austin
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f9d5f0a51c
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Add sprinting
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2021-11-16 18:42:57 -05:00 |
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austin
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841add17c6
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Work on goblin enemy
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2021-11-14 19:52:15 -05:00 |
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austin
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c2380b0bdc
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Fix misaligned physics problem
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2021-11-07 17:41:26 -05:00 |
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austin
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dc1c05546e
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Fix shadow maps
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2021-11-07 11:23:48 -05:00 |
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austin
|
ad04661533
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In game ui
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2021-11-06 23:35:03 -04:00 |
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austin
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a00f423696
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Gravity collision accuracy improved dramatically
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2021-11-03 23:57:35 -04:00 |
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austin
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8777e63928
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Toggling off navmesh for the time being
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2021-11-03 21:38:18 -04:00 |
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austin
|
5f4eb22fa9
|
Pathfinding!
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2021-11-03 21:30:41 -04:00 |
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austin
|
a067154d27
|
closes #39
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2021-10-26 21:18:36 -04:00 |
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austin
|
66bec8dead
|
Add deer
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2021-10-24 21:05:13 -04:00 |
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austin
|
26064dc198
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Proper texture tiling for terrain meshes
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2021-10-06 19:38:34 -04:00 |
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satellite
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b162bdd8d2
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Sync laptop and desktop
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2021-09-19 18:16:25 -04:00 |
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satellite
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f862c104cc
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Failure to fix mac rendering
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2021-08-08 12:32:18 -04:00 |
|
austin
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e39af4a78c
|
Hook user settings into draw/sim radius
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2021-08-07 18:00:19 -04:00 |
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austin
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0ef9d8c309
|
Hook user settings into engine more
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2021-08-07 17:43:43 -04:00 |
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austin
|
6bbcc4af50
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Add user settings
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2021-08-07 17:35:27 -04:00 |
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austin
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f4bcc35cbf
|
First pass at attacking
assumptions created:
creatures always have facing vector
animation frames for attack animation
items attached to attacking creatures have hitboxes
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2021-07-03 23:25:11 -04:00 |
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austin
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40565a1c83
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Overhaul build process + launcher + file loading
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2021-06-25 23:19:09 -04:00 |
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