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								 austin | de1ddecfba | move shaders around 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-02 15:49:23 -04:00 |  | 
			
				
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								 austin | 9443811a2c | remove framebuffer caching for debug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-02 10:07:28 -04:00 |  | 
			
				
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								 austin | c30d409975 | commit missing file 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-01 19:06:53 -04:00 |  | 
			
				
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								 austin | 035a13ae7b | prevent buffer flip on position of 0 | 2024-09-01 19:06:10 -04:00 |  | 
			
				
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								 austin | af4d1317fc | particle work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-18 18:27:23 -04:00 |  | 
			
				
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								 austin | 856e0a6b22 | more cleanup | 2024-07-13 16:00:48 -04:00 |  | 
			
				
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								 austin | c03b9b91ea | model refresh | 2024-03-09 20:45:33 -05:00 |  | 
			
				
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								 austin | 76875cb8cb | Massive mesh refactor | 2024-03-09 20:05:47 -05:00 |  | 
			
				
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								 austin | 7ab6cf96d9 | Audio engine overhaul 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-09 15:54:47 -05:00 |  | 
			
				
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								 austin | 9407c13217 | Font work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-02-28 21:21:05 -05:00 |  | 
			
				
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								 austin | 3434edebf0 | Ray casting | 2023-06-06 00:12:18 -04:00 |  | 
			
				
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								 austin | bf914b15ec | Renderer param drill organization + OIT debugging | 2023-04-28 21:53:59 -04:00 |  | 
			
				
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								 austin | 5574d9caed | Part 1 of entitymanager->scene refactor | 2023-04-06 23:19:01 -04:00 |  | 
			
				
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								 austin | a895289eb2 | Refactoring parts of code | 2023-01-28 22:23:01 -05:00 |  | 
			
				
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								 austin | 70f54fefd5 | fix slider not using same drag logic as character | 2022-04-29 23:26:23 -04:00 |  | 
			
				
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								 austin | ffc12e498b | Add slider ui element | 2022-04-28 16:19:25 -04:00 |  | 
			
				
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								 austin | aa6bfe796d | work on fully shader volumetric | 2022-04-18 20:01:56 -04:00 |  | 
			
				
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								 austin | aec9a58f12 | spring cleaning | 2022-04-02 23:15:00 -04:00 |  | 
			
				
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								 austin | 0e073689c4 | Light font improvements | 2022-03-17 01:38:57 -04:00 |  | 
			
				
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								 austin | af0a54b336 | Fixed scrolling ui component | 2022-03-17 00:05:28 -04:00 |  | 
			
				
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								 austin | ec0ac741e5 | fix focus bug & polish | 2022-03-03 19:49:21 -05:00 |  | 
			
				
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								 austin | 8b966838ef | Campfire1 | 2022-02-27 18:04:59 -05:00 |  | 
			
				
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								 austin | 991753962b | drag to drop item | 2022-02-25 16:34:48 -05:00 |  | 
			
				
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								 austin | 075f1e892a | Gamefeel changes | 2022-02-16 18:48:22 -05:00 |  | 
			
				
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								 austin | 9fdb9a23c0 | the UI update part 1 | 2021-10-23 10:10:16 -04:00 |  | 
			
				
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								 austin | 45e28e5568 | Fix skybox tracking potentially | 2021-07-25 23:34:04 -04:00 |  | 
			
				
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								 austin | ce6a6b9ad7 | Particle system! | 2021-07-04 23:50:38 -04:00 |  | 
			
				
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								 austin | f4bcc35cbf | First pass at attacking assumptions created:
creatures always have facing vector
animation frames for attack animation
items attached to attacking creatures have hitboxes | 2021-07-03 23:25:11 -04:00 |  | 
			
				
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								 austin | 8c4f902652 | Merge terrain library into main project | 2021-06-13 12:57:16 -04:00 |  | 
			
				
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								 austin | 05eefc9c45 | actually fix issues | 2021-06-11 23:17:37 -04:00 |  | 
			
				
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								 austin | c5bf84a8cd | Merge branch 'dev' of ssh://git.austinwhoover.com:222/gitadmin/Renderer into dev | 2021-06-11 23:16:48 -04:00 |  | 
			
				
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								 austin | ba494b32b5 | Use telephone for networking code | 2021-06-11 23:13:45 -04:00 |  | 
			
				
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								 austin | 1f90094761 | Hitbox Sphere fixes & logic | 2021-06-08 20:23:58 -04:00 |  | 
			
				
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								 austin | 323a966516 | Attaching items to entity's bones | 2021-06-07 20:11:56 -04:00 |  | 
			
				
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								 austin | 7379afbbc7 | Hitboxes! | 2021-06-06 01:59:51 -04:00 |  | 
			
				
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								 austin | bde5a77131 | Basic menus | 2021-06-02 00:32:47 -04:00 |  | 
			
				
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								 austin | f4a7a8d513 | Text boxes render! | 2021-06-01 22:41:16 -04:00 |  | 
			
				
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								 austin | 31e506ff1f | Partway to getting fonts working | 2021-06-01 01:05:42 -04:00 |  | 
			
				
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								 austin | 152aac2492 | First pass at shadows | 2021-05-31 18:13:08 -04:00 |  | 
			
				
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								 austin | 79cad3a473 | Framebuffers | 2021-05-28 09:43:19 -04:00 |  | 
			
				
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								 austin | c0b0362e71 | First working version of proper networking | 2021-05-21 21:19:00 -04:00 |  | 
			
				
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								 austin | f684d1c722 | Behavior trees, Cell management, new humanoid model, animations, generally a lot of shit | 2021-05-16 18:20:02 -04:00 |  | 
			
				
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								 satellite | 4ced329a47 | Basic chunking done | 2021-04-04 14:58:22 -04:00 |  | 
			
				
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								 satellite | 34c5776296 | Refactoring, terrain, lots of changes | 2021-04-01 23:08:49 -04:00 |  |