28 lines
1.1 KiB
Markdown
28 lines
1.1 KiB
Markdown
+ client fires up and there's a menu that takes you to the demo
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Demo menu
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+ spawn into the world
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+ there is a sword lying on the ground
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+ when you grab the sword, a tutorial popup appears to tell you how to use in
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+ on clearing the tutorial, continue the game when the sword is equipped, create another popup to teach sword controls. it pauses the game
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+ when popup is accepted, spawn an enemy with an effect
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Script engine ability to spawn entities
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+ rearchitecture
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Quad tree implementation to support grass placement and eventually chunk LOD management
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+ fix the vibes
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Stability
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Recoil State on attack
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Movement penalty while swinging weapon
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Ticketed randomizer node for BTs to more heavily weight attacking and waiting
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+ bug fixes
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Fix AI tracking deleted entity
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Fix server ground movement tree playing animation over falling animation
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Fix empty item slot not showing underneath dragged item
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Fix grass rendering distance
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+ unreproducible bugs
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Fix entities running to edge of map causing audio engine to break
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Fix being unable to jump sometimes (usually when pick up sword)
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