austin
5b24c94dfd
more global resetting work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-08-27 15:06:08 -04:00
austin
337da83070
ability to return to main menu from in game
2024-08-24 17:59:30 -04:00
austin
3ece6523f3
reset more state on close
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-08-24 17:37:01 -04:00
austin
9bd2b6b38f
work on resetting scene on escaping to main menu
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-08-24 17:24:20 -04:00
austin
b5405081e7
fix testing bugs, leverage extensions
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-08-24 14:35:55 -04:00
austin
5563b4366f
thread manager
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
2024-08-22 21:24:44 -04:00
austin
6dc82d0b5e
fullscreen strategy for test rendering
studiorailgun/Renderer/pipeline/head This commit looks good
2024-08-22 18:46:51 -04:00
austin
67700fdb47
remove window decorations from integration testing
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-08-22 18:33:29 -04:00
austin
af4d1317fc
particle work
studiorailgun/Renderer/pipeline/head This commit looks good
2024-08-18 18:27:23 -04:00
austin
b37ee6c45f
netconfig file support
studiorailgun/Renderer/pipeline/head This commit looks good
2024-08-16 17:43:25 -04:00
austin
d15ba2445a
client animation offset by network delay
studiorailgun/Renderer/pipeline/head This commit looks good
2024-08-15 16:46:10 -04:00
austin
0484e54f08
audio work
studiorailgun/Renderer/pipeline/head This commit looks good
2024-08-15 13:59:20 -04:00
austin
61c5599265
true behavior trees
studiorailgun/Renderer/pipeline/head This commit looks good
2024-08-15 09:52:32 -04:00
austin
8e6c9e97b0
block sfx
studiorailgun/Renderer/pipeline/head This commit looks good
2024-08-12 13:07:40 -04:00
austin
438766d052
moving files around
studiorailgun/Renderer/pipeline/head This commit looks good
2024-08-10 18:00:53 -04:00
austin
ee44f76dcc
play audio on client when server has collision
studiorailgun/Renderer/pipeline/head This commit looks good
2024-08-08 14:10:26 -04:00
austin
d7619692ed
movement audio system for client
studiorailgun/Renderer/pipeline/head This commit looks good
2024-08-08 11:33:51 -04:00
austin
5e87dec05d
more robust java audio support
studiorailgun/Renderer/pipeline/head This commit looks good
2024-08-07 19:52:35 -04:00
austin
2ebeb71f86
reading wavs
studiorailgun/Renderer/pipeline/head This commit looks good
2024-08-06 19:48:12 -04:00
austin
920f3912de
attack animation sounds
studiorailgun/Renderer/pipeline/head This commit looks good
2024-08-06 13:27:44 -04:00
austin
cacc8dc57f
small movement work
studiorailgun/Renderer/pipeline/head This commit looks good
2024-08-04 12:18:06 -04:00
austin
859670d3b6
play audio with block state
studiorailgun/Renderer/pipeline/head This commit looks good
2024-08-02 17:08:39 -04:00
austin
c17d8750e2
docs work
2024-08-02 16:17:53 -04:00
austin
d08e02737f
hitbox debug rendering
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-07-31 21:21:44 -04:00
austin
d409c3adef
server-synchronized jump
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-07-31 18:05:00 -04:00
austin
9941dd333e
texture map refactor
2024-07-30 17:31:47 -04:00
austin
bfbdf5cf3e
shadow fix
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-07-30 12:29:09 -04:00
austin
161f40ee04
synchronizing object entities
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-07-27 00:15:50 -04:00
austin
9aa7cfe048
toggle ui element
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-07-13 23:34:54 -04:00
austin
2b68231789
scene/save refactor
2024-07-13 21:11:46 -04:00
austin
856e0a6b22
more cleanup
2024-07-13 16:00:48 -04:00
austin
0bec1386f1
cleanup (goodbye arena)
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-07-13 15:35:44 -04:00
austin
67bdc8ec67
work on scenes and hooks
2024-07-13 15:26:29 -04:00
austin
29299a7781
add saving framebuffers
2024-07-03 14:55:24 -04:00
austin
e5a187ce19
script engine work
2024-07-02 16:14:05 -04:00
austin
e671cda62d
hitboxes, ui, bug fixes, network fixes, etc
studiorailgun/Renderer/pipeline/head This commit looks good
2024-06-14 13:58:10 -04:00
austin
a30ac75573
work on moving hitboxes to ode4j handling
2024-06-07 17:50:49 -04:00
austin
b1d79dbc16
hitboxes - refactoring work, documentation
2024-05-26 13:28:11 -04:00
austin
29f5496e23
foliage fix, first person view model, other fixes
studiorailgun/Renderer/pipeline/head This commit looks good
2024-05-24 22:52:42 -04:00
