austin
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5fee2d06af
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Fix terrain editing
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-23 16:47:33 -05:00 |
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austin
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dc00a20bb0
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reduce projection near clip + grass work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-21 13:31:15 -05:00 |
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austin
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d84a993739
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font loading update
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-20 18:14:26 -05:00 |
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austin
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3a9eb0591d
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Noise definitions in data files
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-18 18:25:29 -05:00 |
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austin
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d0235a01d6
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major script engine work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-15 15:10:42 -05:00 |
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austin
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c2aacdd2ae
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more optimizations
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-11 16:08:26 -05:00 |
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austin
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8ddbe36b3d
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terrain optimizations
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-11 12:22:46 -05:00 |
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austin
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183c98367c
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WorldOctTree small updates
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-11 11:11:41 -05:00 |
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austin
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1b5d6c1795
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Terrain optimizations
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-11 10:23:49 -05:00 |
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austin
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d2ccf3c479
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rewrite client side chunks + transvoxel integration
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-04 13:51:04 -05:00 |
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austin
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4d6278d21f
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fix + docs + refactor mathutils
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-10-28 16:15:24 -04:00 |
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austin
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70f7a78626
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biome data definitions, notes on how to distribute
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-10-23 15:30:27 -04:00 |
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austin
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4b41ac823c
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texture atlasing for particle system
studiorailgun/Renderer/pipeline/head Build queued...
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2024-09-19 23:13:18 -04:00 |
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austin
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8408d84055
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massive entity spawning refactor
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-12 18:51:51 -04:00 |
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austin
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5e06dbe786
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scaled foliage cell generation
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2024-09-11 20:54:04 -04:00 |
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austin
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8430439509
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foliage manager fixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-11 19:02:53 -04:00 |
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austin
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ce8261aa13
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octree foliage work
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2024-09-11 17:33:21 -04:00 |
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austin
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706d25de56
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3d spline implementation
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-10 01:32:21 -04:00 |
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austin
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73a5d79bc2
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tests, datastructure, debug work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-08 21:39:54 -04:00 |
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austin
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ef0c2ee7ca
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octree implementation
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-08-22 18:03:48 -04:00 |
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austin
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b37ee6c45f
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netconfig file support
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-16 17:43:25 -04:00 |
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austin
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3782145fb3
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fix builds
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-16 09:33:27 -04:00 |
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austin
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ee15dd2366
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client-server physics synchronization
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-11 19:31:43 -04:00 |
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austin
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07a708edfc
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architecture work, blocker ai tree
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-10 14:43:00 -04:00 |
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austin
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4ff8f1a5d0
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math overhaul
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-09 18:00:56 -04:00 |
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austin
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9958a6c5d4
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math class refactoring start
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-01 21:46:19 -04:00 |
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austin
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2e4b8e2819
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server facing fix
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-08-01 10:56:43 -04:00 |
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austin
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9941dd333e
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texture map refactor
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2024-07-30 17:31:47 -04:00 |
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austin
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b10b7e8407
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Basic ai framework
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-21 16:46:25 -04:00 |
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austin
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2b68231789
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scene/save refactor
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2024-07-13 21:11:46 -04:00 |
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austin
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856e0a6b22
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more cleanup
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2024-07-13 16:00:48 -04:00 |
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austin
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6da4c001fa
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screenshots refactoring
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-04 18:58:38 -04:00 |
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austin
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e671cda62d
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hitboxes, ui, bug fixes, network fixes, etc
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-06-14 13:58:10 -04:00 |
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austin
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45ce4ca9a9
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rudimentary scene saving
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-24 21:51:11 -04:00 |
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austin
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76875cb8cb
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Massive mesh refactor
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2024-03-09 20:05:47 -05:00 |
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austin
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7ab6cf96d9
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Audio engine overhaul
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-09 15:54:47 -05:00 |
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austin
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dc0a61c0dc
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Model global pretransforms + physics work
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2023-12-02 18:24:05 -05:00 |
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austin
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c71f4fecad
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Physics fixes
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2023-07-14 22:10:38 -04:00 |
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austin
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8f61e3e00e
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Fix SP debug mode
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2023-07-09 15:49:31 -04:00 |
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austin
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a8941c5de7
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Networked terrain editing
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2023-06-13 18:50:23 -04:00 |
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austin
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d8f234503a
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Move server terrain code to server folder
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2023-05-28 15:00:46 -04:00 |
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austin
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fda4a9584b
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Terrain generation improvements
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2023-05-28 13:07:29 -04:00 |
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austin
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a895289eb2
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Refactoring parts of code
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2023-01-28 22:23:01 -05:00 |
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austin
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5874cac33b
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improve airplane movement + fix camera calculation
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2023-01-01 23:53:58 -05:00 |
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austin
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a5c9158875
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Model/Mesh pretransforms
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2022-12-30 16:38:06 -05:00 |
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austin
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ac2d76cd01
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Collision mesh generation in scene loader
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2022-12-11 12:28:53 -05:00 |
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austin
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9e2b0d396e
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Basic scene loading to server
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2022-12-08 22:53:40 -05:00 |
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austin
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678b2803fd
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random sp world option
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2022-10-10 20:51:23 -04:00 |
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austin
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a957a3f0ca
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Logger changes
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2022-05-17 16:21:24 -04:00 |
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austin
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2fa8099d67
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allow temporary dir for testing database off nas
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2022-05-07 01:34:28 -04:00 |
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