626 B
626 B
@page bigthings Big Things I want to build
and may or may not have the sanity to build
DONE:
- Transvoxel Algorithm
TODO(?):
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Unify the octtree rendering services into a single octree
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CFD
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Internal Boundaries
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Multigrid optimization
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Network optimization
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Building cube voxels w/ LOD
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Tools to build voxels
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Audio Ray Tracing
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Hair/Cloth Simulation
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Massive scale creature groups (ie 10k armies)
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Use HTML to define ui windows
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Language file for translation
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Live reloading of scripts
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Async asset reloading (including data files)
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Maybe look into using PhysX bindings?