austin
7ab6cf96d9
Audio engine overhaul
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-09 15:54:47 -05:00
austin
62e727cdea
imgui work
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-06 22:04:39 -05:00
austin
9407c13217
Font work
studiorailgun/Renderer/pipeline/head This commit looks good
2024-02-28 21:21:05 -05:00
4671a295f5
jenkinsdebug1 ( #135 )
...
studiorailgun/Renderer/pipeline/head This commit looks good
add post phase
remove deliver stage from pipeline
make headless test actually headless
removing glfw from headless main
remove glfw from globals
jenkins more work
jenkins env var work
maven flag fixs
Add deliver step
junit declaration work
add empty results files
jenkins maven text debug work
attempt profile in jenkins maven
add testing
fix maven version
add maven versionj
label maven as tool
convert to no container build again
more jenkins work
more jenkins work
reorg
debug jenkins work
Co-authored-by: austin <austin@austinwhoover.com>
Reviewed-on: https://git.austinwhoover.com/electrosphere/Renderer/pulls/135
2024-02-26 11:37:06 -05:00
austin
fa11fc9bec
Full flow environment generation for gridded chunks
2024-02-25 19:59:40 -05:00
austin
e924511883
synchronization full flow initial implementation
2024-02-24 21:38:29 -05:00
austin
b7d993ddbb
work on synchronization
2023-12-28 15:37:32 -05:00
austin
4506964edd
Merge branch 'marchingCubesTerrain' of ssh://git.austinwhoover.com:222/electrosphere/Renderer into marchingCubesTerrain
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2023-11-05 10:10:41 -05:00
austin
4673e09396
Tree work + Documentation work
2023-11-05 10:08:51 -05:00
austin
c63d776cc7
simulation flag
2023-10-22 22:28:14 -04:00
austin
a16a310b25
Remove hardcoded stuff
2023-07-26 19:14:35 -04:00
austin
8f61e3e00e
Fix SP debug mode
2023-07-09 15:49:31 -04:00
austin
e225cac5cf
Fluid simulation scaffolding
2023-07-01 09:34:10 -04:00
austin
3948f1f921
Terrain generator updates + Foliage work
2023-06-20 15:54:09 -04:00
austin
a8941c5de7
Networked terrain editing
2023-06-13 18:50:23 -04:00
austin
3434edebf0
Ray casting
2023-06-06 00:12:18 -04:00
austin
8f06a025f0
First terrain commit
2023-06-03 17:27:30 -04:00
austin
e02a02eb5f
Refactoring client location in codebased
2023-05-28 15:06:28 -04:00
austin
d8f234503a
Move server terrain code to server folder
2023-05-28 15:00:46 -04:00
austin
0273bc54c8
The grass update
2023-05-25 18:04:22 -04:00
austin
ebec7a373e
Separation of client and server logic
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2023-05-20 19:18:09 -04:00
austin
a27f9f8991
NetMonitor implementation
2023-04-29 18:25:42 -04:00
austin
bb089a7d36
Terrain Chunk triplanar mapping
2023-04-26 18:05:27 -04:00
austin
2fd8e77a2a
Detatch client logic from opengl/openal calls
2023-04-11 21:27:09 -04:00
austin
b167062585
Scaffolding for various unit tests
2023-04-11 17:56:11 -04:00
austin
f0049c2cc6
Start work moving entitymanager->scene
2023-04-07 12:32:43 -04:00
austin
5574d9caed
Part 1 of entitymanager->scene refactor
2023-04-06 23:19:01 -04:00
austin
a895289eb2
Refactoring parts of code
2023-01-28 22:23:01 -05:00