austin
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581de4f58a
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work on macro simulation
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2021-10-16 00:06:49 -04:00 |
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austin
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5e2f3d457b
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Merge branch 'startIntegratingSQL' into dev
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2021-10-15 17:49:36 -04:00 |
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austin
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50efed4b69
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Add leaves particle concept
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2021-10-15 17:43:33 -04:00 |
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austin
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308a34514f
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Begin sql integration
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2021-10-14 23:23:54 -04:00 |
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austin
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57c2fa1e61
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Terrain splatting hopefully working
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2021-10-09 16:22:33 -04:00 |
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austin
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95829bb847
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Working on ground texturing still
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2021-10-07 09:09:49 -04:00 |
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austin
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26064dc198
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Proper texture tiling for terrain meshes
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2021-10-06 19:38:34 -04:00 |
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satellite
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b162bdd8d2
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Sync laptop and desktop
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2021-09-19 18:16:25 -04:00 |
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austin
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236eb59274
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Convert entity position to double from float
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2021-08-08 01:14:41 -04:00 |
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austin
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e39af4a78c
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Hook user settings into draw/sim radius
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2021-08-07 18:00:19 -04:00 |
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austin
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6bbcc4af50
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Add user settings
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2021-08-07 17:35:27 -04:00 |
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austin
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c663074616
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Performance tweaks
(disable vsync, conditional oob)
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2021-08-05 23:24:23 -04:00 |
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austin
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952f9e30a0
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Add foliage!
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2021-08-03 22:10:48 -04:00 |
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austin
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3a1924f8f4
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Client side entity instancing
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2021-08-03 00:04:57 -04:00 |
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austin
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e18e342492
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Fix server part of entity instancing
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2021-08-01 22:51:42 -04:00 |
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austin
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3388325838
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Fix rendering bug
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2021-08-01 21:45:20 -04:00 |
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austin
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dd51345a5a
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Work on saves
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2021-08-01 19:10:24 -04:00 |
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austin
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57c94eccf8
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Various fixes
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2021-07-31 10:12:57 -04:00 |
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austin
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c25ab0229c
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Forgot to actual create cells. oops.
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2021-07-30 22:15:52 -04:00 |
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austin
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84a416b99f
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Attempt at entity instancing via data cells
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2021-07-30 22:14:02 -04:00 |
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austin
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1e1117f9e1
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Can place structures
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2021-07-26 21:25:31 -04:00 |
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austin
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45e28e5568
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Fix skybox tracking potentially
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2021-07-25 23:34:04 -04:00 |
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austin
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b5743b3a1f
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Server side terrain deformation
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2021-07-25 21:51:01 -04:00 |
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austin
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b5a0987ea1
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Convert to using jBulletFork
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2021-07-24 15:22:13 -04:00 |
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austin
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afe51eb966
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Partway on bicubic interpolation
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2021-07-24 13:55:16 -04:00 |
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austin
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2ed2ab063a
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Chunk physics loading/unloading/radius
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2021-07-23 01:35:42 -04:00 |
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austin
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c5834a0bca
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More physics tweaks
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2021-07-22 22:18:37 -04:00 |
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austin
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bbbeb0f848
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Tuning gravity more
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2021-07-21 23:06:28 -04:00 |
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austin
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0d10747f09
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Linear damping tied to framerate on gravity/normal
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2021-07-21 01:05:48 -04:00 |
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austin
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719a0eaa9c
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Gravity "fixes" / Symbolism map skeleton
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2021-07-20 00:44:58 -04:00 |
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austin
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85f60b038b
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Fixing gravity / adding gravity tree
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2021-07-20 00:19:07 -04:00 |
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austin
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0f4a764470
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Collision/physics engine
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2021-07-19 01:21:46 -04:00 |
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satellite
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f585af6fad
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Start work on collision update and virtual sim
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2021-07-10 19:43:00 -04:00 |
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austin
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ce6a6b9ad7
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Particle system!
