Commit Graph

14 Commits

Author SHA1 Message Date
austin
249db4fc89 Data View for entities in debug menu
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-09-02 19:27:42 -04:00
austin
719999b6aa more scripting work 2024-08-25 11:51:15 -04:00
austin
856e0a6b22 more cleanup 2024-07-13 16:00:48 -04:00
austin
ebec7a373e Separation of client and server logic
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2023-05-20 19:18:09 -04:00
austin
a895289eb2 Refactoring parts of code 2023-01-28 22:23:01 -05:00
austin
aec9a58f12 spring cleaning 2022-04-02 23:15:00 -04:00
austin
de77ead36e rotator system 2022-04-02 22:27:34 -04:00
austin
92ec47f9fd Some better animations 2022-02-16 17:50:14 -05:00
austin
caa1bcd5d5 closes #60
Adds in world item entities that can be placed on ground. Physics needs
major tweaking before they're really test-able
2021-10-28 00:15:21 -04:00
austin
f66dab4f5f Movement tree network streaming 2021-06-27 22:56:12 -04:00
austin
c0b0362e71 First working version of proper networking 2021-05-21 21:19:00 -04:00
austin
f684d1c722 Behavior trees, Cell management, new humanoid model, animations,
generally a lot of shit
2021-05-16 18:20:02 -04:00
satellite
34c5776296 Refactoring, terrain, lots of changes 2021-04-01 23:08:49 -04:00
satellite
40c66f713c Major refactor, remove IS stuff 2021-03-17 00:39:34 -04:00