Commit Graph

73 Commits

Author SHA1 Message Date
austin
b308397f5e shirt shorts and shoes 2022-02-09 00:42:40 -05:00
austin
c919d5c8ce Hair! 2022-02-08 00:31:51 -05:00
austin
4faaf8d923 equipable armor/clothes system 2022-02-06 23:58:14 -05:00
austin
a5031f20f6 Environment updates, work on rotator system 2022-02-06 00:00:44 -05:00
austin
5b7980f545 The animation rework 2021-12-06 00:05:02 -05:00
austin
9228fd43ee Overhaul human animations 2021-11-19 21:01:26 -05:00
austin
8b38a2f6b8 Update goblin model 2021-11-19 18:32:55 -05:00
austin
841add17c6 Work on goblin enemy 2021-11-14 19:52:15 -05:00
austin
1cfeb5c173 Targeting Crosshair 2021-11-06 16:39:59 -04:00
austin
bb3dae9814 Collision engine tweaks, crosshair+bow change 2021-11-05 00:08:12 -04:00
austin
5f4eb22fa9 Pathfinding! 2021-11-03 21:30:41 -04:00
austin
02ded35c06 Goblin animations added
closes #57
2021-10-29 21:23:01 -04:00
austin
766093d843 closes #40 2021-10-26 21:48:55 -04:00
austin
a067154d27 closes #39 2021-10-26 21:18:36 -04:00
austin
66bec8dead Add deer 2021-10-24 21:05:13 -04:00
austin
1a4b00a138 Fall Oaks 2021-07-27 01:23:51 -04:00
austin
b5743b3a1f Server side terrain deformation 2021-07-25 21:51:01 -04:00
austin
0f4a764470 Collision/physics engine 2021-07-19 01:21:46 -04:00
austin
ca38589f70 Add house 2021-07-09 23:54:06 -04:00
austin
6096a36896 Attack moves 2021-07-04 01:59:01 -04:00
austin
f4bcc35cbf First pass at attacking
assumptions created:
creatures always have facing vector
animation frames for attack animation
items attached to attacking creatures have hitboxes
2021-07-03 23:25:11 -04:00
austin
1c01ab1868 Add goblins 2021-06-29 01:41:26 -04:00
austin
40565a1c83 Overhaul build process + launcher + file loading 2021-06-25 23:19:09 -04:00