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2021-07-04 23:50:38 -04:00 |
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austin
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95a0810aaf
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Mindless attacker AI
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2021-07-04 03:18:34 -04:00 |
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austin
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955d773f0d
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Add life system
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2021-07-04 02:37:07 -04:00 |
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austin
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6096a36896
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Attack moves
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2021-07-04 01:59:01 -04:00 |
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austin
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f4bcc35cbf
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First pass at attacking
assumptions created:
creatures always have facing vector
animation frames for attack animation
items attached to attacking creatures have hitboxes
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2021-07-03 23:25:11 -04:00 |
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austin
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ef6116646a
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Overhaul spawning / creatures / items data
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2021-06-29 23:32:53 -04:00 |
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austin
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1c01ab1868
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Add goblins
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2021-06-29 01:41:26 -04:00 |
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austin
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5eae8dee7a
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Fix desynced hitboxes with animations
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2021-06-28 22:40:41 -04:00 |
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austin
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3f899ed746
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add gravity to movement tree
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2021-06-28 01:59:58 -04:00 |
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austin
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d889e6126c
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reorganization + logging + networking fixes
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2021-06-27 14:33:13 -04:00 |
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austin
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40565a1c83
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Overhaul build process + launcher + file loading
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2021-06-25 23:19:09 -04:00 |
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austin
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6bea0cc24f
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Working on getting items streaming over net
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2021-06-20 19:41:35 -04:00 |
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austin
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64928852ba
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Redo file loading / builds proper jar now
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2021-06-20 14:29:54 -04:00 |
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austin
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2926f8b49b
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Terrain streaming, begin work on world gen/sim
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2021-06-19 23:15:34 -04:00 |
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austin
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c13f137f68
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Mid terrain net stream / starting worldgen
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2021-06-19 01:59:59 -04:00 |
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austin
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444bda5394
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Terrain Streaming over network
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2021-06-14 00:17:37 -04:00 |
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austin
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8c4f902652
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Merge terrain library into main project
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2021-06-13 12:57:16 -04:00 |
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austin
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beac110bc6
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Add tree
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2021-06-13 12:32:15 -04:00 |
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austin
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ba494b32b5
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Use telephone for networking code
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2021-06-11 23:13:45 -04:00 |
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austin
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323a966516
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Attaching items to entity's bones
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2021-06-07 20:11:56 -04:00 |
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austin
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7379afbbc7
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Hitboxes!
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2021-06-06 01:59:51 -04:00 |
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austin
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a3269b962d
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Arena mode distinction
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2021-06-03 22:04:08 -04:00 |
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austin
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607abd392c
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Basic ui is working! :D
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2021-06-03 17:40:30 -04:00 |
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austin
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bde5a77131
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Basic menus
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2021-06-02 00:32:47 -04:00 |
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austin
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f4a7a8d513
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Text boxes render!
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2021-06-01 22:41:16 -04:00 |
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austin
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c0b0362e71
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First working version of proper networking
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2021-05-21 21:19:00 -04:00 |
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austin
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f684d1c722
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Behavior trees, Cell management, new humanoid model, animations,
generally a lot of shit
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2021-05-16 18:20:02 -04:00 |
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satellite
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a87fcbed3a
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Chunking is complete
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2021-04-05 22:05:36 -04:00 |
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satellite
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8ac86a0c84
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Add explicit create file to save
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2021-04-04 23:45:32 -04:00 |
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satellite
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3baf78f599
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Performance changes for chunking
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2021-04-04 23:30:33 -04:00 |
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satellite
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bfd7abfd68
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Have player spawn at ground level
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2021-04-04 21:56:35 -04:00 |
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satellite
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4bb3433fba
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Found typo explaining such great initial perf
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2021-04-04 20:42:42 -04:00 |
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satellite
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716ed65f70
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Attempted performance tweaks (caching, etc)
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2021-04-04 20:31:14 -04:00 |
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satellite
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4ced329a47
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Basic chunking done
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2021-04-04 14:58:22 -04:00 |
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satellite
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5d4e5bc775
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Terrain chunking wip
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2021-04-02 19:51:48 -04:00 |
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satellite
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34c5776296
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Refactoring, terrain, lots of changes
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2021-04-01 23:08:49 -04:00 |
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