austin
ac12b3f5a8
async load texture atlas
studiorailgun/Renderer/pipeline/head This commit looks good
2024-05-07 21:39:20 -04:00
austin
a241d97d33
texture atlasing for terrain w/ triplanar mapping
studiorailgun/Renderer/pipeline/head This commit looks good
2024-05-04 16:11:18 -04:00
austin
d9e0b2a9e5
cursor fix
studiorailgun/Renderer/pipeline/head This commit looks good
2024-04-21 21:49:26 -04:00
austin
a1d03ef59e
Fix items networking
studiorailgun/Renderer/pipeline/head This commit looks good
2024-04-21 17:41:50 -04:00
austin
597a969151
documentation, bug fixes
studiorailgun/Renderer/pipeline/head This commit looks good
2024-04-17 19:34:25 -04:00
austin
3e5cade90e
searchable voxel selection ui
studiorailgun/Renderer/pipeline/head This commit looks good
2024-04-10 22:11:02 -04:00
austin
7c8e536f80
bare minimum working ui update
studiorailgun/Renderer/pipeline/head This commit looks good
2024-04-04 18:15:10 -04:00
austin
b711111589
Remotery + extensive profiler usage
2024-03-23 23:19:06 -04:00
austin
97edfacd41
fluids are rendering albeit poorly
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-17 18:44:39 -04:00
austin
76875cb8cb
Massive mesh refactor
2024-03-09 20:05:47 -05:00
austin
39134f9693
Timekeeping update
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-09 17:05:40 -05:00
austin
7ab6cf96d9
Audio engine overhaul
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-09 15:54:47 -05:00
austin
62e727cdea
imgui work
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-06 22:04:39 -05:00
austin
9407c13217
Font work
studiorailgun/Renderer/pipeline/head This commit looks good
2024-02-28 21:21:05 -05:00
4671a295f5
jenkinsdebug1 ( #135 )
...
studiorailgun/Renderer/pipeline/head This commit looks good
add post phase
remove deliver stage from pipeline
make headless test actually headless
removing glfw from headless main
remove glfw from globals
jenkins more work
jenkins env var work
maven flag fixs
Add deliver step
junit declaration work
add empty results files
jenkins maven text debug work
attempt profile in jenkins maven
add testing
fix maven version
add maven versionj
label maven as tool
convert to no container build again
more jenkins work
more jenkins work
reorg
debug jenkins work
Co-authored-by: austin <austin@austinwhoover.com>
Reviewed-on: https://git.austinwhoover.com/electrosphere/Renderer/pulls/135
2024-02-26 11:37:06 -05:00
austin
fa11fc9bec
Full flow environment generation for gridded chunks
2024-02-25 19:59:40 -05:00
austin
e924511883
synchronization full flow initial implementation
2024-02-24 21:38:29 -05:00
austin
b7d993ddbb
work on synchronization
2023-12-28 15:37:32 -05:00
austin
4506964edd
Merge branch 'marchingCubesTerrain' of ssh://git.austinwhoover.com:222/electrosphere/Renderer into marchingCubesTerrain
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2023-11-05 10:10:41 -05:00
austin
4673e09396
Tree work + Documentation work
2023-11-05 10:08:51 -05:00
austin
c63d776cc7
simulation flag
2023-10-22 22:28:14 -04:00
austin
a16a310b25
Remove hardcoded stuff
2023-07-26 19:14:35 -04:00
austin
8f61e3e00e
Fix SP debug mode
2023-07-09 15:49:31 -04:00
austin
e225cac5cf
Fluid simulation scaffolding
2023-07-01 09:34:10 -04:00
austin
3948f1f921
Terrain generator updates + Foliage work
2023-06-20 15:54:09 -04:00
austin
a8941c5de7
Networked terrain editing
2023-06-13 18:50:23 -04:00
austin
3434edebf0
Ray casting
2023-06-06 00:12:18 -04:00
austin
8f06a025f0
First terrain commit
2023-06-03 17:27:30 -04:00
austin
e02a02eb5f
Refactoring client location in codebased
2023-05-28 15:06:28 -04:00
austin
d8f234503a
Move server terrain code to server folder
2023-05-28 15:00:46 -04:00
austin
0273bc54c8
The grass update
2023-05-25 18:04:22 -04:00
austin
ebec7a373e
Separation of client and server logic
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2023-05-20 19:18:09 -04:00
austin
a27f9f8991
NetMonitor implementation
2023-04-29 18:25:42 -04:00
austin
bb089a7d36
Terrain Chunk triplanar mapping
2023-04-26 18:05:27 -04:00
austin
2fd8e77a2a
Detatch client logic from opengl/openal calls
2023-04-11 21:27:09 -04:00
austin
b167062585
Scaffolding for various unit tests
2023-04-11 17:56:11 -04:00
austin
f0049c2cc6
Start work moving entitymanager->scene
2023-04-07 12:32:43 -04:00
austin
5574d9caed
Part 1 of entitymanager->scene refactor
2023-04-06 23:19:01 -04:00
austin
a895289eb2
Refactoring parts of code
2023-01-28 22:23:01 -05:00