austin
|
d2ccf3c479
|
rewrite client side chunks + transvoxel integration
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-04 13:51:04 -05:00 |
|
austin
|
cd0452a77c
|
entity graphics refactor
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-22 14:42:08 -04:00 |
|
austin
|
ccaaa47127
|
voxel selection item
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-20 20:59:23 -04:00 |
|
austin
|
112cf26bad
|
particle coloration work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-20 16:56:48 -04:00 |
|
austin
|
8408d84055
|
massive entity spawning refactor
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-09-12 18:51:51 -04:00 |
|
austin
|
dd763b31a9
|
new voxel audio, foliage fix, ui test fix
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-09-11 23:39:32 -04:00 |
|
austin
|
3082dde1b1
|
client foliage manager dependency update
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-11 20:57:46 -04:00 |
|
austin
|
5e06dbe786
|
scaled foliage cell generation
|
2024-09-11 20:54:04 -04:00 |
|
austin
|
8430439509
|
foliage manager fixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-09-11 19:02:53 -04:00 |
|
austin
|
742c606540
|
remove dead method
|
2024-09-11 17:34:29 -04:00 |
|
austin
|
ce8261aa13
|
octree foliage work
|
2024-09-11 17:33:21 -04:00 |
|
austin
|
f234c6423c
|
variable density for foliage cells
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-09-11 12:49:23 -04:00 |
|
austin
|
de1ddecfba
|
move shaders around
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-02 15:49:23 -04:00 |
|
austin
|
9750091a49
|
texture state caching fix
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-08-14 08:53:00 -04:00 |
|
austin
|
856e0a6b22
|
more cleanup
|
2024-07-13 16:00:48 -04:00 |
|
austin
|
29f5496e23
|
foliage fix, first person view model, other fixes
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-05-24 22:52:42 -04:00 |
|
austin
|
f7ac8d908e
|
fix grass not moving with player
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-04-30 19:41:05 -04:00 |
|
austin
|
3bfcc4c5d1
|
grass fix
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-04-21 21:12:19 -04:00 |
|
austin
|
b711111589
|
Remotery + extensive profiler usage
|
2024-03-23 23:19:06 -04:00 |
|
austin
|
97edfacd41
|
fluids are rendering albeit poorly
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-03-17 18:44:39 -04:00 |
|
austin
|
f328d16bab
|
sending grass half-baked because I want water
|
2024-03-17 15:20:30 -04:00 |
|
austin
|
41f2675e43
|
Fix arena mode
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-03-13 17:47:21 -04:00 |
|
austin
|
15e10ad83e
|
intelligently place foliage
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-03-12 22:55:33 -04:00 |
|
austin
|
5356b3e325
|
Proper frustum culling
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-02-29 19:14:17 -05:00 |
|
austin
|
9811c18cf7
|
Procedural Tree Trunk code
|
2023-09-02 19:40:17 -04:00 |
|
austin
|
e362a6af75
|
Fix server physics and terrain generation
|
2023-07-15 20:16:17 -04:00 |
|
austin
|
058c6ac3d9
|
Foliage cell concept
|
2023-06-23 14:09:03 -04:00 |
|
austin
|
3948f1f921
|
Terrain generator updates + Foliage work
|
2023-06-20 15:54:09 -04:00 |
|
austin
|
a8941c5de7
|
Networked terrain editing
|
2023-06-13 18:50:23 -04:00 |
|
austin
|
3434edebf0
|
Ray casting
|
2023-06-06 00:12:18 -04:00 |
|
austin
|
8f06a025f0
|
First terrain commit
|
2023-06-03 17:27:30 -04:00 |
|
austin
|
0273bc54c8
|
The grass update
|
2023-05-25 18:04:22 -04:00 |
|