Renderer/docs/src/progress/bigthings.md
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@page bigthings Big Things I want to build

and may or may not have the sanity to build

DONE:

  • Transvoxel Algorithm

TODO(?):

  • Unify the octtree rendering services into a single octree

  • CFD

  • Internal Boundaries

  • Multigrid optimization

  • Network optimization

  • Building cube voxels w/ LOD

  • Tools to build voxels

  • Audio Ray Tracing

  • Hair/Cloth Simulation

  • Massive scale creature groups (ie 10k armies)

  • Use HTML to define ui windows

  • Language file for translation

  • Live reloading of scripts

  • Async asset reloading (including data files)

  • Maybe look into using PhysX bindings?