Commit Graph

81 Commits

Author SHA1 Message Date
austin
5fee2d06af Fix terrain editing
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2024-11-23 16:47:33 -05:00
austin
dc00a20bb0 reduce projection near clip + grass work
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2024-11-21 13:31:15 -05:00
austin
d84a993739 font loading update
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2024-11-20 18:14:26 -05:00
austin
3a9eb0591d Noise definitions in data files
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2024-11-18 18:25:29 -05:00
austin
d0235a01d6 major script engine work
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2024-11-15 15:10:42 -05:00
austin
c2aacdd2ae more optimizations
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2024-11-11 16:08:26 -05:00
austin
8ddbe36b3d terrain optimizations
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2024-11-11 12:22:46 -05:00
austin
183c98367c WorldOctTree small updates
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2024-11-11 11:11:41 -05:00
austin
1b5d6c1795 Terrain optimizations
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2024-11-11 10:23:49 -05:00
austin
d2ccf3c479 rewrite client side chunks + transvoxel integration
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2024-11-04 13:51:04 -05:00
austin
4d6278d21f fix + docs + refactor mathutils
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-10-28 16:15:24 -04:00
austin
70f7a78626 biome data definitions, notes on how to distribute
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2024-10-23 15:30:27 -04:00
austin
4b41ac823c texture atlasing for particle system
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2024-09-19 23:13:18 -04:00
austin
8408d84055 massive entity spawning refactor
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2024-09-12 18:51:51 -04:00
austin
5e06dbe786 scaled foliage cell generation 2024-09-11 20:54:04 -04:00
austin
8430439509 foliage manager fixes
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2024-09-11 19:02:53 -04:00
austin
ce8261aa13 octree foliage work 2024-09-11 17:33:21 -04:00
austin
706d25de56 3d spline implementation
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2024-09-10 01:32:21 -04:00
austin
73a5d79bc2 tests, datastructure, debug work
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2024-09-08 21:39:54 -04:00
austin
ef0c2ee7ca octree implementation
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2024-08-22 18:03:48 -04:00
austin
b37ee6c45f netconfig file support
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2024-08-16 17:43:25 -04:00
austin
3782145fb3 fix builds
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2024-08-16 09:33:27 -04:00
austin
ee15dd2366 client-server physics synchronization
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2024-08-11 19:31:43 -04:00
austin
07a708edfc architecture work, blocker ai tree
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2024-08-10 14:43:00 -04:00
austin
4ff8f1a5d0 math overhaul
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2024-08-09 18:00:56 -04:00
austin
9958a6c5d4 math class refactoring start
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2024-08-01 21:46:19 -04:00
austin
2e4b8e2819 server facing fix
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2024-08-01 10:56:43 -04:00
austin
9941dd333e texture map refactor 2024-07-30 17:31:47 -04:00
austin
b10b7e8407 Basic ai framework
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2024-07-21 16:46:25 -04:00
austin
2b68231789 scene/save refactor 2024-07-13 21:11:46 -04:00
austin
856e0a6b22 more cleanup 2024-07-13 16:00:48 -04:00
austin
6da4c001fa screenshots refactoring
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2024-07-04 18:58:38 -04:00
austin
e671cda62d hitboxes, ui, bug fixes, network fixes, etc
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2024-06-14 13:58:10 -04:00
austin
45ce4ca9a9 rudimentary scene saving
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2024-03-24 21:51:11 -04:00
austin
76875cb8cb Massive mesh refactor 2024-03-09 20:05:47 -05:00
austin
7ab6cf96d9 Audio engine overhaul
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2024-03-09 15:54:47 -05:00
austin
dc0a61c0dc Model global pretransforms + physics work 2023-12-02 18:24:05 -05:00
austin
c71f4fecad Physics fixes 2023-07-14 22:10:38 -04:00
austin
8f61e3e00e Fix SP debug mode 2023-07-09 15:49:31 -04:00
austin
a8941c5de7 Networked terrain editing 2023-06-13 18:50:23 -04:00
austin
d8f234503a Move server terrain code to server folder 2023-05-28 15:00:46 -04:00
austin
fda4a9584b Terrain generation improvements 2023-05-28 13:07:29 -04:00
austin
a895289eb2 Refactoring parts of code 2023-01-28 22:23:01 -05:00
austin
5874cac33b improve airplane movement + fix camera calculation 2023-01-01 23:53:58 -05:00
austin
a5c9158875 Model/Mesh pretransforms 2022-12-30 16:38:06 -05:00
austin
ac2d76cd01 Collision mesh generation in scene loader 2022-12-11 12:28:53 -05:00
austin
9e2b0d396e Basic scene loading to server 2022-12-08 22:53:40 -05:00
austin
678b2803fd random sp world option 2022-10-10 20:51:23 -04:00
austin
a957a3f0ca Logger changes 2022-05-17 16:21:24 -04:00
austin
2fa8099d67 allow temporary dir for testing database off nas 2022-05-07 01:34:28 -04:00