tweaking before they're really test-able
2021-10-28 00:15:21 -04:00
austin
a067154d27 closes #39 2021-10-26 21:18:36 -04:00
austin
f4bcc35cbf First pass at attacking
assumptions created:
creatures always have facing vector
animation frames for attack animation
items attached to attacking creatures have hitboxes
2021-07-03 23:25:11 -04:00
austin
ef6116646a Overhaul spawning / creatures / items data 2021-06-29 23:32:53 -04:00